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Library : Disciplines

Last Updated 2/12/2008 3:58 PM
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All melee classes get disciplines. Typing "/disc" will list the disciplines available to the character you are playing. This list will be complete even at level 1, though you will not be able to use any of them until much later. Refer to the class lists below for which levels each discipline becomes available.

Disciplines can be activated by typing "/disc <DisciplineName>" where <DisciplineName> is the name of the discipline you wish to activate. This command can be set up as a social and socials can be made into hot buttons to quickly activate your disciplines. Each discipline has a refresh time before it or another discipline can be activated. Typing "/disc" will, as stated above, list the disciplines available to your character, but also give a time until refresh, should such a timer be active.

Some disciplines, particularly the ones with long duration, have a disadvantage in addition to the advantage provided by the discipline.In all cases where this happens, the disadvantage is less severe than the advantage. For instance, where the Evasive Discipline allows a warrior to be hit by his opponent less by a factor of 35%, the warrior will also hit his target less, but only by a factor of 15%. Further formulae is not provided.


Bard
Beastlord
Monk
Paladin
Ranger
Rogue
Shadowknight
Warrior





Bard Disciplines

RESISTANT (Level 51): +10 to all resistances. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level to 51 minutes at level 60.

FEARLESS (Level 54): Immunity to "Fear" and all spells that cause "fear". This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level to 54 minutes at level 60.

DEFT DANCE (Level 55): Auto dodge and auto dual-wield. This discipline lasts for 10 seconds, and has a base reuse time of 72 minutes. The reuse time for this discipline will decrease as you level to 67 minutes at level 60.

PURETONE (Level 60): Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument. This discipline lasts for 2 minutes, and has a base reuse time of 72 minutes.


Tabular version of Bard Disciplines:
Discipline
Level
Effect
Duration
Delay
Delay at lvl 60
Resistant
51
Plus 10 to all resists
1 min
60 min
51 min
Fearless
54
Immunity to fear spells
11 sec
60 min
54 min
Deft Dance
55
100% Dodge and Dual Wield
10 sec
72 min
67 min
Puretone
60
Max modifier for all instrument types, none need be equiped
2 min
72 min
72 min




Beastlord Disciplines

RESISTANT (Level 51): +10 to all resistances. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level to 51 minutes at level 60.

FEARLESS (Level 54): Immunity to "Fear" and all spells that cause "fear". This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level to 54 minutes at level 60.

PROTECTIVE SPIRIT (Level 55): When using this discipline, the Beastlord will take roughly 1/3rd damage from most physical attacks. This discipline lasts for 12 seconds, and has a base reuse time of 12 minutes. The reuse time for this discipline will decrease as you level.

BESTIAL RAGE (Level 60): When using this discipline, all hits landed by the Beastlord will be for at least four times the base weapons damage. This discipline lasts for 12 seconds, and has a base reuse time of 30 minutes.


Tabular version of Beastlord Disciplines:
Discipline
Level
Effect
Duration
Delay
Delay at lvl 60
Resistant
51
Plus 10 to all resists
1 min
60 min
51 min
Fearless
54
Immunity to fear spells
11 sec
60 min
54 min
Protective Spirit
55
Reduce incoming melee damage by 90%
12 sec
12 min
???
Bestial Rage
60
4x base weapon damage for outgoing melee
12 sec
30 min
30 min




Monk Disciplines

RESISTANT (Level 30): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level to 30 minutes at level 60.

FEARLESS (Level 40): Immunity to "Fear" and all spells that cause "fear". This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level to 40 minutes at level 60.

STONE STANCE (Level 51): When using this discipline, the monk will take roughly 1/3rd damage from most physical attacks. This discipline lasts for 12 seconds, and has a base reuse time of 12 minutes. The reuse time for this discipline will decrease as you level to 3 minutes at level 60.

THUNDER KICK (Level 52): When this discipline is activated, the next successful flying kick will do additional damage. The base reuse time for this discipline is 9 minutes, and will decrease as you level to 1 minute at level 60.

WHIRLWIND (Level 53): When using this discipline, the monk will automatically riposte every attack landed on him by the opponent he is facing. This discipline lasts for 9 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as you level to 53 minutes at level 60.

VOID DANCE (Level 54): When using this discipline, the monk cannot be hit in melee combat. This discipline lasts for 8 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as you level to 54 minutes at level 60.

INNER FLAME (Level 56): When using this discipline, all hits landed by the monk will be for at least four times the base weapons/hand damage. This discipline lasts for 12 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as you level to 26 minutes at level 60.

100 FIST (Level 57): When using this discipline, the monk will be hasted (e.g. will hit much faster). This haste stacks with every other haste in the game, including haste items and spells. This discipline lasts for 15 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as you level to 27 minutes at level 60.

SILENT FIST (Level 59): When this discipline is activated, the next successful Dragon Punch (Tail Rake for Iksar) will do additional damage, and have a chance of stunning the target. The base reuse time for this discipline is 9 minutes, and will decrease as you level to 6 minutes at level 60.

ASHENHAND (Level 60): When this discipline is activated, the next Eagle Strike will do a surprising amount of damage, and under certain circumstances may have a chance to kill the target outright. The base reuse time for this discipline is 72 minutes.


Tabular version of Monk Disciplines:
Discipline
Level
Effect
Duration
Delay
Delay at lvl 60
Resistant
30
Plus 3 to all resists increasing to +10 at level 50
1 min
60 min
30 min
Fearless
40
Immunity to fear spells
11 sec
60 min
40 min
Stone Stance
51
Reduce incoming melee damage by 90%
12 sec
12 min
3 min
Thunder Kick
52
Increase next Flying Kick damage
Instant
7 min
1 min
Whirlwind
53
100% riposte
9 sec
60 min
53 min
Void Dance
54
Immunity to incoming melee
8 sec
60 min
54 min
Inner Flame
56
4x base weapon damage as bonus to outgoing melee
12 sec
30 min
26 min
100 Fist
57
Haste, stacks with anything
15 sec
30 min
27 min
Silent Fist
59
Adds huge damage to next Dragon Punch/Tail Rake, and chance to stun
Instant
9 min
6 min
Ashenhand
60
Adds huge damage to next Eagle Strike, and chance for instant kill
Instant
72 min
72 min




Paladin Disciplines

RESISTANT (Level 51): +10 to all resistances. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level to 51 minutes at level 60.

FEARLESS (Level 54): Immunity to "Fear" and all spells that cause "fear". This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level to 54 minutes at level 60.

HOLY FORGE (Level 55): Critical Hits and Crippling Blows versus undead with an increased probability of going off. This discipline lasts for 2 minutes, and has a base reuse time of 72 minutes. The reuse time for this discipline will decrease as you level to 67 minutes at level 60.

SANCTIFICATION (Level 60): Immunity to most types of harmful spells. This discipline lasts for 10 seconds, and has a base reuse time of 72 minutes.


Tabular version of Paladin Disciplines:
Discipline
Level
Effect
Duration
Delay
Delay at lvl 60
Resistant
51
Plus 10 to all resists
1 min
60 min
51 min
Fearless
54
Immunity to fear spells
11 sec
60 min
54 min
Holy Forge
55
Increase probability of Crits and Crippling Blows against undead.
2 min
72 min
67 min
Sanctification
60
Immunity to most detrimental spells.
10 sec
72 min
72 min




Ranger Disciplines

RESISTANT (Level 51): +10 to all resistances. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level to 51 minutes at level 60.

FEARLESS (Level 54): Immunity to "Fear" and all spells that cause "fear". This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level to 54 minutes at level 60.

TRUESHOT (Level 55): Max to two times max bow damage with an increased hit probability. This discipline lasts for 2 minutes, and has a base reuse time of 72 minutes. The reuse time for this discipline will decrease as you level to 67 minutes at level 60.

WEAPONSHIELD (Level 60): Parry all melee attacks. This discipline lasts for 15 seconds, and has a base reuse time of 72 minutes.


Tabular version of Ranger Disciplines:
Discipline
Level
Effect
Duration
Delay
Delay at lvl 60
Resistant
51
Plus 10 to all resists
1 min
60 min
51 min
Fearless
54
Immunity to fear spells
11 sec
60 min
54 min
Trueshot
55
Up to 2x bow damage, increased accuracy.
2 min
72 min
67 min
Weaponshield
60
100% parry
15 sec
72 min
72 min



Rogue Disciplines

RESISTANT (Level 30): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level to 30 minutes at level 60.

FEARLESS (Level 40): Immunity to "Fear" and all spells that cause "fear". This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level to 40 minutes at level 60.

COUNTERATTACK (Level 53): When using this discipline, the rogue will automatically riposte every attack landed on him by the opponent he is facing. This discipline lasts for 9 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as you level to 53 minutes at level 60.

DEADEYE (Level 54): When using this discipline, the rogue will land every attack. This discipline lasts for 14 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as you level to 24 minutes at level 60.

NIMBLE (Level 55): When using this discipline, the rogue will dodge the attacks of the opponent he is facing. This discipline lasts for 12 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as you level to 25 minutes at level 60.

KINESTHETICS (Level 57): When using this discipline, all rolls for double attacks and dual wields will be successful, giving the rogue 4 attacks per round, guaranteed. This discipline lasts for 18 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as you level to 27 minutes at level 60.

BLINDING SPEED (Level 58): When using this discipline, the rogue will be hasted (e.g. will hit much faster). This haste stacks with every other haste in the game, including haste items and spells. This discipline lasts for 15 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as you level to 28 minutes at level 60.

DUELIST (Level 59): When using this discipline, all hits landed by the rogue will be for at least four times the base weapons damage. This discipline lasts for 12 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as you level to 29 minutes at level 60.


Tabular version of Rogue Disciplines:
Discipline
Level
Effect
Duration
Delay
Delay at lvl 60
Resistant
30
Plus 3 to all resists increasing to +10 at level 50
1 min
60 min
30 min
Fearless
40
Immunity to fear spells
11 sec
60 min
40 min
Counterattack
53
100% repost for the opponent you are facing
9 sec
60 min
53 min
Deadeye
54
100% accuracy
14 sec
30 min
24 min
Nimble
55
100% dodge of all attacks by the opponent you are facing
12 sec
30 min
25 min
Kinesthetics 57All double attacks and dual wields will be successful, giving at least 4 attacks per round18 sec 30 min
27 min
Blinding Speed
58
Stackable haste
15 sec
30 min
28 min
Duelist
59
4x base weapon damage as bonus to outgoing melee
12 sec
30 min
29 min





Shadowknight Disciplines

RESISTANT (Level 51): +10 to all resistances. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level to 51 minutes at level 60.

FEARLESS (Level 54): Immunity to "Fear" and all spells that cause "fear". This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level to 54 minutes at level 60.

UNHOLY AURA (Level 55): 25% increase to damage done by Harmtouch in addition to making it nearly un-resistable. This discipline has a base reuse time of 72 minutes. The reuse time for this discipline will decrease as you level to 67 minutes at level 60.

LEECHCURSE (Level 60): Heal self for every point of melee damage dealt while discipline is active. This discipline lasts for 15 seconds, and has a base reuse time of 72 minutes.


Tabular version of Shadowknight Disciplines:
Discipline
Level
Effect
Duration
Delay
Delay at lvl 60
Resistant
51
Plus 10 to all resists
1 min
60 min
51 min
Fearless
54
Immunity to fear spells
11 sec
60 min
54 min
Unholy Aura
55
Increase Harmtouch damage 25% and makes it nearly unresistable
Instant
72 min
67 min
Leechcurse
60
Heal self for same amount of damage you do to mob
15 sec
72 min
72 min




Warrior Disciplines

RESISTANT (Level 30): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level to 30 minutes at level 60.

FEARLESS (Level 40): Immunity to "Fear" and all spells that cause "fear". This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level to 40 minutes at level 60.

EVASIVE (Level 52): The warrior is hit by his opponent less often, but also will hit his target less often. This discipline lasts for 3 minutes, and has a base reuse time of 15 minutes. The reuse time for this discipline will decrease as you level to 7 minutes at level 60.

CHARGE (Level 53): When using this discipline, the warrior will automatically land all attacks against his opponent. In other words, he will not miss. This discipline lasts for 14 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as you level to 23 minutes at level 60.

MIGHTY STRIKE (Level 54): When using this discipline, all landed attacks will automatically be either Critical Hits or Crippling Blows. This discipline lasts for 10 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as you level to 54 minutes at level 60.

DEFENSIVE (Level 55): The warrior takes less melee damage, but also deals less. This discipline lasts for 3 minutes, and has a base reuse time of 15 minutes. The reuse time for this discipline will decrease as you level to 10 minutes at level 60.

FURIOUS (Level 56): When using this discipline, the warrior will automatically riposte every attack landed on him by the opponent he is facing. This discipline lasts for 9 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as you level to 56 minutes at level 60.

PRECISION (Level 57): The warrior will have a greater chance to hit his target, but will also have a greater chance of being hit. This discipline lasts for 3 minutes, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.

FELL STRIKE (Level 58): When using this discipline, all hits landed by the warrior will be for at least four times the base weapons damage. This discipline lasts for 12 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as you level to 27 minutes at level 60.

FORTITUDE (Level 59): When using this discipline, the warrior cannot be hit in melee combat. This discipline lasts for 8 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as you level to 59 minutes at level 60.

AGGRESSIVE (Level 60): The warrior will do more damage with every blow landed, but will also take more damage as well. This discipline lasts for 3 minutes, and has a base reuse time of 27 minutes.


Tabular version of Warrior Disciplines:
Discipline
Level
Effect
Duration
Delay
Delay at lvl 60
Resistant
30
Plus 3 to all resists increasing to +10 at level 50
1 min
60 min
30 min
Fearless
40
Immunity to fear spells
11 sec
60 min
40 min
Evasive
52
Hit by mob less often, but also will hit mob less often
3 min
15 min
7 min
Charge
53
100% accuracy
14 sec
30 min
23 min
Mighty Strike
54
100% Critical Hits or Crippling Blows for landed attacks
10 sec
60 min
54 min
Defensive
55
Mitigates melee damage, but also mitigates attack damage
3 min
15 min
10 min
Furious
56
100% riposte
9 sec
60 min
56 min
Precision
57
Greater chance to hit, but also a greater chance to be hit
3 min
30 min
27 min
Fell Strike
58
4x base weapon damage as bonus to outgoing melee
12 sec
30 min
28 min
Fortitude
59
Immunity to melee damage
8 sec
60 min
59 min
Aggresive
60
Increase your melee damage, increase melee damage taken
3 min
27 min
27 min



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