Welcome to the Dedicated Teams - Thelanis Guild Page.
Dedicated Teams is a guild of player groups (i.e. teams) that play together at designated times. As each team can only have 6 members (plus alternates if available) due to the restrictions of the game, Dedicated Teams gives the teams the benefits of being in a much larger guild. Each team consists of players who enjoy the same style of play and have arranged to play their characters in a party at a dedicated day and time. The groups have their own team leader who is an office of the guild and who makes the rules for their party. The team leader is also responsible for recruiting team members to build the party. The Guild was originally created on Sarlona. The Thelanis branch of the guild was created in November of 2007. To Join Dedicated Teams: you must be willing to create a character specific for this guild and follow the guild rules for that Toon. The guild rules are: 1. The Team leader makes the specific rules for their teams. Be it a role-playing team, Warforged only, Perm-a-death, or whatever. 2. The Toon for the team is for that team only. No outside adventuring or PUGing. Solo play is up to the team leader. 3. Toons that are without a permanent team may play in other teams as alternates, but must accept the specific team rules. 4. Toons/Players are required to be represented on this site.
To join:
Send a message to Draczel in game Send a message to Erland on the DDO forums or Send an e-mail to erlandthegrey@gmail.com
Active Dedicated Teams on Thelanis:
Dykstra's Wednesday Night Team
Time and Date : Wednesday Night
7:00pm EST till 11pm or 12am EST
Valenar Spirit Quest
Time: Thursday Nights 7:30pm PST
Team Leader Name: Elsarel / Fighter (2) / Rouge (1)
Active Team -
Name: Athawn / Cleric (2)Name: Saelwn / Rouge (2) Name: Trantis / Barbarian (2) / Rouge (1)Name: Tymerus / Bard (2)
Rules
1 - For the most part, a toon for this group is for this group only. The Valenar elves pride themselves on their prowess, so it's ok to run quests on solo to keep up with the group if you fall behind, but please no PUGs. If necessary, we can spend a few quests assisting those who need a little extra to keep parity with the rest of the group. 2 - Any build is acceptable, as long as the toon's race is Elf. Sorry, but no drow or non-elf characters - the Valenar frequently take slaves among the lesser races, but it's unlikely they'd bring them along on a spirit quest to the home of their honored ancestors. 32-point characters are fine. The Valenar hold stealth and quickness of action in high regard, but this doesn't mean that all Valenar have levels in ranger or rogue. For clerics, the Undying Court enhancement line is acceptable, but please no Silver Flame or Sovereign Host worshipers. The Valenar honor their ancestors, not the other deities of Eberron. 3 - Please, no twinks or gifts of plat/gold/etc. Our toons may use the Auction House or the various vendors, as long as the money for such items comes from our questing. This is to keep our toons on a fairly even keel. 4 - Game play will be 'in character'. The Valenar verge on being 'bogeymen' in Khorvaire because of their ferocity and the swiftness with which they strike and fade. They also have an extremely high personal standard of excellence, regardless of their occupation. Remember, your deeds should bring honor to your toon's ancestral patron - honor his/her memory by being the best fighter/rogue/ranger/wizard/etc. you can. Our ancestors didn't run and hide on Aerenal - they fought giants and their dark-skinned slaves on their own turf. 5 - We will all agree on a date and time to play, and try to do our best to give notice when we can't make a session. I understand real life problems come up, but we all will try our best to make it. I personally have commitments to other Dedicated Group teams on Sunday and Monday evenings, but other days are open. I am looking for players who can schedule around evenings in the PST timezone (7-8pm PST start time). 6 - The Valenar work to support each other in combat, even while attempting to outdo each other. With that, our group needs to work as a team; party deaths due to focus on one's own goals brings dishonor on our ancestors and breeds the sort of distrust common among so-called 'parties' consisting of the lesser races. Let us prove the superiority of the Valenar with high personal achievement and low party deaths.
Draczel’s Monday Niters
Time and Date : Monday Night
7:30pm EST till 11pm or 12am EST
Start Date: Monday Dec 3rd 2007
Team LeaderTeam Leader Name: Draczel / Race: Drow / Class: Wizard (4)/ Player: Erland Active Team - Name: Zinnadora LoreWeaver/ Race: Elf / Class: Bard (4)/ Player: Krysta Shadowvol Name: Bailin Oathkeeper /Race: Dwarf /Class: Cleric (4)/ Player: Drunkdwarf13 Name: Ayzon Silentfoot / Race: Halfling/ Class: Rouge (2) / Player: Paine
Team Rules
1. The toon for this group would be for this group only. Any outside adventuring should be kept to a bare minimum so as to keep the party close in level and abilities.2. The toon can be of any build (it’s not fair to ask someone who has earned a Drow or 32pt build not to use them), but please no hand-me-downs (twinking?) from your 14th level powerhouse character (now Johnny, did you bring enough +5 holy long swords of maiming for everybody?). What we as a team earn, we earn and share as a team. Auctions and buying stuff is fine, as long as you do it with your characters own earned gold.3. We play ‘in character’. After all, that’s what D and D is all about, role-playing. Having said that, part of the fun of D and D is also getting together with friends and laughing and joking. Thus, there is a time and place for both.4. We all agree on the day and time and agree to give as much notice as possible for late arrivals or no shows.5. Mature / Tactical Players Only Please!