Overlord Mata Muram is a level 90 unusual
looking Dragon model. Mata Muram is the Final Boss of Anguish who has
been enslaving whole worlds and continents. Mata Muram is threatening
to invade Norrath and so therefore he must die.
Overlord Mata Muram's Special Effects
Torment of Body: Decrease HPs by 3000 when cast
Decrease HPs by 300 per tick
Decrease Accuracy by 25
Decrease Effective Casting level by
Increase Curse Counter by 24
-375 Chromatic resist, lasts 1 min.
Relinquish Spirit: Decrease spell haste by 100%
Decrease ATK by 300
Decrease stats by 100
Increase Curse counter by 24
-375 Chromatic resist, lasts 5 ticks
Void of Suppression: Silence
Increase Curse counter by 24
-325 Chromatic resists, lasts 3 ticks
Wail of Anguish: Stun (10.00 Seconds)
-475 Disease resist
Gaze of Anguish: Decrease HPs by 4000 when cast
Decrease HP's by 300 per tick
Decrease Mana by 250 per tick
Increase Disease counter by 30
-475 cold resist, lasts 5 ticks
Mark of Death: Decrease Stats by 10
Death Touch recouse if stays on target for more than 30 seconds.
Increase disease counter by 14
Mata Muram’s Gaze (Mask Effect)
Decrease Spell haste 90%
Decrease Attack speed 90%
Decrease HPs 4000 when cast
Recourse effect on Mata Muram:
o Increase Spell Damage 100%
o Increase all skills minimum damage modifier 400%
o Increase all skills damage modifier by 100%
o Effect lasts for 5 ticks
o Resist -600 Magic
o Successful click prevents and/or negates
Overlord Mata Muram's melee effects
Max Hit: 3500
Rampage: Single Target Rampage
If a mask click is missed: Quads for 7000 damage every hit.
Overlord Mata Muram Strategy
Set-up: Main tank group which will consist of a main tank, shaman, and
4 clerics. A ramp tank group with 2 healers dedicated to the ramp tank,
a shaman, and two dps. The third group can be designated with the Main
Assist/off-tank assigned to it. This group will also include 2 healers,
a curer, and DPS. The last specialized group will consist of 2
Paladins, 2 enchanters, and 2 healers. This groups is designated to
handle the Coerced Lieutenants. Set-up the rest of the raid for ranged
DPS as possible.
Have a good FD class (Monk or SK) hail and start the script with OMM.
FD immediately. Stay down until the tank gets agro. (The tank does not
get agro yet at this point).
Enchanters get busy. Using another FD class, pull and charm OMM's
Guards. Get these "Coerced Lieutenant" debuffed and ready to be charmed.
**** NOTE **** The
Coerced Lieutenants are insta respawn mobs. If they die, then they
respawn instantly. We must have them on our side through out the entire
mobs will reset once before OMM is engaged. They will despawn and then
respawn in their original location. So wait till they despawn, then
pull them to you, it is hard to explain, but you will see what I mean.
Make sure they are FULLY DEBUFFED AND SNARED! These pets are 80% of the
DPS for this fight. Also, position the Enchanters on the opposite side
of the rest of the raid with a healer and 2 paladins to help save
chanters when the pets charm breaks.
4) Begin spamming or rotation healing the tank. It might be possible to work out a CH Rotation, he doesn’t hit that hard really.
Tank him near his spawn location. His platform is an X. And since push
has been more or less removed, keep him just to the right of the ramp
facing the door to that room. It is like a cubby. Getting rampage and
agro set on this fight is very important. There are times throughout
the fight where OOM resets his hate list and can quickly wipe the raid.
These times are based on the mask clicks. So basically The Tank Rot and
Ramp Rot have to be on their toes the entire fight. The clicks are more
or less timed, but nothing definitive.
At 80 percent, the Death Touch goes off. This spell is up for 15
seconds then the player dies (The timer on the buff page will say 36
seconds, but you really only have 6-12.) The DT affects those on the
Hatelist. Groups and Players must be able to cure it very, very quickly.
***** MUST CURE ALL THOSE ON THE HATELIST *****.
Note: This DT is potion curable as well as Druid Ranger curable in a single cast. (Bring a lot of potions for AMV and OMM.
note: The level VII potion materials can be farmed very, very easily
from the Mushrooms in Fungus Grove, Need to get some people together
and get busy farming these.
At 50 percent, OMM spawns two very hard adds. These have to be off
tanked and killed quickly. Pets should remain on OMM through out the
ADD fight. ADDS are exactly the same as AMV adds. Longer they are up,
harder they hit, but they don’t summon, so kite if needed. ALL DPS
Needs to kill these!
At 30 percent, a timer starts and 4 NPCs spawn holding OMM. GO MASS
BURN here. You want to get OMM Down as much as possible before he kills
all the NPCs and you are banished. This is also the time to rez the
dead and have them loot as fast as possible. Those who can’t get rez’d
make sure someone is dragging them; you will take their body with you
when ported. When the timer goes off the entire raid is banished to
TURES room. Quickly return to the click up point to OMM's Chamber.
"DO NOT CLICK UP" ßVERY, VERY IMPORTANT.
If you do not re-engage OMM within a short period of time here AFTER CLICKING UP, he
resets back to 100 percent and you have to start all over again. The
entire event resets. You have 30 minutes to get back to OMM and click
After the force is rez’d, mana regenerated and buffed click up as an
entire raid. Ramp tank immediately grabs agro and pulls to the normal
Tank spot. Chanters have to charm the "Coerced Lieutenants"
immediately, but Have Paladins Help. Do not bother trying to mass buff
them though, just get them into the fight. Go full burn until OMM Dies.
Clicks and ukun continue as normal, as well as OMM’s standard AE’s, so
don’t get careless.
NOTABLE EVENTS THROUGHOUT THE FIGHT:
Mask Clicks –16-18 people (Not the tanks, clerics, chanters, or curers)
should have the Anguish clicky mask worn. 12 is the minimum, if one
dies then someone else can get the click. (My suggestion is Mages,
Wizzies, Beastlords, Rogues, Necro's, and Zerkers should handle this
part of the event.) OMM will gaze only one of those 16-18 people at a
time who have the masks on. The audio trigger should be "You feel a
gaze" and the whole raid is able to see who OMM is going to gaze.
Everyone else should have deleted their masks from the bank or off
their person. If you have a mask in the bank, you can be gazed. If you
are gazed and do not click the mask, OMM grows much stronger and
basically wipes the raid. A successful click needs to happen to stop
his rampage. OMM hits for 7k every hit with a missed click. If the
tanks are smart, one will AE taunt and use Fort, essentially saving the
raid. You can get lucky and not have this happen but a lot of people
are still going to die. Mask click must happen. If the click is done
properly, OMM will wipe hatelist, and return to his platform. When he
has returned, pull all DPS off him and have the Ramp tank engage him
again and pull him back to the corner. Sometimes he doesn’t make it all
the way to the middle of his platform, be prepared.
Light Blue Ukun adds - This is on the same game mechanic as the mask
clicks but it will affect everyone in the raid. The emote is "You hear
a buzzing over your head" this means the ukun are about to spawn. This
emote is zone wide. The adds have the ability to one round lower hit
point/AC classes. Everyone needs to be designated to killing these
adds. The adds do not hit that hard, about like the WoS trash mobs, but
they hit very fast. These are the real mechanic of the raid. They don’t
spawn "Near anyone" they spawn in 1 of 4 locations. North, East, South
or West. 4 SHDs are your best bet for rounding them up, one positioned
in each of the mentioned locations. Then have wizards and mages AE nuke
them. They have very few hps.
NOTES THAT MAY OR MAY NOT BE USED
1. All DPS on OMM is RANGE DPS. Only exceptions are the Tanks and Rampage Tanks. (And chanter pets of course)
Only those 16-18 WITH masks should DPS OMM. This significantly lowers
the number lost to the 80% DT. (could probably up DPS after, but trial
and error best serves this.)
3. Everyone else should do 2 things:
1. Watch for Ukun
2. Keep Ukun off the clerics and DPS
4. Primarily only at the 30% phase should everyone run in to DPS.
OVERLORD MATA MURAM'S LOOT
ANCIENT MURAMITE RUNE
CHAINS OF ANGUISH
EARRING OF DRAGONKIN
GIRPLAN HAMMER OF CARNAGE
GLOBE OF DISCORDANT ENERGY Quest item for 2.0 Quests.
HAMMER OF RANCOROUS THOUGHTS
JAYRUK'S VEST Quest item for Anguish chest armors.
NECKLACE OF THE STEADFAST SPIRIT
PATORAV'S AMULET Quest item for Anguish leg armors.
RING OF PERSECUTION
SEAL: MASTERY OF ALL Anguish Backflag key.
SHROUD OF ETERNAL AGONY
SYMBOL OF THE OVERLORD