The fearsome death knight, World of Warcraft’s first Hero class, is
not your average adventurer seeking to prove his or her worth on
Azeroth’s fields of battle. No longer servants of the Lich King, they
begin their new calling as experienced, formidable adversaries, heavily
armed and armored and possessing an arsenal of deadly and forbidden
magic learned in the Lich King’s thrall. Here is an introduction,
subject to change, of some of the death knight’s core gameplay
mechanics and abilities:
Simply have a character of at least level 55 on the World of
Warcraft account you play, and you will be able to create a new
level-55 death knight of any race (if on a PvP realm, the death knight
must be the same faction as your existing character). Upon entering the
world, your neophyte death knight will undertake a series of quests
designed to teach you your new abilities. You will be able to create
one death knight per realm, per account.
The talent trees for the death knight are Blood, Frost, and Unholy.
Death knight talent trees are complemented by Presences -- self-only
auras that benefit the death knight. Selecting the matching Presence
for each tree augments the class abilities for that school of magic.
The resource mechanics for death knights are runes and runic power.
A skilled death knight makes efficient, timely use of runes and runic
power to maximize his or her damage-dealing or tanking abilities.
Creating minions from the ranks of the unliving is a core ability of the death knight.