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The Wilds
> 'Ello 'Ello, lets get to know each otha!!!
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Deleted User
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7/19/2004 5:16 AM EST
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RE: 'Ello 'Ello, lets get to know each otha!!!
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My name is Elmu.....Elmuns.........Elmunster ! Dats it ! and what brings you here little-un.............*Elmunster watches as Kascal she falls asleep, then reaches over and picks her up by the back of her armor* hhrrmm, she needs wakein up. * the ogre walks over the the water troff and dunks Kascal in, then lifts her up face level with him and tapping her softly on the check with one finger, shouts* ELLO !!!! YOU OK IN DER !!! YOU FELL ASLEEP !! ELLOOOOO !!!*
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Deleted User
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7/19/2004 5:54 AM EST
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RE: 'Ello 'Ello, lets get to know each otha!!!
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*Lorthak begins to speak to Savanja when Gov enters the room. He stops to watch the slight altercation with the guards, then nods to Gov as he sits down at the table.*
Well met warrior, 'tis good ta be amongst kin again. Ye be havin' a fine fight in ye as well. Ah, and as fer me magic, I were just about ta tell Savanja 'ere what that be about. It be a long story though, one a bit too close ta me heart still ta tell in full.
*With a somewhat saddened face, he looks down at his mug, then looks up again.*
I'll just be sayin' this. I use what means I be havin' available ta me ta do what be needin' done. Though in tha past, such magic were used by those given ta tha darker gods, I be thinkin' nowadays with tha way things be, it be time fer some fresh thinkin' o' such magics. An' I do be hopin' I can learn somethin' out o' usin' it. But again, that be hittin' more ta home than I be wantin' ta speak about. Me apologies if I seem a bit rude fer holdin' back from kin such as ye.
Now, if I may be askin' ye Gov. Have ye ever been ta tha homeland? What news o' tha North have ye? I wish ta see it someday, but all I know are tha tales me father were tellin' me when I were a boy. Do our kin still be livin' there? What about tha tundra, I hear tell o' a wanderin'...undead...man who used ta be keepin' his secrets near there, one o' tha stories me father used ta tell me. What know ye o' this?
*The look in Lorthak's eyes is almost pleading as he asks these questions, leaning forward as if eager to hear their answers.*
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Govannon Thunderheart
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7/19/2004 6:42 AM EST
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RE: 'Ello 'Ello, lets get to know each otha!!!
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Listening to what Lorthak had to say and perhaps not say about his magical arts, he nodded "Aye things are indeed very differnt now, and no worries about perhaps keeping some things close to your heart, some things are afterall better left unsaid. Afterall fell magic does not make one evil." Gov paused and had a swig of his drink, then reached into a pouch on his belt and removed his carved pipe. "As for our homeland.." Gov sighed deeply, "I haven't seen it in some 18 winters now. However, in that time I've ammassed some coin, and untill recently had access to a ship, and I was planning on making the journey to see what still remains." Gov stuffs some brown-black herb into the pipe and lights it up, puffing on it hard and exhaling deeply. "I still intend on making the journey, and I'm on my way to Qeynos to stock up on provisions before heading out with any who wish to join me. We're a hardy people and I reckon some would have found a way to survive and rebuild our proud Halas!" Gov finished off his mead and put the mug down with a thud. "As for your lich, and it is a lich of which you speak..." Gov looks distant for a moment as if remembering something " he was a Necromancer, little is known of who he was before his transformation, save myth and legend, but I happen to know some of it. However, the tellin' of tales is thirsty business and I'd be more inclined to tell them if I had a full pint in front of me" Gov winked at Savanja and waited to see if Lorthak would take the bait. In the mean time, Gov thought back to the first time he encountered the Lich of Miragul.
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Savanja
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7/19/2004 9:25 AM EST
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RE: 'Ello 'Ello, lets get to know each otha!!!
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*Savanja listens wide-eyed to Lorthak then Gov, and grins at Govs wink and hint, then quickly downs her drink, not to be outdone by the males at the table*
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7/19/2004 10:35 AM EST
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*Lorthak smiles widely at the two Barbarians seated with him.*
Aye indeed, a tale be needin' wet lips ta keep it goin'. Innkeep! Another round fer tha three o' us 'ere if ye would, an' keep 'em comin'.
*Lorthak digs around in one of his pouches and pulls out a few coins, with a glance into the pouch afterwards and a slight frown. He sighs.*
Ahh, but them Orcs were no carryin' much coin on them this time around. Ah well, all tha more reason ta go out an' slay a few more in tha morn'!
*Lorthak chuckles as the serving maid brings out 3 mugs filled with ale, and hands her the coins, enough to buy a few more rounds. He takes a long drink of the ale, wipes his lips and speaks.*
So, ye were sayin' somethin' o' myths an' legends an liches?
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Govannon Thunderheart
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7/19/2004 10:51 AM EST
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RE: 'Ello 'Ello, lets get to know each otha!!!
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Smiling at the next round of drink, Gov took a swig and then began, "This is the story of the Lich of Miragul, as 'twas told to me.... Over three thousand years in the past humanity was in its infancy. Mankind dwelled in the center of Antonica, spreading out slowly to inhabit the vast and fertile plains of Karana. Villages appeared and prospered, several reaching the size of towns, and two even became cities -- Qeynos to the west, and Freeport to the east. Humanity, much to the disdain of the elder races who watched from afar, was strong -- it rapidly gained a solid foothold in the world of Norrath and was there to stay.
This is not to imply, however, that humanity was at peace. Early on small groups formed, some linked by similar appearances, others by common goals. Competition was fierce, and when resources grew scarce for one reason or another many groups abandoned the promises and alliances of their past and fought. A few leaders spoke out against the violence, urging the masses to remember why they had fled the cold north. They had broken away from the lands of Halas and their barbarian brothers in the name of peace, and these leaders insisted that humanity adhere once again to those principals to which all had agreed.
Their cry was not totally ignored, and the fighting subsided. Villages were encouraged to trade with one another and to respond to competition nonviolently. An economy based largely on agriculture appeared and the villages and small towns were surrounded by large farms. Most of humanity’s leaders were pleased with this, wanting nothing more than peace and food on every man’s table after a hard day of work. A few, however, wanted more. Even though their people had risen well beyond the standard of living endured by their barbarian brothers to the north, they were not content. Explorers and adventurers returned from afar with tales of elves, dwarves, and other strange creatures, as well as descriptions of ancient abandoned cities. A few even came back with limited knowledge of sorcery and the mystic arts.
And when that discontent minority of leaders heard all of this, they became both jealous and determined. A small, fragile man of great intellect called Erud led this group, and he formed them into a council. They quickly became irritated, even disgusted, by their fellow man. Leaving a small network of spies behind, the remainder of Erud’s followers fled the city of Qeynos and boarded a small fleet of ships. They sailed to the west and landed upon the barren coast of the island of Odus. The land was sparse and uninhabited and quite appealing to the council and their people. They quickly built a city of their own, dissimilar in almost every way to both Qeynos and Freeport, for it was almost entirely a towering castle. Erudin it was called, and within it the scribes and scholars, who called themselves High Men, gathered and analyzed reports, captured books and scrolls, and other artifacts brought to them by their spies. The first human mages were then born – wizards, sorcerers, and enchanters occupied the great halls of Erudin and grew immensely in both power and knowledge.
One of the more adept practitioners of the arts was named Miragul. Unlike and more extreme than the others, he not only abhorred his human brothers on the mainland to the east, but he also grew to hate his fellow Erudites. To him they were both short sighted and narrow. They created schools of thought, categorizing magic into three groups and designing themselves to three classes: Wizards, Sorcerers, and Enchanters. Miragul found this limiting and thoroughly resented the thought of being restricted to one school of thought or another.
He soon found others who felt similarly. They were a small but growing group of outcasts who often studied forbidden texts and other knowledge generally kept secret from the majority of students. The council was morally and ethically opposed to much of the information gathered afar by their spies. Miragul found that these outcasts not only studied the three schools of magic, but also a fourth. It was called Necromancy and a few lucky spies had returned from a distant underground city (Neriak, it was called, home of the dark elves) with both their lives and also ancient texts describing this art. Miragul was intrigued, and, by using powerful magic, created for himself four identities, four separate countenances and names, and joined all four schools without the knowledge of the council, nor anyone else for that matter.
It came to pass some years later that the council, in its ever growing desire to know all there was to know, both in distant lands and also in its own city, discovered the group of Necromancers. They were branded heretics and a great conflict arose. For the first time in several hundred years, the Erudites fought. They engaged in a civil war not entirely dissimilar to that which they had loathed and fled from back on the mainland. But there was one very significant difference – they did not use swords and bows, but rather magic, and the result was terrible. Lives by the hundreds were lost, great buildings and structures destroyed, and eventually the heretics were forced to flee Erudin, to hide and regroup in the southern regions of Odus.
Miragul, being a member of all four schools, was not blind to the implications when the conflict began. He left the heretics before they fled the city, abandoning his fourth identity and siding apparently with the council. But this was only a ruse in order to buy time. He soon gathered every artifact and tome he could discreetly steal and then left Odus entirely, taking a ship back to Antonica and to the city of Qeynos. The lands of men, however, were not only to his dislike, but also filled with Erudite spies.Miragul grew afraid, even paranoid, and soon fled again. He headed far to the north and then to the east, wishing to avoid the barbarians of Halas. After many weeks he found himself near the great lake called Winter’s Deep and he hid there for some time.
While Miragul waited in secret his mind was not idle. He schemed and planned, and looked over every letter of every scroll and tome he had taken from Erudin. Time passed and his understanding and power grew. But he was unsatisfied and a deep hunger for even more arcane knowledge ate away at him. He soon left his hiding place and began to travel long distances in search of more ancient texts and artifacts. His power had grown and confidence overcame his fear of Erudite spies. Once again he cloaked himself in false identity and countenance and traveled the lands of men.
Not far to the south of where his cache of artifacts lay, Miragul soon found another of the new races, the Halflings, and their town Rivervale. The mage feared these small people and their propensity to sneak and to steal, and as his treasures grew in both size and value, he eventually made the decision to move even farther north, and away from all intelligent life. He traveled leagues and leagues, far beyond the range of both Erudite spy and curious Halfling, and eventually came to a vast tundra. This land had no name, and was not until centuries later referred to as merely the Frigid Plain. This frosty and remote environment appealed to Miragul’s heart, for it had grown cold, obsessed with only knowledge and the abstract, and filled with only hatred for others. Creatures with intelligence forced him to be discreet and slowed his acquisition of knowledge and items. He had as little to do with them as he could, only hiding amongst them when absolutely necessary.
Under the icy ground of the Frigid Plains, Miragul created a large network of tunnels and rooms in which to hide and study his collection. He used no labor, but rather deep magic to remove the earth from his way. Room after room, passage after passage, he did create to house his store of artifacts. He split his years, spending one score out in the world, exploring and amassing knowledge and items, returning them to his cache, and then the next dabbling with them, experimenting in one of several laboratories he had created.
Many years passed, even centuries. Miragul grew old, even though he did his best to extend his life using magical means. There was a limit to his enlightenment when it came to aging, and he soon acknowledged that one day even he would die. Only one aspect of death did he fear, and being no longer able to learn and collect wrought him with terror. As his skin grew wrinkled, and his breath short, Miragul’s time was spent less exploring the world of Norrath and more studying the existential. He soon discovered the various hidden dimensions that neighbored his own, the Planes of Power and Discord. He discovered means by which he could traverse these planes, making portals that led between them. But his strength was leaving him, and his journeys into these realities were short and often unprofitable. More and more, his own mortality limited his reason for living, and the specter of death haunted him daily.
The mage’s research into life and death was built upon a foundation he had learned from his fellow outcasts centuries before in Erudin. Necromancy, more than any other art, became Miragul’s obsession. Eventually he discovered a means by which to create portals within his own plane and made them to travel great distances in mere seconds. He traveled back to Odus, to its southern regions, in search of the other Necromancers. Perhaps, he mused, they had unearthed by now a way to cheat death.
The mage soon found that the heretics of Erudin had built a city into a great hole that led to unknown depths beneath the earth. This chasm was apparently the result of that huge civil war from which Miragul had fled centuries earlier. The city, called Paineel, though somewhat suspicious, allowed Miragul to enter and after a time he earned its inhabitant’s trust. Many humored the old man and his claims, while a select few respected him and were willing to trade knowledge for knowledge, power for power. They revealed to him the true power of necromancy, the ability to raise the dead, creating zombies and wraiths obedient in every way to their master. Many of the heretics planned to assault Erudin with vast armies of undead, to wreak revenge upon the council that had exiled and made war upon them in centuries past.
One important aspect of their necromancy interested Miragul, the fact that the undead ceased to age. Their lives appeared endless and the elderly mage knew that he must discover a way to be like them. He feigned interest in the heretic’s goals, learning spells to raise the dead, helping them raise their undead army. All the while, however, he was experimenting himself, hiding much of his research in the small home he was given in Paineel. After some time he discovered that which he had sought, a way to transform a living being, as opposed to a corpse, into the undead. Unfortunately, time was scarce, for he was tired and almost dead himself, his body deteriorating with age, and the heretics were almost ready to make war once again.
Miragul then left Paineel, using a small portion of his dwindling life energies to make a portal back to his cache hundreds of leagues to the north. Upon arrival, he withdrew silently to his most secret laboratory and prepared his final spell. Dreaming all the while of endless exploration and discovery, he slowly made ready his ultimate experiment. The enchantment laced with necromancy was finally made, and Miragul hid his remaining and fragile life within the phylactery, a small device he had pilfered from the other necromancers. Clouds of mystical energy gathered and then dispersed, revealing a shell of the man Miragul once was, an undead mage, what ancient scripts and legends called a lich.
In his haste, however, Miragul had made a miscalculation. The lich, while retaining all the mystical power of his formal self, lacked a spirit. Only the mage’s soul, now locked within the phylactery hidden deep in the cache, retained the ambition and desire to amass knowledge and power. The spiritless lich possessed none of these human traits, and Miragul’s soul screamed in silence as the undead creature began to aimlessly wander his menagerie of wisdom and enlightenment, his rooms filled with artifacts of power." Gov finished the story and let it sink in before continuing.
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Savanja
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7/19/2004 11:35 AM EST
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RE: 'Ello 'Ello, lets get to know each otha!!!
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*Savanja listens intently*
/ooc where'd you get that Gov? I'm in awe if you just wrote it.
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KnarlNemesis
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7/19/2004 11:50 AM EST
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RE: 'Ello 'Ello, lets get to know each otha!!!
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*Knarl gives a slight glance to the other figure he came into the bar with to make sure his friend was staying alert in case a fight broke out. The two made immediate eye contact and exchanged a slight nod and then Knarl turns to address his new friends, never making eye contact with them, instead, scanning the room constantly as if he is expecting danger.*
”I have to admit, I was skeptical when Nazragul drug me here. I told him it was too dangerous to be seen, even in these parts, but he assured me that it would be worth our while.”
“You both seem to carry a curse, or maybe it's a blessing, depending how you look at it, but I too carry a curse, and that makes us brothers in my eyes. “
*Knarl then leans in close to the both of them and for the first time his eyes focus not on the surrounding chaos, but on his present company and he whispers “Innoruuk has touched you both.”
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Zarvax
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7/19/2004 12:21 PM EST
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RE: 'Ello 'Ello, lets get to know each otha!!!
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*Zarvax notices the other Dark Elf enter the tavern then turns to answer Trastus's question, “Eh? someone told em that i know something about a series of assassination attempts on Overlord Lucan, you know, me being the only one in town who is from Qeynos that uses dark magic and all,” he then pauses for a second and says quietly, “I know who it is but the guards won't beleive me, I have very close realations with the lady making the assassination attempts,” still being serious he says“Shes the head of the Dismal Rage, one of Lucan's most trusted. She taught me almost everything i know about Necromancy. She is trying to take over the city.“ he then pauses again trying to think of how to put a good sentence together, as he is very frustrated, “the assassination attempts have all been made either by a skeleton or by some form of curse. Being the head of necromancy they automatically went to her to ask if she knew of someone in her classes who may want the Overlord Dead. I was the perfect suspect, a Qeynos person, uses the art of necromancy, she completely framed me, she did not pitty me, she did not take me in and teach out of the good of her heart, she took me in and trained me so i could be a pawn in her plan.” He then looks back over to the dark elf sitting in the corner, sensing something from him. He excuses himself from the table and, as if drawn by something, he goes over and silently introduces himself to the dark figures sitting in the corner, saying only theese few words, “I beleive we share a common trait,” he then quietly sets a peice of paper on the table, on the peice of paper is but one symbol, the eye of Innoruuk. At that Zarvax says, “Later then.” as he walks back and re-joins Trastus.
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7/19/2004 1:53 PM EST
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RE: 'Ello 'Ello, lets get to know each otha!!!
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Slightly annonyed that her ploy to listen-in on the Tier'Dals was ruined by the well intended orge, Kascal keeps still as she was carried to the water troff. Kascal splutters and spat. "what?.... who?.... I'm awake .. I'm awake..." "Was just meditating.. yeah that's it... always do that after a drink.. it's a habit."
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