Click the join link to apply for membership to the web site Join Shadow Guard Click the join link to apply for membership to the web site
You are not logged in!  Login:    Password:       New User?  Forgot?
Upcoming Events
There are 30 upcoming events, with 5 shown.
Allies of Shadow Guard
Roleplaying Alliances
Shadow Guard

Welcome to the Shadow Guard! Shadow Guard is an evil guild based in the PvP world of Everquest 2 on the Venekor server. We are a guild based on mature roleplaying and skilled adventuring. If you seek skilled and friendly companions to adventure with, see our How to Join/Charter section for details on how to get to know us better and our Guild History section to learn where we came from.

Amusing Video Spot
News
News: Archives |  RSS | 
PvP Server Merge FAQ
Aeviel TKryth, Aug 12, 09 10:53 PM.

 

PvP Server Merge Information

On September 22nd, characters on the PvP server Venekor will be merged with Nagafen. This merger will continue plans to give our friends a better PvP experience. **Please note that the date is subject to change and is currently a projected date.

Such a change will create a number of related questions, so we have put together this list of things to know, and accompanying FAQ in the effort of answering as many of them up front as we can.

 

Server Merge: Venekor and Nagafen

  • Naming Conflicts
    • If, as a result of this server merge two or more characters have the same name, the conflict will be resolved as follows:
    • If one of the characters has not logged into the game in the last 60 days, their character name will be appended with an 'x' to make it unique.
    • If both characters have been logged into the game in the last 60 days, the character with the greatest amount of playtime will maintain their name.
    • Guilds with duplicate names will be resolved using guild creation date to determine which guild keeps their name and which guild has their name appended with an 'x.'
  • In Your Home
    • All items in your homes will be inherited by the home's owner during the merge. If you have alts or friends as trustees to your home, have them pick up their items before the merge begins.
    • If you have items in your friends' homes, be sure to reacquire them prior to the merge, or you will lose ownership during the merge process.
    • After the merge any vendor items in your house will need to be re-placed in your new homes.
    • You can use your house vault for storage. The items in your vault will maintain their association with your character.
  • As a Vendor
    • As noted above, your vendor house items will need to be placed again when you get to your new home.
    • Vendor Events (the logs of what was sold, to whom, when, etc.) will not transfer.
    • Until you sell something on your new server, your Total Coin Gain will read as 0. After you make a sale, it will display the sum of the total amounts of coin you gained on both servers.

Questions you may have :

 

Will there be free character transfers off (or on to) the PvP server?

Unfortunately at this time, transfers on or off the PvP server are still not permitted within our policies.

What will the server be named after the merge?

We are planning to leave the server name intact. It will still be Nagafen.

What happens if someone has the same name as me and I don't like how the default process renames my character?

Incoming characters with duplicate names should find an 'x' appended to their name to make it unique. If issues such as this affect your character after the merge, please use the /rename command to change your name. You will not need to buy a name change potion.

Will my guild merge intact?

If your guild has a leader, it will merge intact. However, guilds without leaders will NOT merge. If your guild does not have a leader, please submit a petition to have the situation rectified before the merge.

**Important Note:

Currently we are planning to NOT transfer any character that has not logged into the game for more than 18 months, is below level 10, and has less than one plat in its inventory. If you have characters on Venekor that you wish to have transfered, you must make sure that you have logged into the game recently.

Please keep this information in mind as you prepare for the merge.

Thank you for your patience while the merge was getting set up, we hope you enjoy your new home!


 
Share
Game Update : Monument and Might
LairaSG, Jun 16, 09 12:44 PM.

FEATURED

Emperor’s Athenaeum

  • The Order of Rime has managed to re-open this ancient vault of Venril Sathir’s. What secrets lie within? What terrible guardians? Venture in with a single group of adventurers to find out what awaits!

Kunark Overland Quests

  • A mysterious army has appeared upon the shores of Kunark and begun pillaging the land and slaughtering those that oppose them.  Citizens of Dreg's Landing in Kylong Plains, Sathir's Span in Fens of Nathsar, the City of Jinisk in Kunzar Jungle and Danak's Upper Command Camp in Jarsath Wastes are looking for your help in learning about the invaders and defeating them.

Kurn’s Tower

  • After Najena’s magic revealed the void tear slowly consuming the tower, the Bellywhumpers have frantically dug a passage into Kurn’s Tower once again! Delve into your choice of the x2 raid or the single group instance, and attempt to solve the mysteries within!

Research Assistants

  • Research Assistants have moved into many cities in Norrath.  These hardworking men and women will do the research to upgrade a spell or combat art from journeyman to adept or from expert to master.  They will only assist one character per account at a time and only help those level 20 or higher.  Research Assistants can be found in each of the six hoods and villages of Freeport and Qeynos, Neriak, Haven, Gorowyn and Kelethin.  You can ask any guard in those areas to point you in the direction of a Research Assistant if you can’t find them. 

Shadow System

  • A new shadow system has been implemented for the game.  This new system uses your graphics card to build the shadows rather than your CPU and it comes with a few extras as well.  Using the shadow mapping technique and 3.0 Shaders we’re now able to cast softer shadows, fade shadows, and cast dynamic shadows from trees, plants, feathers, and more!  The new system fixes a few shadowing glitches found in certain armor sets and self-shadowing and depending on your computer’s settings may also significantly improve performance.

Spell Renaming

  • All spells have been renamed to have a consistent naming structure across all levels. New spells will now be differentiated by roman numerals.  So you will see Ice Comet, Ice Comet II, and so on in your spell book now.  All combat text will refer to the base name though.  In addition, the tier structure has changed to be more distinct.  Apprentice I – III are now renamed just Apprentice, Apprentice IV is now Journeyman, Adept I is now Adept, Adept III is now Expert, Master I is simply Master and Master II is now Grandmaster.

User Books

  • Players can now leave their permanent mark in the world of Norrath by authoring their own books. Empty books will be available from level 50+ sages.  Once you edit the content of an empty book you become the author and from that point forward you are the only one who can edit the book content.  Player-written books are tradable so you can give them to your friends or even sell them on the broker.  Find them on the broker by selecting “user books” under the advanced search options.

Voice Chat

  • Station Launcher will soon have a new release with voice capability. It will allow you to start voice chatting as any of your EQII characters before running the client or while patching. Going into game while voice chatting in Station Launcher will be seamless. If you're already chatting, the client will detect this. If you're voice chatting as a different character than you're playing, a new button will appear on the voice bar allowing you to switch (or you may switch in Station Launcher). Station Launcher will also keep voice chat active after the client closes.

GENERAL

  • All characters have been given an AA respec.
  • Indus Surion (the Qeynos librarian) should no longer sell “The Freeport’s Guide to Opportunity – 2nd Edition”.
  • Navarius Orvalis (the Freeport librarian) should no longer sell “Welcome to Qeynos, Citizen! – 2nd Edition”.
  • Class Trainers will now only sell Entertainment spells and not Apprentice II spells.
  • By popular demand, the Gigglegibber Gamblin’ Lotto game has expanded onto the Lavastorm docks (void where prohibited by Norrathian law).
  • After a disturbing number of Koada’Dal disappeared while speaking with him, Vindain Greenfaith has moved slightly away from the entrance to The Down Below in Castleview Hamlet.
  • Daily faction missions in Tupta, Grobb, and Firmroot Moot now award more faction.
  • Killing NPCs will now accumulate achievement experience faster.
  • Missions now grant slightly higher achievement experience.
  • Merchants who formerly made a living selling Apprentice II spells are experiencing an economic downturn and have either found new employment or departed the city to seek fortune elsewhere.
  • Menders based in Kunark will now assist you even though they may be apprehensive.  Brokers are also willing to deal with you once they consider you indifferently.  Fens of Nathsar now has a mender, banker, and fence.
  • Mounts will now persist through death.
  • Most Baubles that apply illusions will show the illusion in the dressing room when Ctrl+Left Clicked.
  • Beneficial spells will no longer fail to cast if you have an object such as a harvest node or non-attackable npc targeted.
  • Cosmetic pets will no longer be killed by AOE from monsters.
  • Castable items will no longer trigger proc spells.
  • Item based triggered effects can no longer critical or have their damage components modified unless done directly through something like an achievement or set bonus.
  • You can now cancel a maintained spell by using /cancel_maintained spell name.
  • Fixed a case where some triggered spells would cause reactive damage triggers to go off.
  • Power draining dots will no longer trigger reactive damage once applied.
  • The elusive Schizophylum Spore in upper and lower Guk instances can now be found!
  • Disabling combat experience will no longer convert combat experience to achievement experience.
  • Camping to an alt without shutting down the client will no longer cause the welcome screen to display.
  • Awnya N’Kval on the Lavastorm Docks now offers upgrades to some Ward of Elements items for a small fee.
  • Attribute modifiers like those on the ranger and templar epics should now update appropriately when the underlying attribute changes.
  • Health, power, and regen values have been modified on several mount buffs. The Djinn Master Carpet ward now refreshes much more frequently.
  • Combat animations have been tuned for when running side to side and away from your target while in combat.

ACHIEVEMENTS

General

  • Castable Achievement abilities have been moved to the Combat Art or Spells tab depending on the class and the ability type.

Assassin

  • Poison Mastery has changed slightly since poisons no longer critical.

Bard

  • Heroic Storytelling will now apply properly to damage and heals.

Druid

  • Reduced the recast of Rebirth to 5 minutes.

Predator

  • Toxic Expertise will now improve the damage of poisons instead of increasing spell critical chance.

Shadowknight

  • The Shadowknight will now be healed properly from Malevolent Protection.

Summoner

  • Reanimate pet will properly apply TSO pet modifiers now.

Templar

  • You can no longer cancel Disable Smite Wrath.

SPELLS

General

  • Fighter avoidance buffs will once again persist through zoning.
  • Persistent spells should apply modification data properly upon zoning now.
  • Interpose effects will no longer trigger reactive procs while intercepting damage from another player.

Assassin

  • The Death Mark line will now use melee effect modifiers instead of spell modifiers.

Defiler

  • Spiritual Circle will once again apply to raid members.

Dirge

  • Cacophany of Blades will now make a melee attack instead of using a spell attack.

Enchanter

  • Mesmerize spells will no longer trigger additional spells.

Summoners

  • Some pet appearances have changed to match the new spell names.

Swashbuckler

  • The Inspired Daring line will now use melee effect modifiers instead of spell modifiers.

AUTOFOLLOW

  • Improved auto follow to avoid having the follower sometimes run large circles around the character they are following.
  • Auto follow now works when following someone who starts climbing down a cliff.
  • Autofollow while climbing used to only go up or down, now it also goes left or right.

GUILDS

  • User now gets the message “GuildLeader has kicked YourAltName from the guild” if you are online and one of your alts is kicked (used to say “GuildLeader has kicked YOU from the guild”.)
  • Changed the guild hall teleport pop up window to reuse the existing window rather than spawn multiples of the existing window.
  • Fixed a bug that sometimes causes a guild rally banner to deactivate before the two hour time limit.
  • Guilds are able to hire a research assistant hireling for their guild hall.
  • Fixed a bug causing level 79 guilds to only get 25 amenities instead of 29.
  • The guild hall amenity limit is no longer constrained by the size of the guild hall.  The number of amenities allowed is now only based on your guild’s level.

ITEMS

  • Upgraded the appearances on Aiden’s cloaks from Ward of Elements.
  • The Ground Granite Helm should now match the coloration of the rest of its set.
  • Adept and Master spell scrolls for Unyielding Will are no longer no-trade.
  • Bite of the Wolf will now trigger properly and apply to the warden.
  • The Desecrated Wristguards of Darkness will no longer prevent other ward procs from triggering.
  • The wounding effect on Precision Flightrift Leggings will now base its critical chance off of the player’s ranged crit chance.
  • The Hate’s Fate effect on the Cord of Innoruuk’s Favor now adds deflection chance in addition to shield effectiveness.

PLAYER HOUSING

  • The front door of a player house now always leads back to the city.

PVP

  • Teleporters in Lavastorm can no longer be used while engaged in PvP combat.

QUESTS

  • Kunzar Jungle: Any players who have completed the quest "Slice Your Way Up the Ladder" will now be able to get "Do Unto Havik" regardless of the order in which they did the Swifttails quests.
  • Characters that feign death or run away from the grave watchers for “Gathering Feathers” can now return and try again.
  • Gerun Pontian in the Commonlands will now update "Speckled Rattler Venom" for non-Freeport aligned citizens.
  • Kregnok Legbreaker in the Commonlands is not quite as good at breaking legs anymore.
  • The Clefts of Rujark - Players that have already completed "The Key of Coins" quest no longer need "a fancy steel key" in their inventory to access the Rujark treasure chamber.
  • Citizens of Gorowyn should be able to complete the Qeynos Claymore quest now.

TRADESKILLS

  • Magmatic Bronze armor from Najena’s Forge now requires fewer components to create.
  • Tailors across Norrath have been experimenting, and have discovered a way to improve the utility of crafted hex dolls.  Already existing pristine quality hex dolls will automatically improve.
  • Meledi Augren in the Village of Shin is looking for assistance from an experienced Sage.
  • Scholar recipes have been modified to reflect the spell naming changes.
  • Woodworkers and tailors have improved their recipes, and can now make improved versions of tradeskilled ranged weapons (bows, satchels, bandoliers, pouches, and sheaths).  Old ranged weapons that already exist will not be affected, only new ones created henceforth.
  • Carpenters may find it worthwhile to investigate -- or send their friends to investigate -- the Estate of Unrest a little more closely. 
  • Provisioners may find it worthwhile to investigate -- or send their friends to investigate -- the arena in Charasis West Wing. 
  • Harvests are now more plentiful in the tradeskill instance of the Palace of the Ancient One.
  • Sages are now able to craft the level 34 illusionist spell “Manatap”, formerly known as “Devitalizing Gaze”.
  • Alchemists among the Far Seas Supply Division have found new uses for Reflective Smoldering Shards, which will also be found more frequently in both KoS and TSO dungeons.
  • Wasps around Tupta are now building their nests in somewhat easier to reach locations.

USER INTERFACE

  • Statistic labels on the persona window now display the same tooltip as their values.
  • Updated the heading on the compass tool tip to be in line with the direction the compass is pointing.
  • Updated the deposit window to take 8 digits rather than just 7.
  • Changed tool tips to auto widen if there are very long lines.
  • The friends list on the welcome screen will now ignore offline friends if that option is enabled on the community window.
  • Items that are appearance-only will now show APPEARANCE-ONLY in the examine window and on the tool tips of those items.
  • Fixed a bug causing hidden quests in players’ quest journal to become unhidden after zoning.
  • You can now specify the text format of your hotbars from the Hotkey Settings window.
  • You can now use the macro window to equip weapons in appearance slots.
  • You can now modify the key setting for toggling your point-of-view (F9) under Options->Controls->View Keys.
  • Fixed a bug when a player would complete the last quest in the journal there would still be information from the completed quest showing both in the details window and in the active quest window. 
  • Textboxes now support selecting all text by pressing CTRL-A.

EVERNIGHT ABBEY

  • Marcus Thex should be a little less reluctant to give up certain items.

LAVASTORM

  • “Efforts Repaid” has had the number of kills required reduced.
  • “Snuff the Flare Reapers” has had the number of kills required reduced and now all flare men count as quest targets.
  • “Colossal Lava Rocks” now includes hardened colossi as quest targets.
  • There is no longer a group of goblin ritualists that cause the Fiery Apparition to attempt to attack from across the zone.
  • There should no longer be any heroic encounters in the Temple of Sol Ro.
  • There should no longer be the occasional mob that can see invis in the Temple of Sol Ro.

MISTMYR MANOR

  • The Stewardess should no longer occasionally reset.
  • The 3 reward chests no longer have an unintentional 1-hour time limit before they despawn.
  • The Primogens should be a little less reluctant to give up certain items.
  • The Primogens teleport less frequently.
  • The Curator has slightly fewer hitpoints.

PALACE OF THE ANCIENT ONE

  • The Void handlers with Pentaclypse and Ultaclypse now do slashing damage. 
  • The Nether cloud that Pentaclypse/Ultaclypse now cast on players debuffs only crushing mitigation, not slash/crush/pierce as before. 

RAVENSCALE REPOSITORY

  • T'Lon the Powermonger should be a little less reluctant to give up certain items. 

WARD OF ELEMENTS

  • Najena should no longer occasionally be floating up above the tower after Aiden has been slain.
  • Dayakara summons her imp minions slightly less frequently.
  • Najena’s Ward of Elements lock out timer has been reduced from five days to three.

YKESHA’S INNER STRONGHOLD

  • Ykesha’s Whirling Blades has had its mid and long range damage reduced and its mid and long range distances decreased. 
Share
Lavastorm Revamp goes Live
Aeviel TKryth, Mar 31, 09 11:45 AM.

Hotfix March / 31 / 2009
FEATURED
Appearance Slots
Players now have access to primary, secondary and ranged appearance slots. 
The wield style (one-handed, two-handed, shield) of the weapons must match the weapons that are currently equipped.

Bristlebane’s Day
(3/31/2009 - 4/8/2009) Jesters, thieves, bards and fans of mischief are invited to enjoy the festivities that surround Bristlebane's Day! You never know what laughs and pranks are to be found, during this enjoyable time of year. Celebrators are present in every home city, and the oddest of objects have been spotted in Antonica, The Commonlands, Darklight Wood, Timorous Deep and Greater Faydark! Be sure to keep your eyes peeled for special events occurring only on the highest of silly days, 4/1/2009!

Lavastorm
Lots of brand new content has been added in this classic zone. Almost all of the population has been re-tiered for solo players, with a new level 45 to 55 adventure quest line with the industrious…but rather insane Sootfoot goblins, and a new level 40-45 tradeskill quest line. Brand new void invaded areas also feature new level 80 solo quests. Additionally, a solo-able daily shard quest has been added as well as mount paths and additional teleporters to make traversing the zone much easier!

Shard Armor
A new set of shard armor is now available from merchants!

Threat Meter
Players can now see how much aggro they have generated towards NPC’s in combat.
A new UI element will display players’ aggro percentage for their current target or implied target.
Players with the most hate will also see the hate value for the player below them.
Players’ aggro value will also appear above an NPC’s head, just below their remaining power.
The aggro value displayed above an NPC’s head may be toggled off under Options -> User Interface -> Name and Chat Bubble

Ward of Elements
A brand new level 80 two-group raid instance has been added! This zone is balanced for players without a proliferation of raid gear, and should provide an exciting challenge to any group of 12! The first six bosses can be tackled in any order, and provide fantastic fabled loot with brand new armor sets upgraded from the tier 2 void shard sets, complete with new appearances! You can find it in Lavastorm beneath the Hollow Tower and Deep Forge.

ACHIEVEMENTS
Cleric
Sacrifice is now instant cast and recovery but will no longer be absorbed by wards.
Allied Prayers will trigger properly if the Cleric is casting.

ATREBE’S LABORATORY
Many NPC spells within Atrebe’s Laboratory: The Fabled City of Kor-sha will no longer target other NPCs.

GAMEPLAY
Xebnok and other charming mobs should no longer cause clients to crash.
Picking character advancement and training spells (i.e. Master II spells) will now attempt to add the spells to your hotbar and indicate where they are with spinning arrows.
Group members can now use the /invite command to request that the group leader invite a player to the group.  Just type /invite <playername>
The entire group will no longer be zoned out of Scion of Ice when 1 person leaves.
Chests looted with NBG or Lotto looting options will now give the group 120 seconds to make their decisions.
Players that have completed the access quest to Trakanon’s Lair will now be able to zone directly to Trakanon without clearing Veeshan’s Peak.
Sarnak teleporter technology in Gorowyn has expedited transport from the base of the main lift to the residential area.
Gnomeland security R&D have created a tinkered banker prototype, which is now available for use.  No warranty applies, use at own risk, no refunds, gnomeland security accepts no liability for injuries or loss incurred due to malfunction or spontaneous combustion.
A void shard now drops from the final boss of Obelisk of Ahkzul, two from the final boss of the Anchor of Bazzul, and three are present within the Palace of Ferzhul!

GUILD HALLS
The guild hall mender will now correctly remember the new coverage setting after it is changed.
Paying upkeep on a house or guild hall now requires confirmation.
The “Call to Guild Hall” spell to has been modified to have less of an impact on server performance when many players use it at once.
Amenities will now move with players when moving to a new guild hall.
Any amenities that are not allowed in the new guild hall will continue to be refunded to players’ escrow accounts. If the move results in having more amenities than allowed, players will not be able to move items until some amenities are removed.
Permissions for the Harvest Supply Depot amenity have been changed as follows:
- Any player with access to the guild hall may deposit items into the depot.
- Only players with Trustee access to the hall may withdraw items directly from the depot.
- The ability to craft using items in the depot is defined using the permission level on the amenity tab.

ITEMS
Forgotten Ring of Souls had a higher bonus on it than was intended. It has been changed to 2 base spell damage and 2 spell crit.
The Paladin Voidbeam set’s 4-piece bonus has been changed.
The Ranger Flightrift set’s 2-piece bonus now lowers the reuse time of Focus Aim.
The Zealot’s Steel armor set is no longer sunshine yellow.
The Shadow Odyssey dirge set armor has had its chest and 2-piece set bonus swapped.
The Void Shard merchant in the Moors of Ykesha now offers weapons suitable for Brawlers.
Items collected from the 'old' Ethernaut Relics collection now apply to the 'new' Ethernaut Relics collection.  The 'old' Ethernaut Relics collection has been deleted.
Set bonuses for Shadow Odyssey raid gear and some shard-purchased gear have been modified and improved.
Flightrift Leggings now have a ranged crit bonus instead of melee crit.
The High-Pressure Forged Breastplate awarded by Tertiary Gurowyn Riz'Din in the Timorous Deep can now be equipped by crusaders as well as warriors.
The delayed shipment Nagafen statues have finally arrived.  Anyone who had /claimed their Nagafen at Rest item should now have a statue in place of the delivery crate.
The Thex Mallet can now be purchased from Shady Swashbuckler if you have completed the heritage quest.
Darkened Rapidity now adds +10 Deflection Chance to the fighter version of the Dark Mail Gauntlets.
The effect from the Talisman of the Ethernauts should now stack with similar effects, like Frenzy of the Dead and Adrenaline Rage.
The Tainted Ring of Anashti Sul should now proc Deflection Chance similar to its Shield Effectiveness.
The Signet of Vampiric Kind should now also proc Barrier on a successful deflection.
Many quest items in Moors of Ykesha have been fixed to no longer trigger procs.
Quest items for the Befallen missions will no longer trigger procs.
The wantia artisan's satchel and meager harvesting bag no longer hold non-harvested raw items such as wolf fangs.  Only items that are actually harvested can be placed in them.

MOORS OF YKESHA
Many parts of the solo population within Moors of Ykesha have been reduced in difficulty.

PALACE OF THE ANCIENT ONE
Multiple occurrences of Abstalius should no longer spawn in Palace of the Ancient One.

PVP
Players can no longer revive while their group is still engaged in PVP based combat.
The infamy system has been adjusted.  Players no longer lose infamy when they die.  However, their infamy will slowly decay over time.  Also, a new title has been added.

QUESTS
Lord Byron and his cohorts should be much more accessible for updating quests in Stormhold.
You can now assist with Qho Augren’s harvesting obsession as you level up, starting at level 5 (adventurer or tradeskill).
City writs that previously sent adventurers into Lavastorm have been adjusted due to the changes to the Lavastorm population.
Some of the collection items that were previously only available through the Kunark Burynai have been made available again in certain zones.

RAIDS
All Shadow Odyssey Expansion raid bosses now have a chance at dropping master spells.
Some raid bosses in each zone now drop void shards! (2 per instance, except Zarrakon)

RUINS OF GUK
The Ruins of Guk: Halls of the Fallen, The Ruins of Guk: the Lower Corridors and Atrebe’s Laboratory: Fabled City of Kor-sha all have had some changes made. Most of the more undesirable spells have been removed from NPC’s and or are now dispellable.

SPELLS
Strike of the Ethernauts and similar type effects should now all stack with each other.

TRADESKILLS
The Far Seas Supply Division has learned of another mission where a group of talented tradeskillers may be sorely needed.  Madria Varas will have details of the new mission once they are available.
Representative Purrla from the Far Seas Trading Company is seeking help from the cities' tradeskill societies!  Tradeskillers level 40+ may wish to assist.
Armorers, woodworkers, and jewelers have improved their recipes, and can now make improved versions of tradeskilled shields and secondary items.  Old shields and secondary items that already exist will not be affected, only new ones created henceforth.
Tradeskillers with their epic earrings may soon find more red collectibles if they look in the right areas…
The “Tunare’s Gifts” volumes 1 through 5 and “Bartending for Sadists” recipe books are no longer limited in number of uses.
All armorer reaction events in the level 50 range should now result in a success round if successfully countered.

USER INTERFACE
Players can now drag equipment from their appearance slots to the macro window.
Fixed a bug where damage reduction info was not displayed correctly in the mitigation tooltip.
The raid window has a new ‘Advanced’ mode that will display effect icons for all members of the raid.  To switch views, right-click the raid window.
A bug in the raid window sometimes causing users to not be drag-able has been fixed.
The carat in text boxes will no longer render if the EQII client doesn’t have focus.
UI Settings files are now stored in a new XML format.  Existing INI files will be converted the first time a character is logged in.
Tooltips of icons in the collection window now look like regular item tooltips.
The quest journal can now be sorted by quest name.
Players may now specify key bindings for all 10 hotbars in the Options window under Controls->Hotbar Keys. Right-click a hotbar and choose “Hotbar Settings” to assign a key mapping.
The group window now displays a health bar for your group members’ pets.
The following modifications were made to UIScripting / UI Builder and are mainly of interest to the modding community:
- UIScript now supports the following functions: int(), abs(), floor(), ceil()
- Results of math operations in UIScript now only return the required precision instead of always forcing 3 decimal places.
- Fixed a bug parsing negative floating-point numbers.
- New Scripting events added: OnMove, OnSize, OnTextChanged.
- The BackgroundEmpty image of a UIProgressbar will no longer render unless the progress value is zero.
- Support has been added for a new UIColorStyle object.  Any object property that accepts a color will now accept a reference to a UIColorStyle object.
- Players can now press F2 to edit the name of an object in the TreeView
- Players can press Enter or Escape while editing an object name to commit or cancel editing.

YKESHA’S INNER STRONGHOLD
Ykeshan Footsoldiers in the Field General Uktap encounter in Ykesha’s Inner Stronghold now drop warbeads.

ZARRAKON’S ABYSSAL LAIR
The mark of attack spell associated with the Mystmerian Wraiths in Zarrakon’s lair no longer persist through death, but the wraiths recast it on newly resurrected opponents within 3 seconds, allowing them to resume fighting with their group.
Share
Guild Halls are here!
Aeviel TKryth, Oct 7, 08 12:47 PM.

Thank you so much for all of your monetary donations into the Guild Bank, with the donations we have enough to purchase the guild hall and amenities and pay for the upkeep for a few months.  Awesome work, Shadow Guard!  The Halls will require constant work to keep open, but I have faith that we will all do our part to keep this wonderful gift running.

GU #49 is Live:

 
SPECIAL EVENTS
 
  • During "Raising the Banner": A team of dedicated excavators and researchers have begun to uncover a remarkable find in the dunes of Sinking Sands. They have numerous tasks for any recruits willing to help defend the site, excavate relics, maintain their assisting clockworks and provide crafted supplies for the team. They cannot fathom how important this project is and how it is fated to reshape the world of Norrath for years to come!
 
GUILD HALLS
 
  • Construction of the Guild Halls has been completed.  Guilds of qualifying levels can now purchase halls in a variety of locations.  Smaller halls can be found in North Qeynos, South Freeport, Kelethin, Neriak, and Gorowyn.  Medium halls are found in South Qeynos and North Freeport, and large halls are found off the shores of Antonica and Commonlands.  Click on the corresponding doors, or mariner bells on the docks, to access these new structures.
  •  With the work completed on the coastal fortresses in Antonica and Commonlands the involved parties have retired to their cities and the guards have been recalled to the barracks.
 
MULTICORE SUPPORT
 
  • EQII now runs better with more than one CPU.
  • The game automatically detects if you have more than one CPU.
  • There is an option to control whether the game uses multicore mode in the Options Window under Display -> Performance.
  • If you're running multiple clients on the same computer you may want to disable multicore mode.
  • Game clients prefer running on CPUs other than the first CPU.
  • Setting the multicore option has no effect on machines with one CPU.
 

HOUSING & HALLS
 
  • You can now pay upkeep on your house or guild hall up to 12 weeks in advance.
  • Wall-placed house items now use a different method to stick to the wall that should keep them from disappearing into the world geometry.
  • The payments tab has been renamed to "History" and will now display payments and credits to the escrow account.
  • The deposits tab will only display contributions to the escrow account from players.
GAMEPLAY
 
  • The experience requirements for levels have been significantly lowered primarily affecting the 20 thru 70 level range.  Along with the experience changes, the drop rate for Adept I spells has been increased slightly.
 
QUESTS
 
  • The Invasion of the Vale quest is now a more appropriate level for its difficulty.  The Shattered Vale in Antonica now has an escape point inside it.
 
GUILD RECRUITMENT
 
  • Guilds will no longer appear in the guild recruiting list if they don’t have any recruiters online.
 
MENTORING
 
  • Mentoring other players now grants greater achievement reward for the mentor.
  • 0-5 level difference: 0% bonus
  • 6-10 level difference: 50% bonus
  • 11-20 level difference: 100% bonus
  • 21-30 level difference: 150% bonus
  • 31-50 level difference: 200% bonus
  • 51+ level difference: 300% bonus
  • This bonus is only applied to achievement experience gained through combat or loot items, not through quests or exploration.
  • Mentors will now receive experience when their apprentice has disabled combat experience.
 
ITEMS
 
  • Most house items can now be scaled in size, by using shift + mousewheel while moving or placing them.  Picking them up again will reset the size to default.  Shift and the + and - keys on the numpad also work.
  • You can no longer turn auto consume on while using a griffon or sokokar.
  • Bayle’s Amulet and the Trinket of the Venerated Fanatic can now be mounted and used as a house item.
 
SPELLS
 
Spells which do not expire have been made uninterruptable.  There are some exceptions which include spells which summon pets or have limited uses.
 
Bruiser
  • Divide and Conquer should now properly apply hate to the entire encounter.
 
Fury
  • Natural Mask should now gray out when casted.
 
Ranger
  • Thorny trap should now work properly for evil rangers on pvp servers.
 
ACHIEVEMENTS
 
Defiler
  • Enhance: Fuliginous Sphere will now work correctly.
 
Sorceror
  • Ward of Sages should now toggle properly.
 
Templar
  • Blessings is now toggleable and has a recast of 2 seconds.
 
SHADOWS
 
  • Shadows should no longer disappear unexpectedly.
 
TRADESKILLS
 
Merchants in the Maj'dul courts are now selling a wider range of ancient teachings recipes.
 
Alchemy
  • Rare cure potions have been removed and standard cure potions have been upgraded to cure the appropriate levels of effects.  This in turn should help reduce some of the demand for dusts.
 
Carpentry
  • With the advent of scalable furniture, carpenters no longer require recipes that make items of different sizes.  The following redundant recipes were removed:  comely teak table, small teak table, large light cedar table, vale briarwood guest bed, large vale briarwood corner bar, small redwood room divider, small tynnonium brazier, small purple lilies, small white lilies, embellished rug, eccentric alder chair.  Existing items will not be affected.
  • Carpenters studying the architecture of Unrest have designed a number of new recipes for furnishings in a similar style, to replace the redundant recipes that have been retired.
 
Tailoring
  • Artisans have designed some new recipes for threadbare and sackcloth vests, and will continue to work on more vest-type cloth armor appearances for the future.
 
Scholars
  • Merchants in the courts of Maj'dul are now stocking some additional "Ancient Teachings" recipe scrolls.
 
PVP
 
  • Illusionists on their epic quest should no longer take lose faction with Freeport when using the Lucan illusion and then removing it.
  • The additional experience multiplier for PvP kills has been reduced slightly.
 
USER INTERFACE
 
  • Status values on the housing window will now display separators so large numbers are easier to read.
  •  There is now an option in the Persona window to block voice invites.
 
ZONES
 
Veeshans Peak
  • The gem drop rate of Veeshan's Peak has been slightly increased to account for the more frequent patterns.
  • Each of the bosses in Veeshan's Peak now drop an additional gem.
  • The Taskmaster in Veeshan’s Peak has made new use of his arcane knowledge! Raiders Beware!
 
Kelethin
  • A few of the fae in Kelethin react to a good aligned arasai now.
 
FAN FAIRE FEEDBACK
 
  • Tunare's touch has reached the door step of the Teir'dal.  The druid ring in Darklight Wood has sprouted a Blessed Shrubbery.  Druids and adventurers alike should seek out the ring to extend their travel possibilities.
  • Better search filters for the Recipe window and Tracking window:
               Instead of a direct match, each word must be present
               Words preceded with '-' (hyphen) must not be present to be matches
               i.e. recipe filtering with "rigid bow" would show 'rigid scale bow'
               i.e. recipe filtering with "gno -therm" would show 'gnomish level' but not 'gnomish thermometer'
 
  • If you find a Lore and Legend item for a Lore and Legend quest that you're on, the tooltip will indicate whether you've already examined it or need to examine it.
  • Sir Valinayle in Stormhold now corrects himself after calling Stormhold Befallen.
  • Removed the option to go to Prize of Prexus and The Maid for the Mist on the mariner bells unless someone in the group is on that part of the quest.
  • Deleting a quest from your quest journal will now select the next quest in the list.
Share
Game Update #47 is Live!!!
Aeviel TKryth, Jul 31, 08 9:32 AM.

HIGHLIGHTS

  • Station Voice is now available!
  • Equipment changes have been introduced to improve item progression from levels 1 – 59 worldwide.
  • Check out the sections below for details on these highlights and other details of “Storm Break” (GU47).

LIVE EVENTS

  • "Storm Break" (GU47): Librarian Feldarn of Freeport's Academy of Arcane Science and Librarian Dungil of Qeynos' Concordium are looking for volunteers to help battle the onslaught of darkness from beyond.
  • Qeynos and Freeport have broken ground on major construction projects just off of the coast of Antonica and Commonlands respectively.  Visit the docks to see the new activity!

STATION VOICE

  • A new Voice Bar will appear that provides options and indicates who is currently speaking and when you're talking.  It can be docked with any chat windows.
  • A new Voice Users window will show all users in the current channel.  This window can be changed to be transparent and show only active speakers if you'd like.
  • Group and Raid windows have speaking indicators to show who is currently speaking.
  • Voice options are available in the Options Menu under the "Voice Chat" tab.
  • If you're not currently in a voice channel, you will be placed in the first channel that becomes available.  Subsequent channels that become available can be selected through a dropdown on the Voice Users window, a button on the Voice Bar, or a link that appears in text chat.
  • Left Control is the default push-to-talk key.  You can change the key in the "Voice Chat" tab of the Options Menu.
  • If you need more info, do "/help vchat" in game.

Also, you can see a mini-feature on the EQII forums.

HELP

The help system has received an overhaul.  Many game windows now have a help button in the upper-right corner that will open the appropriate help topic.

ENCOUNTERS

  • The Tangrin and Avatar of Growth encounters now warn players three seconds before it's time for them to start moving.
  • The Tangrin will no longer spawn a new beehive if any raid member already possesses one.
  • All Named and Boss NPCs in Kunark now drop Adept I and Master I scrolls equal to or lesser than their level.
  • Many of the named creatures in Sebilis, Chardok and Karnor’s Castle no longer have place holders, have a longer respawn time, and will now always drop legendary rewards.
  • The random Adept I and Master I spells you get while killing creatures in the level 1-20 range will now only drop spells you or your group members need.

QUESTS

  • Adventure writs now award 500 faction points per completion.
  • Adventurers working for the city of Neriak will now gain faction with the Agents of Neriak, Queen Cristanos’ eyes and ears in the outside world of Norrath. Gaining faction will lead to new city rewards!
  • Adventurers working for the city of Gorowyn will now gain faction with The Watchers of Timorous, a group of sarnak which stand vigilant in the defense of their homeland.  Gaining faction will lead to new city rewards!
  • A new shade of formal wear is now also available to those who are ranked as ally with any city writ faction.
  • Page 5 of "A History of the Vah Shir, Vol. I" is now tradeable.
  • The quests that awarded potions/elixirs from the Hand of Marr and Brethren of Night camps now award more.
  • The quest “Vision of Fear” should no longer continue to offer the quest when a player walks through the entrance tunnel in Feerrott. It has been moved to a nearby curious totem that can be clicked to obtain the quest.
  • The quest “A Calling in the Forest” should no longer continue to offer the quest each time a player walks over the Commonlands bridge in Nektulos Forest. It has been moved to a nearby skeleton laying on the bridge that can be clicked to obtain the quest.

RACIAL TRAITS

  • Dark Elves
    • Innoruuk's Gift now grants the full 2% spell critical amount.

ITEMS

RoK Legendary Armor Sets:

  • The Wayward Moon set has been removed from the drop tables and replaced with the Sylvan Moon set which is only equipable by Furies and Wardens.  Those wishing to replace their Wayward Moon pieces for the new Sylvan Moon pieces should speak to Joonius Khristus in Teren’s Grasp.
  • The Enigmatic Sacrifice set has been removed from the drop tables and replaced with the Cabalistic Sacrifice set which is only equipable by Defilers and Mystics.  Those wishing to replace their Enigmatic Sacrifice pieces for the new Cabalistic Sacrifice pieces should speak to Joonius Khristus in Teren’s Grasp.
  • Adornments attached to Wayward Moon or Enigmatic Sacrifice set pieces will be lost in the process.

Epic Weapon Changes:

  • Wrath of Nature (Fury)
    • Now gives out damage and heal amount bonuses.
    • The mythical version now improves healing and damage spells based upon a percentage of your wisdom and intelligence respectively.
  • The Impact of the Sacrosanct (Templar)
    • The proc effect now lasts slightly longer.
    • Added a bonus to reactives based on the templar’s wisdom.
  • Cudgel of Obviation (Mystic)
    • The mythical version’s Spirit Tap will only be triggered by the mystic’s group members.  Also the heal and power bonuses have been reduced.
  • Dream Scorcher (Defiler)
    • This now gives heal crit instead of spell crit.
    • Now grants bonuses to both spells and heals.
    • Proc no longer drops when damage is taken.
  • Penitent’s Absolution (Inquisitor)
    • Improved the healing power of aftershock. In the vicinity of 75% of the heal.  Also added casting and reuse bonus of 15% and reduced the time from 2 seconds to 0.5 seconds.
    • The mythical version’s intervene effect has been replaced by a powerful group cure which will cure arcane, elemental, noxious and trauma effects.  In addition, when it cures an effect it will also heal the player for each effect it removes.
  • Dragon’s Temper (Berserker)
    • Adds an additional hate position boost to Insolence.
    • Changed the double attack bonus to melee critical chance.
  • The Truth of Marr (Paladin)
    • The delay is now 6 seconds.
    • Added a damage proc to the weapon.
    • Now gives both spell and combat art damage bonuses.
  • Sedition (Shadowknight)
    • The delay is now 6 seconds.
    • Added a damage proc to the weapon.
    • Now gives both spell and combat art damage bonuses.
  • Death’s Grip (Warlock)
    • The dumbfire pet bonus has changed to improve the warlock’s critical damage by 10%.
  • Eye of the Siren (Coercer)
    • Now gives a subjugation bonus.
    • The mythical version now removes the concentration cost of Possess Essence.
  • Mirage Star (Illusionist)
    • Now gives a subjugation bonus.
  • Havoc, Blade of Treachery (Brigand)
    • Proc now gives a bonus to double attack instead of haste.
  • Gorynn’s Fist (Bruiser)
    • The proc will now give the bruiser an additional chance to critical melee attacks.
  • Revitalized Vel`Arek (Guardian)
    • The mythical version's proc will now only do 5% damage reduction.

In Other Item News:

  • Worldwide equipment, ranging from level 1-59 (including heritage quest rewards), have been increased to create a better progression from Timorous Deep to level 80 Rise of Kunark zones. This increase includes accessories, armor, and weapons, as well as many tradeskill items. Shields, items with special effects, and tradeskilled armor have not yet been changed.
  • House items now observe the 'Lore' flag, allowing only one of a lore item to be placed in a home.  The 'lore' flag has been removed from house items and pets that are primarily decorative in nature.
  • Non-ubiquitous adornments used to add damage to symbols (arcane ornament, viral ornament, noxious ornament etc) now affect combat arts as well as spells.
  • Crusaders can now wear the Mark of the Ankexfen.
  • The Jungle Bow should now properly equip when double-clicked.
  • The Supple Dogwood Staff now procs on melee attacks rather than ranged.
  • Bruisers and Monks can no longer equip Edgewalker Chainmail Leggings.
  • The mounted claw and fist of pestilence should now mount on a wall with the hand facing outwards.  The ornate spoon, fork, and knife should place more accurately on flat surfaces.
  • Protection values have been adjusted on Guard of Drelikus, Vioren’s Forcefield, and Brace of Corporeal Darklight.
  • Protection on the Shield of the Green Dragon was lowered.

POTIONS

  • The potions and elixirs from the Hand of Marr and Brethren of Night heal a more appropriate amount of health/power.

TRADESKILLS

  • The city tradeskill societies are dealing with a bulk order for some new formal clothing, and require some assistance.  Tradeskillers of the 60th rank or higher who have previously assisted their societies may speak to the Grandmaster for more details.
  • Tradeskillers who are skilled enough to see the tradeskill collection quests may find more rewards available in their travels.
  • Armorers now have a recipe for imbued devout ebon greaves.
  • The fuel requirement for imbued rosewood shields has been corrected.
  • The fuel requirement for ashen hearths has been corrected. 
  • Imbued fulginate devout greaves can now be created.
  • Sparkling Cranberry Wine has been converted to Cranberry Cream Liqueur to avoid confusion with the existing Cranberry Sparkling Wine.

ZONES

Bloodline Chronicles

  • Adventurers may now zone into any of the Tombs of Night and the Crypt of T’Haen zones that a member of the group has access too. Previously, these zones were only accessible if everyone in the group were on the same stage of the quest.
  • Players can now zone into any of the Tombs of Night zones if anyone in their group is on the appropriate quest.

Sebilis/Chardok

  • New mid-zone respawn locations have been added to Chardok and Sebilis.

SPELLS

Faction merchants in Maj'dul courts are now selling a number of tier 5 Adept III recipe scrolls they were previously missing. 

A stacking issue with stealth and group invisibility has been fixed to allow attacking from stealth.

  • Shaman/Druid
    • Spirit of the Wolf will now apply to the entire group within a 50m radius instead of being single target.
  • Shaman
    • Shaman’s wolves should now have slightly more health to help their survivability.
  • Fighter
    • Master’s Rage will now do a melee attack and debuff the target’s defensive skills.  It will also give an error if it is not useable on the target like the other archetype’s mastery skills.  The recast was also lowered to 30 seconds.
  • Berserker
    • The Blood Rage line will not expire until the berserker dies instead of having a 15 minute duration.
  • Scout
    • Sinister Strike should no longer debuff the target if it misses
  • Assassin
    • Fatal Followup should no longer be useable after Sinister Strike.
    • The Hidden Assault line of skills should no longer apply the Damage over Time portion of the attack if the primary melee attack misses.
  • Brigand
    • Safehouse now has a short cast time and can be interrupted.
    • Melee attacks which had secondary effects will no longer apply on a miss.
    • The Dispatch and Rake lines will now hit slightly more often.
  • Enchanter
    • Sever Hate can no longer be used to pull through a crowded area.

PVP

  • Assassin
    • Fatal Followup should now work properly in PvP based combat.
  • Swashbuckler
    • Reach will now suspend while in PvP combat.

Zones from previous expansion geared towards level 60 to 70 players no longer have an unlimited level range.

Share
Guild Level
Shadow Guard is currently Guild Level 80!  Great work everyone!
%title%
%message%