We’ve had a lot of fun and some success with the raid
alliance. We hope everyone is having fun
and has something fabled to show for it.
However, it is unfortunate that we are still not getting a group of 24
regulars, as the 60-90 minutes of picking up people to fill the raids are
getting hard on everyone. We did not
think that whether we won or lost was going to be a big deal for us when we
originally wanted to get this alliance going, but we admittedly are unhappy
that we can’t do everything we have set out to do.
Therefore, we are going to start a new guild with a
“softcore” focus on raiding. What this
means is that we want to raid a little bit while keeping a family style
atmosphere. The purpose of the alliance
was intentionally not intended to uproot people from their own guilds, but we
have come to the conclusion that uniting under a common guild tag will offer
greater success with raiding. We do not
want to deviate far from the ideals we have used for the alliance, but we also
realize that in order to avoid hitting the same walls we will have to make some
First of all, here is
what will remain the same:
We will still keep the 7:30 pst Friday/Saturday
timeslot. We will be much more organized
as a single guild and will be able to start on time, which is a big deal for a
lot of people. The new RoK raid zones
are supposed to be persistent, like Unrest, SoF, and Emerald Halls are now. That means that we can tackle these zones
over the course of a weekend without causing people to stay up until 2 and 3
am. We definitely see adding another day
to the schedule in the future after things get going.
We want to keep the same casual and friendly attitude on our
raids. That means there will be no
tolerance for drama. We have had our
share of drama, especially in the beginning, and we think we handled it fairly,
more or less. Expect similar philosophy
for the new guild. For the most part
though, attitudes have been outstanding and everyone is getting along. We do not want to lose that.
Here is what we want to do differently:
Some of these will come off sounding a bit more on the
hardcore side, but we really want to set ourselves up with this mentality and
then operate like we are a family guild.
Our ultimate goal is that we will get to see and do parts of the game
that we normally would not get to do, for example, the new epic quest line
(e.g. Claymore, SoD).
We anticipate 4-6
officers with some very specific roles.
For example, we would like 1 officer for each archetype (i.e. mage,
priest, scout, and fighter) who will put in some effort in researching the
classes in their archetype to determine how best to use each classes
buffs. Additionally, these officers will
be extremely helpful in choosing how to assign loot.
Under the officers will be the full-membership raider
class. There will likely only be about
30 people with this title, that is, a full raid force plus a few dedicated
Alts are more than welcome in the guild, and there will be a
special category for them.
Casual members will also be permitted. This is so we can include our friends that do
not necessarily want to raid in the guild.
Hopefully we will make a great bond and will not see a lot
of turnover. If in the future we find
ourselves in a large recruitment phase, we will use some sort of recruit level.
If we want to do this right, we need to have a decent make
up for the raid force. Unfortunately,
our “standard” alliance/pick up raid is generally far from a typical raiding
setup. Here is our target raid set-up:
Warrior, Swashbuckler, Dirge, Defiler, Templar, Warden
Shadowknight, Assassin, Dirge, Coercer, Templar, Mystic
Brawler, Illusionist, Dirge, Brigand, Ranger, Inquisitor
Troubador, Wizard, Warlock, Necromancer, Conjuror (or
Extras: Fighter, Illusionist, Troubador, 2x scout DPS, 2x
mage DPS, 2x healer
In order for us to have these classes available, we will need some
people to start an alt or to betray. Actually, it may
turn out very beneficial to us as a group if we all work on this together, and in fact we have already started!
We want it to be very clear that although we are setting
ourselves up with raiding in mind, we have enjoyed everyone’s company on our
alliance raids and maintaining a good group bond is the most important facet to
this guild. If that means we all pitch
in and level up a bunch of folks, we’ll do it happily so that everyone can be
Asking you all to possibly start a new character and leave your old guild is probably the most
difficult part of forming this new guild.
We hope that the idea of what we want to create is enough enticement for
you to start or play a less favorite alt.
We will be taking raid performance a little more seriously with
this guild. We don’t mean that we will
only take X class if they can put out X dps, or that we will remove members
from the raid force if they do not do as much dps as the guy next to them, but
we will certainly be trying to improve for the benefit of each other. Having a strong raid make up is the most
important part in setting us up for individual success, and learning how to
maximize your raid potential will far in easily after that raid make-up is
solid. We strongly encourage everyone to
read everything they can about their class (or future class) at www.eq2flames.com. We will set some goals after we get started,
but we are only EVER going to be “softcore” so don’t think that there will be
We do expect, however, that we will ask some to run specific
AA specs suited towards your role in the raid, and to pursue gear suited to
that spec/playstyle. Reading up on your class on eq2flames is a fantastic
start, for one, but remember that we will all be learning together. We don’t expect overnight results, just a
willingness to play the game from this perspective. We want to keep this casual, and we are
confident that we can improve our raiding while still having fun.
Loot will be assigned by the leaders and officers of the
guild. There will not be any lotto or
DKP. The leader/officer assigned loot
works very well with the no drama rule.
It may cause some heart burn at times, but we hope that everyone gets a
fair share of loot over the long term. At
least it will be our goal to have a fair allocation of loot. That being said, we foresee loot distribution
to proceed in general accordance of main tank group > off tank group >
dps groups > extras. Unneeded loot
will be given to alts or transmuted on the spot so that we can make adornments
for the raid.
In conclusion, we will be a raid guild on Friday and
Saturday, but a regular old fun time guild for the rest of the week. If this is something that you would be
willing to work toward, please drop us a line on the general forum on this website with your preference (or
better yet, preferences!) for what class you would like to play. We
hope you want to pursue this with us.
Look for Bundtcake, Labouche, Tweezer, or Mystake in game, subscribe to in game chat channel "carnival" (no password), or leave us a message in the forums here.