Sign Up! Login: Password: New User? Forgot? Support
Kunark Pics!!
Dec 31, 07 8:24 PM
EQ2 in 2008!
Dec 31, 07 8:00 PM
Latest Update!!
Dec 31, 07 7:50 PM
No shouts have been added yet.


       Welcome Everyone to the Home of The Watchers!

A level 55 guild on the Nektulos Server of EverQuest II

>>If you are interested in joining our guild, please register using the application process at the top of this page! 

>>If you are already a member in-game, register and request to be added to our roster!

~Most importantly, don't forget to have fun! 



Kunark Pics!!

538983381_Inactive, Dec 31, 07 8:24 PM.
Here are a few screenshots of Kunark for those not high enough to see them for themselves. These come courtesy of Tentonhammer. Enjoy everyone!!


Viewed: 1 time.

eqii rok screen 4
eqii rok screen 4
Viewed: 1 time.

eqii rok screen 3
eqii rok screen 3
Viewed: 1 time.

eqii rok screen 2
eqii rok screen 2
Viewed: 1 time.

eqii rok screen 1
eqii rok screen 1
Viewed: 1 time.

~Manderin Moondragon~

EQ2 in 2008!

538983381_Inactive, Dec 31, 07 8:00 PM.

EverQuest II Leaps Into 2008

A look at the Year Ahead

By: Savanja


The last year was a good year for EverQuest II. We had another great expansion launch, a lot of upgrades and content additions given free of charge, and an explosive Fan Faire that brought in more fans than even SOE expected. The game is doing better than ever and many of the long time players are breathing a sigh of relief that EQ2 is still proving to have a solid player base and a strong, vibrant community. It may not be the flashiest game on the block, but you can be sure that SOE is working to continue making a game that sticks.

Coyote did me the honor of reflecting upon the last year in his wonderful article, so I will tackle the hopes and wishes for the new year in this one.


A Breath of Fresh Air

In late 2007, we said our farewells to long time EverQuest II Senior Producer Scott Hartsman. Scott was loved by much of the community, particularly by those who have met him during many of the Fan Faire events. He's always been a fun and dedicated member of the developer team and we are all definitely sad to see him move on to other projects.

As unfortunate as Scott leaving is, one cannot help but be a little excited and hopeful about what may come with a fresh mind leading the established EQ2 team. Bruce Ferguson is not new to EQ2 but many didn't know him as part of the team during beta. He shared all of his non-professional and professional experience in his Producer's Letter from earlier this month, so if you haven't gotten to know him yet, now is definitely the time!

What does this mean for the game and for the players? Time will only tell but I have high hopes for Bruce and I think that his passion for gaming will show through into his work which can do nothing but benefit us all!


Epic Weapons Cometh

Epic weapons have been the talk of the town since we first heard they were making their way in game. These are very reminiscent of the original EverQuest and many have been looking forward to seeing the new take on an old favorite. Much to the dismay of the community though we found back in November that the Epic Weapons quests were put off and did not make it in with Rise of Kunark. Yes, we were all sad, but looking on the bright side, this gives us all something to do in the new year!

Rumor has it these will be showing up in January's Game Update and with the extra development time we hope to see a smooth quest line with complete weapons for each class. We hope.


More Content. Less Cost.

With the longer development time between expansions, the playerbase has been rewarded with more cost free content. We've been blessed with a new race and new zones in the last year and we expect for this trend to continue. As for what exactly they have in store, I haven't heard just yet. My guess would be that we could expect to see more high end group and raid content similar to Estate of Unrest and the Emerald Halls.

The top of my wish list would be a full scale revamp of the middle level zones. This would be a massive undertaking, but one that I think would be worth it in the end. Most of the playerbase have played through it all over and over (and over) again with our alts, so shaking it up a bit and making it more fresh and new again would ease some of that mid-level doldrums that we all experience now. Basically, I'd just hope for the same sort of face lift we saw in The Commonlands and Nektulos Forest.


A Promising New Year

I encourage players to keep their ear to the ground over the next couple of months because I have the feeling that we will start hearing about future plans and ideas that will be in the works. 2007 was a fabulous year for EverQuest II, the sort of year that we all should be proud of, and I very much anticipate 2008 to be just as promising.

What sort of things are you hoping to see in the new year? I encourage everyone to share your own wish lists with us and your follow players on our forums. There is no idea too big or too small and nothing too frivolous. Here's my own wish list:

-More casual clothing options to take advantage of those appearance slots.
-Challenging new group instances for various tiers.
-Additions to character feature customization (i.e. tattoos, jewelry, visible accessories, etc).
-Neutral cities that allow for residence similar to Maj'dul.

I could likely go on forever!

Latest Update!!

538983381_Inactive, Dec 31, 07 7:50 PM.
Game Updates December 12,2007

Happy Frostfell, Norrath!   Visit the Gigglegibbers Gh'lad Tydingz and G'shugahplum in South Freeport, North Qeynos, Kelethin, Neriak or Gorowyn for some holiday quests and the chance to earn a Frostfell tree and wreath.


Enter the Magic Closet in Qeynos Harbor, West Freeport, Haven, Kelethin, Neriak or Gorowyn to travel to the Frostfell Wonderland Village.


Here you can gather presents to craft wondrous Frostfell goodies, see if reindeer really know how to fly, purchase Frostfell goods, and even assist Mr. McScroogle and Queen Bunny with some important tasks.


Don't forget to log in each day and claim your extra-special Frostfell present from everyone's favorite Frostfell elf, Gardy Giftgiver!



* You can now store an Achievement Profile in your home, using a device crafted from a primary component obtained in high level dungeons. 

* You can store one profile per device, and they are usable from within your own home.   

* High level crafters in good standing with their respective tradeskill societies will be able to acquire this recipe from their city's local tradeskill faction merchant.

* The finished device cannot be traded and will need to be crafted using the commission crafting system if you are not a high level crafter.  (See the tradeskills forum for reminders on how commission crafting works.)

* The militaristic language of the Gorowyn Sarnak, Gorwish, is now available for purchase! Check with a nearby language vendor to see if they have managed to find the new Gorwish Language Primer.

* You can now resist the damage done by most lava.  But be careful!  Some areas of lava may be more potent than others.

* Casting a beneficial spell on a hostile target without a target should now target the caster instead.



* Drag will no longer allow Bruisers to drag “stationary” objects.

* Intervene should now be included on the fighter training skill merchants

* Conjurors and Necromancers will now receive a new spell to shrink their primary pets' size.

* Brawler and Necromancer feign death spells can now be toggled off, and no longer have to be explicitly right-click cancelled.

* Fixed an issue with Swashbucklers' Sleight of Hand and added additional hate reduce or hate gain for the target of the spell

* Ratonga - Instruments of the Underfoot should now properly benefit weaponsmithing.

* Doppleganger - The pet will now mitigate damage which should make it last longer in raid situations.



* The Troubador 'of Magnetism' set now increases the proc effect by the mentioned amount, a 5% upgrade should be visible upon equipping the armor.

* Slight modification has been made to the damage range on Trakanasaur's Tooth. It will no longer have quite as wide of a swing in damage variance.

* Tribunal, Bertoxxulous, and Karana deity cloaks now have appropriate deity heraldry.

* Cockatrice housepets now have additional interactions.

* The Pocket Golem will no longer be quite as powerful as it once was.

* The Mace of the Eluded and The Lava Etched Leaf Blade are now classified as One Handed.

* Virtue's Guard is now a Buckler, and adds +Combat Arts damage.

* Pestilence will now trigger off any hostile spell damage, regardless of damage type while using Tearful Soulspear.



* The Residents of Teren's Grasp will now take notice of your amiable deeds and conduct business with you earlier.

* Some merchants in Kunark have discovered new equipment, which they will guardedly sell only to their most trusted allies.



* Deputy Nettlebrine will now update the quest “Surveyor Says” if the quest “A Thousand Words.” is in the same quest journal.

* Pen Keeper Valjik in Fens of Nathsar has discovered that more spotted budlings are necessary for her to make an effective frog stew.  Luckily, many more of the budlings have been seen growing throughout the Swamp of No Hope.

* The budlings required for the quest “Frog Stew” now grow a bit larger, which will hopefully make them easier to spot.

* Removed the requirement to examine the packet of plant food while in New Tunaria while on the quest “Interception”.  You should now be able to examine the packet in any zone.

* Caretaker Velshin in Gorowyn now will direct new citizens of Gorowyn to their housing in the Wards.

* Classes that can use the Reclaimer's Buckler should now be able to see it as a reward upon completing the appropriate quest.

* Keeper Chorwin in Gorowyn now stocks egg warmers.

* Those who accepted “Cut the Head from the Beast” before completing “Lambs to the Slaughter” should no longer find themselves gated.

* Those who accepted “Danger Zone” from Ireka Nazan before completing “Deliver the Lunch Pails” should no longer find themselves gated for “Deliver.”

* The blyzurite nodes should now be more plentiful and faster to respawn while on the quest “Queue's Blyzurite”.

* Final Retrieval: There are now instructions on where the Di'Zok intelligence is in the quest journal.

* Project Xakhiz: It is no longer necessary to “wrangle” the coerced mudfin. Instead, merely netting it will automatically “wrangle” it after a period of 5 seconds.

* You can no longer receive Ganak's Phylactery to spawn Dominus Ganak..

* The totems set up by the spirocs in Butcherblock Mountains should no longer mysteriously vanish when the surrounding spirocs are defeated.

* The spiroc emissary and the aviak emissary, both found in Butcherblock Mountains, should no longer show as Heroic encounters.

* The NPC “Borgil” is less greedy if you decide to pay him to use his mailbox.

* Field Chief Ry'zilk's fourth quest should no longer be given out before his third quest is completed.

* Taskmaster Gax's third quest should no longer be given out before his second quest is completed.

* Sonjaz Manx should no longer respond to invisible characters

* Minegineers in the Mines of Nurga will activate their diabolical creations from further away now.

* Hammin, found in the Bellywhumper Burrows, has given the family trading business over to his son, Blugie.

* Deposits of Pi'ter Sahlt and submerged lost coins should be easier to spot now.

* Gorowyn citizens should now be allowed to do some of the quests they were previously barred from in Feerrott.

* It is no longer possible to share the quests: “A Strange Creature,” “Another Strange Creature,” “Yet Another Strange Creature.”

* Anaphylaxis and Veeshan's Feast should now drop quest item updates to all party members rather than a single group member.

* Shaman Medicus can now create more than one spiritual projection at a time, thus allowing multiple adventurers a chance to guide his spiritual projection out of Skyfire.



* Clicking a collection item in your quest journal will now submit a search for that item while in a broker transaction.



* Armorers and Tailors have discovered ways to improve the quality of mastercrafted armor across all level ranges.

* Harvest nodes in Kylong Plains now require 340+ skill to harvest, like all other level 70+ zones.

* You can now harvest under attack.

* A number of tradeskill writ and recipe issues have been addressed

* The carpenter-made redwood streetlamps have been pruned to a more reasonable size.

* Duggin Brandywine at the Thundering Steppes docks may be looking for a helping hand from travellers with a talent for harvesting.

* Tradeskill skill-ups will once again increase based on your tradeskill level and not your adventure level.

* Bathezid, Danak and Riliss recipe books issued can now be destroyed if you no longer wish to proceed with the writs.

* Carpenters have acquired a couple of festive new recipes, just in time for Frostfell!



* PvP - Killing another player will always reward experience now even if the player has their adventure experience disabled.

* Good players on PvP servers should have somewhere to evac to in the Fens of Nathsar now.



* Added “Hide Completed” checkbox to collection quest journal window.

* Added right click menu option in the tradeskill window to disable icon dragging.

* Tooltips can now be disabled in the tradeskill window.

~Manderin Moondragon~

Game News
GuildPortal News
Members Online
There are   members online.
There are no upcoming events.
There are no allied guilds.
<bgsound src="" loop="-1"></bgsound>
So-and-so has logged on!