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Welcome to Guild!


We are an instance/raid guild on the private servers of WoWScape seeking to establish Alliance control by leveling and outfitting our members to combat the Horde. Please refer back to this website often to check out upcoming events and info and please visit the forums!
Thanks
-JD-
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Guild Organization

539546483_Inactive, Feb 24, 08 1:22 AM.
Important!! Head to the forums and read the organizing guild topic and add your name to the roster. Thanks.

Guild to become active on WoWStorm

539546483_Inactive, Feb 23, 08 9:27 PM.
Guild members are encouraged to roll characters on WoWstorm when it releases, as we hope to become a dominant guild on that server early on. Server info from WoWScape.net:

Overview
WowStorm will be a dedicated and serious instance and raiding server.
As many mobs (especially inside instances) as possible will have AI so they will use a full range of abilities and spells.
WowStorm will not be strictly bliz-like:
  • Some changes will be made to existing items and mobs.
  • AI will be designed to replicate or emulate retail and make the mob/instance a challenge rather than to make it exactly bliz-like.
  • Carefully balanced custom (WowScape designed) content; items, mobs and instances will be added.
Our intention is to make the over-all-experience like-retail, in that leveling, getting gear (especially the best gear in the game) is an achievement and something to be proud of.
In order to achieve on WowStorm, players will need to know how to play their classes, how to function in both dungeon and instance groups, and most likely be organized, in a guild and probably on voice-chat to coordinate raids.


Details
Players will start at level 60.
Rates will be 1x.
Players will level via (the usual BC based) quests/grinding/dungeons/instances.
Instance attunement (as per retail) will be in place, so players must be attuned to instances before they can enter.
Instance difficulty will be graded such that lower level dungeons and instances must be completed before higher end-game instances are possible to complete.
Player level cap will be gradually raised to 74 as new content is added:
  • Zul'Gurub and Zul'Aman will become level 71 instances with updated gear, mobs and bosses.
  • Zul'Farrak, Ruins of Ahn'Qiraj and Temple of Ahn'Qiraj will become level 72-73 instances with updated gear, mobs and bosses.
  • Molten Core, Blackwing Lair and adjacent instances will be updated to level 73-74.
  • A number of 'intermediate custom item sets' will be introduced, including a 5 piece set for each class at lvl 71, 3 and 5 piece sets at lvl 72.
  • At level 74 a full range of 'custom item sets' will be added.
  • A range of Legendary weapons will be introduced for level 74, each with 'epic' requirements.
No donator-only gear is planned, however donators will be able to purchase all in-game gear on a fair and reasonable basis.
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