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Rules of Engagement
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General Rules

  • Our game environment is meant to be a community, which interacts and develops its relationships. In person and family relationships and obligations take priority.
  • The Inklings Kinship exists to collectively assist each other in making progress in the challenges presented by the game with more ease and joy. Please keep this in mind when you are playing in general but especially when you are grouped with other kinship members. The goal is to help each other reach each others' goals as well as help the Kin reach Kin goals.
  • Enjoy all aspects the game has to offer and add value and enjoyment to other players’ experiences.
  • Conduct your behavior in a manner that exhibits kindness, charity, and respect.
  • Learn how to play the game in general and strive to be more than proficient at playing your character's class.
  • Do not be a complainer or a leech. Your goals should not be for personal prosperity or advancement at the continued expense of the kin. Don't act like a victim or assume someone is taking advantage of you.
  • Contribute to the kin's prosperity by contributing to recruits, fellow members, and kin goals. Represent the character of the kin when interacting with non-kindred
    Be social. Give salutations to the kindred and allies online.
  • Chat/Voice chat is for fun and ease of play. Please use voice chat when in groups even if you don't have a microphone. Also, be respectful to others in the voice chat channels.
  • There may arise circumstances or times that the kinship may feel it needs to go into a "hibernation" period. This generally means no KP dues, no recruiting, no scheduled events. Specifics will be outlined when it applies. 

Code of Conduct - Reputation

Esteem & Disrepute

  • How to remain an Inkling. Reputation levels are maintained by the officers.

Esteem

  • If you play your class well and follow the General Rules, you will be esteemed.
  • If your reputation is highly esteemed and the kinship requires it, you may be promoted to additional responsibilities and titles. Promotions are handled by the officers.
  • Esteemed players have an easy time finding assistance.

Disrepute

  • If you persist at being a disaster to others, complain too often, are self-seeking, use cheasts, have negative KP balances, or aid Sauron and his minions in any manner (e.g. consistently contributing to the low morale and death of the free people of middle earth), your reputation will be diminished.
  • If your reputation falls to unredemptive levels or you demonstrate that you no longer aspire to be esteemed, one or more of the following things will happen: Your kin standing will be demoted, you will lose all your KP, you will suffer KP penalties, or you will be removed from the kin. The Inklings kinship does not like removing people from the kin. Demotions are handled by the officers.
  • Disreputable players have a hard time finding assistance.

Abusive Speech

  • Language sometimes happens.
  • Let us keep our language clean. Continual use of profanity can diminish your reputation.
  • Find different words to express your feelings, it may impress others and earn you esteem.
  • If you say something your regret, then apologize. If someone apologizes, accept it and move on.

Relationships

  • Disagreements will happen. Resolutions might not be in your favor. Maturity is required.

With Members

  • Keep disagreements out of chat/vent and use /tell or a different vent channel to try to resolve it.
  • If you cannot resolve it, escalate it to the officers and it will get resolved.

With Officers

  • Speak with another officer.
  • Keep disagreements out of chat/vent and use /tell or a different vent channel to try to resolve it.

Admonishments

  • Admonishments will be given if an immediate circumstance violates the RoE or after review or an escalated situation.
  • If an officer gives you a written or verbal admonishment, the correct response is not argumentative.
  • A simple admonishment is merely a reminder of the RoE. Continued admonishments or immaturity will lower your reputation.

Kinship Advancement, Responsibilities, & Recognition

Recruits

Applying

  • The kin has 3 paths for players to become official recruits of The Inklings. Those 3 paths are listed below.
  • The officers when appropriate may make exceptions or may choose to open recruitment completely. If an exception is made, the officers will discuss and agree by vote. If they decide to open recruitment, then the 3 paths listed below would be bypassed.
  • Associate - Generally speaking, the kin never closes associate access or application for this type of relationship. If a player whom is an associate desires to move toward recruitment, then they can upon approval by the officers. That step can take place once approved by the officers and requires the player earn 200 Kin Points (KP) in addition to the other recruit requirements. The player should notify an officer, and the officers will either invite the player in as a recruit or set a new goal for KP if more time is needed.
  • Family/Friends - If the player is a family member of a current active member or has an out of game relationship with an active member as a friend, then that player may apply directly for recruitment.
  • Discovery Team - A player may apply directly to the kin if they can be eligible for The Discovery Team. The Discovery Team has class specific options and the player must have at least one character that meets "The Discovery Team" class openings. In addition, the applicant's character must meet the Excellence Medal stat and gear standards listed on the website's Training Hall.
  • See Discovery Team reference in the RoE and Training Hall for more information. The Recruit Page has an up to date class opening list and the Training Hall has the Class Guides with the medal requirements.

Requirements

  • Path: Regardless of which Path a player chooses to fulfill membership, they must fulfill the following requirements in 90 days from join date (exceptions permitted by officers):
  • Account Status: Active account (not a trial or free to play account) unless they have access to all end game content with which the kin engages.
  • Level: Have one character at level 75. (Officers may make exceptions.)
  • KP: Do not have negative KP.
  • Activity: Have not been inactive for 30 days. Attended at least 3 scheduled events.
  • Sponsor: An officer will assign the sponsor.
  • RoE: Are bound to and required to read the rules of engagement and are expected to be proactive with their sponsor to complete requirements for membership.
  • Charity: Donated 100 stack of the highest crafting tier items or 20 Gold to the kin Bank.
  • Misc.: Information added to the Armour Tracker on the Roster page, access to Ventrillo, and has reviewed class guide or met with trainer.

Benefits

  • Access to associate sections on the website.
  • Access to any event open to associates.
  • Access to the training hall and kin vault.
  • Able to earn and spend Kin Points.

Members

Promotion

  • Recruits can be promoted to membership at a membership ceremony, which involves gifts, music, fireworks, smoke, and title changes.
  • Recruits are eligible if they have completed the requirements, and have been recommended by their sponsor or an officer for membership.
  • Recruits earn 50 KP at the ceremony upon promotion and subsequently submit Leveling KP for all their chracters.
  • Recruits are required to bring all of their alternates into kin.
  • At the ceremony, an officer will affirm the RoE and general requirements of members. The ceremony ends with everyone taking a sip from the Kin's keg for a trip around middle earth.

Requirements

  • Alts: Do not have any characters attached to another kin unless approved by the officers as a vault kin.  It must be disclosed, and it must not be growing or recruiting.
  • Be Active: Inactive for 90 days in-game or on website will lose a player Membership. They will keep all their non-member earned KP and will have their status changed to "Associate." If a member is dismissed due to dissolvement, and later comes back, then they can be immediately promoted to "Membership" status again if approved by the officers.
  • Engage: assist others in the kin  including recruits, and generally engage with the kinship through events, crafting, social events (e.g. anniversary), and attend membership ceremonies.
  • Upkeep: help with the costs of the kin house and the costs of special kin events. When applicable the leader will notify members if donations are needed or required.
  • Lore: We love the lore and hope you do, too. Strive to read the stories or give the impression that you have.
  • Dues: Monthly KP dues in the amount of 100KP (deducted on the 1st of each month).
  • KP Balance: Do not carry a negative KP balance for longer than 1 month. Doing so will mean demotion to "Associate" status.
  • Twiiter: While not required, we highly recommend you follow us on Twiiter.

Benefits

  • Access to member sections of the website, member only events, and any auction house postings.
  • Priority over Allies in Shared events.
  • Able to earn KP, spend KP, and is eligible for special membership KP. See KP Page.
  • Access to the crafting hall, training hall, and kin bank.
  • Able to be promoted to other responsibilities or roles in the kinship.
  • Eligible for special recognition and accomplishment gifts.

Officers

Promotion

  • Being promoted to officership will depend on kinship needs with respect to the ratio of the number of currently active members and currently active officers.
    If you ever have interest in being an officers, let an officer know.
  • Current officers may make available other titles and kin related responsibilities for those looking to contribute in different ways.

Responsibilities

  • Maintain order: report issues to other officers and gently remind members/recruits of the general rules when necessary.
  • Mediate Disputes: Get both sides of a dispute, and present it to the officers and we'll decide together.
  • Be Helpful/Available: Officers are expected to assist other members and recruits. This may require you to stop what you are doing to assist others in need with your character or with advice. If you are in the middle of a Raid or other encounter, then try to advize the member and assist at a time that will work for both of you.
  • Be Active: An officer is expected to be in game on average 3 days a week (unless on AFG), attend 2 events a week of which at least 1 is a raid. This is the general expectation.
  • Forums: Officers need to be a resource on the kin website. They need to check requests for crafting, quests, and KP. Officers will approve KP.
  • Dues: Monthly KP dues in the amount of 60KP (deducted on the 1st of each month).

Leader/Successor

Leader

  • Makes final decisions on RoE changes, kinship responsibilities, and assists in sorting out questions and needed resolutions.
  • Dues: Monthly KP dues in the amount of 60KP (deducted on the 1st of each month).

Successor

  • When the leaders is out of game or away from game, the successor assumes the leader's role described above.
  • Dues: Monthly KP dues in the amount of 60KP (deducted on the 1st of each month).

Associates & Allies

Associates

  • Players who are members in other kinships or are without a kinship may apply for associate status. An associate is required to follow the RoE. Being approved allows an associated allows the following:
  • Attend raids and other encounters the kinship runs that are open to associates.
  • Earn KP and can spend KP. KP is Zeroed every expansion.
  • Players can lose associate status or it can be denied if the officers feel that it is warranted. Being removed as an associate in this manner is considered a dismissal.
  • Any associate that has not been active on the Inklings's website and signed up for 1 event for six months will be dissolved. They can reapply if interested.

Allies

  • Officers will determine if our kin should ally with another kin. Generally speaking, we will ally with kinships whose goals and player base closely resemble our own.
  • Allied kin's events may be posted on our calendar as a Shared event and will have that kin's name in parenthesis after the event title.
  • Allies should be treated with respect and the relationship that is generally denoted by the word, "ally."
  • Allies are expected to be familiar with The Inklins's RoE and our members with their RoE. The kin who is hosting an event is whose RoE is in effect.
  • Allies who may want to apply for membership can bypass recruitment as long as they have a 200 KP balance. If approved by the officers, the ally would be promoted to membership and be expected to bring all characters into the kinship.

Recognition

  • The kin enjoys recognizing and rewarding exceptional performance and consistent playing.
  • Leveling Members and Officers may be eligible for certain gifts for leveling their charaters to certain thresholds.

Accomplishment

  • Members and Officers may be eligible for certain gifts for exceptional and noteworthy accomplishments. Officers will determine what acts or circumstances deserve special recognition.
  • Member of the Month: Nominated by officers and members and voted on by the officers. Selected members are posted to the Kin Accomplishment page as Member of the Month. In addition, they will earn 100KP and earn a medal.
  • Examples: Exceptional service and assistance to recruits and members. Outstanding and unsolicited recognition from other kinships. Placement in special kinship events. An exceptional display of skill use/play for the limits and challenges of that character's class such as soloing feats or rescuing a group from disaster. Consistent and universally recognized group leadership skills. Birthdays - if you wish to be recognized for your birthday, let the kin know your birthday.

Other Roles

  • The kin may make available other opportunities to contribute to the kin and its success. Preset roles and their responsibilities are outlined here.

Craft Lead

  • Distributes, follows-up on, and generally manages tickets placed on the crafting hall for a particular profession. In addition, creates crafting guides and researches changes in release notes about crafting changes. Each non-gathering profession has a craft lead.
  • Any members in good standing are eligible to serve as a craft lead. Craft leads are managed by the Histeward and an Officer.

Sponsor

  • Reccommend recruit for memebership.
  • Role: Assists recruits in getting acquainted and assimilated with the kin. Responsible for their assigned recruits. Communicates with Member Assimilator about recruits' progress. Sponsors are asked to help their recruits get plugged into events and teach them how the kin operates. They advocate for their recruit. Sponsors go over the membership checklist and make sure the recruits understand the RoE.
  • KP: Upon a successful promotion, Sponsors earn 50KP per promoted recruit.
  • Requirements: Any member in good standing who is active and able to assist new recruits is eligible.
  • The officer of Member Assimilation approves and assigns Sponsors.

Event Coordinator

  • Can schedule any farm status event or any non-farm status event for which they are certified.
  • Role: Schedules event requests, helps Event Director and Histeward with guides, communicates opportunities and recognition to class trainers on player contributions, and is eligible to become raid certified to lead non-farm status events.
  • Requirements: Any members in good standing are eligible to serve as an event coordinator (EC). ECs are required to schedule and run 1 non-raid per month, they are also required to sign up as available for 1 raid per month. Not meeting the requirements for more than one month will determin resignation.
  • Dues Discount: 20KP discount to monthly dues.
  • ECs are managed by an officer (Event Director).

Histeward

  • Approves Craft KP and Kin Guides and can schedule any farm status event or any non-farm status event for which they are certified. Is eligible for  Discovery Team.
  • Role: Makes sure crafting tickets are being assigned by Craft Leads, submits KP tickets for crafting, closes Craft Tickets, and tracks information during events that assist in building guides.
  • Requirements: Any members in good standing are eligible. They are required to sign up as available for 2 raids per month.
  • Dues Discount: 30KP discount to monthly dues.
  • Managed by an officer.

Class Trainer

  • Approves players for Class Medals and can schedule any farm status event or any non-farm status event for which they are certified. Is eligible for  Discovery Team.
  • Role: Manages class guides, roles in raids, medal requirements on training hall and provides feedback to players (recognition and opportunity) as well as holds training halls and approved medal requests.
  • Requirements: Any member in good standing who has obtained a medal of excellence for that class, continues to sign up as available for 1 raid and attend 1 non-raid event per month, and is approved by the officers.
  • Dues Discount: 30KP discount to monthly dues.
  • Managed by an officer.

The Discovery Team

  • Priority attendance for "Discovery Events."
  • Role: Our group of Recruits and Members whom explore new end game content including raids, instances, and landscape events in their various tiers and challenges. The Inklings make available to all its players opportunities to engage end game content, but this team has dedicated play times where it is purposed with trying a new strategy, attempting a new piece of content, or a tier of content. It is voluntary and available to any Recruit or Member that meets the eligibility requirements. Discovery Team events are clearly indicated as such on the Event Calendar.
  • Requirements: Any Recruit or Member in good standing who has obtained a medal of excellence for a specific class where there is a listed opening. Trainers for a class and Officers are eligible for the team outside of medals, but should obtain the appropriate medal to contribute to effective play during the events. Players on The Discovery Team must be available for most of The Discovery events that are posted to remain an active player on the team.
  • The Event Director with the help of the Officers keep a record of how many players it needs for each class and when vacancies exist. Players that are Members may apply for them as well as players that are seeking direct recruitment so long as they meet the requirements.

Alternates

  • Players are encouraged to play alternates in order to increase their play experience, understanding of the game's mechanics, and provide the kinship various options when engaging raids or encounters.
  • Players should not put their alternates as a priority over kin goals or other players' main class.

Leaving the Kin

Circumstances

  • If you need to leave the kin, we won't hold it against you. Stay in touch.
  • Recruits that do not get promoted to membership within 90 days of join date will lose kin standing.
  • Members that have not logged into the game or website in 90 days will lose kin standing.
  • Negative KP balance for greater than 30 days.
    • Family members that have been at 0 KP will not lose status as long as they have one active family member in game with KP >0. 
    • Officers may provide retention exceptions for members and beyond if at 0 KP for notable situations. Examples may include: Real Life circumstances, Overall contributions to the kin, and others as they fit. 
  • Please don't leave the kin in a way that tanks your reputation. See below.

Consequences

  • Dissolvement: Defined as having to leave kin due to a policy around activity. This will result in moving to associate status, which will allow for future application for recruitment. KP is left intact except that membership bonus KP is returned, and is subject to associate KP rules.
  • Mutual Agreement: Defined as deciding that the kin was not a good fit for you or that after following the conduct rules for conflict, you'd think it best to dissolve the relationship. This will result in moving to associate status, which will allow for future application for recruitment. KP is left intact except that membership bonus KP is returned, which may mean negative KP.
  • Rage Quit: Defined as leaving the kin without notice or leaving without attempting communication with the officers to resolve an incident or leaving without following the RoE's code of conduct. This will result in losing associate status, which will mean losing KP, and then having any member bonus KP that was earned impact you in a negative amount. Application for reinstatement would be determined by the officers and would require earning KP back to zero before becoming a recruit.
  • Dismissal: Forced to leave on account of a RoE violation. If you get booted from the kin due to being disreputable, there's a better chance of Gandalf casually lawn bowling with the Witch King than for you to be invited back. This will result in losing associate status, which will mean losing KP, and then having any member bonus KP that was earned impact you in a negative amount. Application for reinstatement is not permitted.

Kinship Requests

Crafting

What?

  • A need for a crafted item or resource. Please check the kin vault first.

Who?

  • Any player that has member standing or greater.

How?

  • On the crafting hall click "Add Need", completed the form, any specifics, any in game arrangements. A craft lead or Histeward will assign it and post updates on the ticket's "comment" section. Once the assigned crafter updates the comment indicating that it was completed, the Histeward will submit a KP request and an officer will mark the need as met.

Event

What?

  • A need for a deed, quest, epic, or event with which you need or would like or could use assistance.

Who?

  • Any player that has recruit standing or greater.

How?

  • On the Kin Point page click "Submit News." Title it, and select "associate" and "quest" from the drop downs. Describe what you need and an event coordinator will comment on the ticket once an officer posts it. The event coordinator will either schedule a calendar event or do a pick up with you and other kinmates while online.
  • Shout Page

Kin Point

What?

  • A request for kin points for applicable circumstances. See KP page and section below.

Who?

  • Any player that has associate, ally standing or greater.

How?

  • On the Kin Point page highlight and copy the appropriate KP request form from the drop down, and click "Submit News." Title it to the corresponding KP submission type, and select "associate" and "KP request" from the drops downs. Click the "HTML" tab at bottomw and paste the HTML your copied from the drop down by using CTRL V. Tap back to the "Design Tab" and fill in all the sections and any notes to clarify the event and click "ok." Once an officer approves the request, it will post to view and allows others to make additional comments or corrections. An officer will mark the ticket as converted and update the Kin Point standings.

Armour Tracker

What?

  • A request for the armour tracker to be updated for your current armour set standing and sets.

Who?

  • Any player that has recruit standing or greater.

How?

  • Post a shout in the shout box on the home page or roster page. Include character's name, set name, and number of pieces. For example, "Tollers, DN, 4." Repeat for positing stats.

Training Hall

What?

  • A request for a medal review or question session with trainer.

Who?

  • Any player that has associate standing or greater.

How?

  • Wait for a Trainer to approach you for a review.

Vault

What?

  • A request for gold, an item or items out of the kin house vaults.

Who?

  • Any player that has recruit standing or greater. Only members can exchange KP for Gold.

How?

  • Go to the Bank page and then click on the category the item you are looking for would reside. Review the lists, click on "request." Enter the appropriate number you want (please note the total number in the vault). Submit the request. The community promoter will go to the kin house vault and will mail you the item and then approve the request. If for any reason the request is denied (extremely rare if ever), then the officer will let you know why in a mail.
  • KP can be exchanged for Kinship gold to purchase a legendary item or symbol Celebrimbor on the auction house. 10KP = 1 gold. An officer will purchase the desired item for the kin member and put in the KP ticket.

Grouping

  • Events can be scheduled or unscheduled.
  • Events are either on Farm status or not. Non-farm status events must be scheduled by a player with a certified medal or an officer.
  • Unscheduled events can be initiated by any player in kinship so long as the event is on Farm status. They do not use KP rules.
  • Scheduled events are set up on the calendar on the Kinship website by an event coordinator, histeward, trainer, or officer and must use KP rules.
  • Any Recruit, Member, or Officer initiating and forming a group should only do so if there is a reasonable number of kin folk and/or associates to attempt the targeted content. If there is not, (like 6 online and you want to do a skirmish raid), then Instance Finder should be used.
  • Any group formed through Instance Finder (not including/meaning pre-formed groups) are not considered kin formed groups requiring to follow the kin RoE.
  • Pickup groups created by a member or recruit, which contain other kin folk must be ran by kin RoE
  • If you organize a group, but do not desire to lead it, then you can transfer leadership. However, if you choose to organize an event, then you should be willing or find someone willing.

Leaders

  • The Group, Fellowship, or Raid Leader is the Leader. Raid leaders can designate fellowship leaders. Fellowship leaders in raids organize scrolls, tokens, manuevers, and that their group is on strategic point.
  • The leader is responsible for group wipes.
  • Do not lead a group to their demise. Circumstances and learning happens, but continued failures can lead to poor leadership reputation.
  • Respect and follow the leader's decisions and directions. Feel free to make suggestions, but do not be a back-seat leader.
  • Leaders ought to explain to the group the encounter and should at appropriate times direct and explain strategy. Do not be overbearing or micro manage the group.
  • Leaders are responsible for looting chests and distributing loot through KP rules when applicable.
  • Leaders are responsible for making sure that Kin Point (KP) requests are submitted and accurately reflect the event.

Raid Leaders

  • Must have a medal for that raid to be a raid leader. This is tracked on the raid certification table. If no one has a medal for the raid, then only an officer can lead the raid. (In this case Raid Leader KP is not earned.)
  • Raid leaders can be officers, Event Coordinators, or Trainers.
  • The raid leader is guaranteed a spot in the raid.
  • Responsible to add or update the raid event, posting the raid composition, completing the composition for the raid, directing the raid strategy, explaining the encounter, and tracking and posting the KP earned for the raid.
  • Are awarded KP for medals earned and for leading successful raids (see KP page for details).
  • To earn a medal and be eligible to be a raid leader, the player must have successfully completed the raid as a participant or through a test with the Event Director. Challenge mode and Easy Mode have separate certifications. In addition, the player must lead the raid while someone who is certified is present. This can be done in various steps (in case that there are multiple bosses), but certification only applies once you have successfully completed the entire Raid. Apply for certification to the Event Director or Leader.

Loot

  • Do not be a tool. In other words, do not shadow other players to gain an advantage, do not take drops others have earned, and do not be a pack rat of loot drops.
  • Use appropriate loot options as directed by the group leader.
  • A player should not loot a chest prior to the group leader.
  • Spending KP on loot always takes priority over all other roll rules for scheduled events. If players do not wish to spend KP or players' KP bids are equal, then all eligible players may roll.

Crafting Loot

  • Pass to players who have that craft profession.

Class Items

  • Pass to players who have that class or will use it non-cosmetically.

Legendary Items

  • Pass to players who have that class or are within 10 levels the item's level.

Trophies

  • First one is always reserved for the kin house. After kin house has option, then open to other players through KP and then rolls.

Special Drops

  • Some events have special drops that either unlock portions or make future versions easier (Balrog's broken chain link). The Raid Leader may assign/condition as desired.

Raids/Fellowship

Posting

  • Events may be posted on Kinship Calendar. Events should be posted and must be posted 2 days in advance. This is required to give players a fair chance to sign up and get desired loot.
  • The Event Coordinator, Trainer, or Officer whom posts the event should lead it or assign a leader.
  • Include the following in the post: Title of event with "(Inks)" at the end of the title, Leader Name, the appropriate event type (drop down), event requirements (listed below), class composition (can be changed up until Event Time), event time, and any general information about the encounter or strategy.
  • Raids must have a start and end time when posted. The length may be posted from 1 to 3 hours. They can be posted for no less than 1 hour and no more than 3 hours. However, raids may run shorter or longer than posted time.

Formation

  • Sign-up for planned events on the website calendar. If you do not sign-up, then do not expect to be invited.
  • For Raids, players must sign-up 30 minutes prior to raid start time to be eligible for raid formation.
  • In Raids, each player must have their own dedicated microphone and headset/speakers. This is important for communication and teamwork during raid encounters.
  • Raids must have a group composition posted. Non-Raids do not. Group compositions for Raids should not exclude any particular class wherever possible. In other words, in a 12-person raid, the post should try to allow for at least 1 spot for each class outside or a miscellaneous spot.
  • Raids use formation priority rules wile other events do not. The event organizer in non-raids  must take players signed up as "Available," "Tentative" based on sign-up order.
  • Players may only sign up for an event that they are eligible to attend. Those requirements are outlined in the event description.
  • The Raid leader for raids will go through the formation prioritization with those who are "Available" first, then with those listed as "Tentative," and then finally with those listed as "Alternate." Formation is started 30 minutes prior to raid start time and completed before raid start time. The raid leader will post in the Event details those roles that are assigned and those that have to be finally determined (based on formation rules that require a roll-off or bid to finalize the spot) at raid start time. Those spots that are confirmed prior to start time also have their event status changed to "Confirmed" aand are posted in the event details.
  • Raid Formation Priority (1st): Priority is given to those who sign-up as "Available." To sign-up with either of those two statuses, a player must be able to attend the entire posted time of the raid (beginning to end). If they cannot sign-up for the entire posted time, then they should sign-up as either "Tentative" or "Alternate."
  • Raid Formation Priority (2nd): Players signed up as "Tentative" before the posted time (not the time the raid starts or begins to form). Players signed up as "Alternate" are not considered in formation priority rules, but are the next eligible to attend if there are open spot at the start or during any point of the raid.
  • Raid Formation Priority (3rd): Those players who show up (in vent or in game) to the event on time, which means no later than 10 minutes after post time (according to raid leader's clock). Your forfeit your spot if you are more than 10 minutes later from posted time and have the lower priority than those signed up as "Alternate."
  • Raid Formation Priority (4th): Players who signed up a character that can fit the pre-posted raid composition. When there are more characters for a class, then use the 5th priority rule.
  • Raid Formation Priority (5th): Players withe a medal. Excellence > Aptitude > no medal. The medal of Renown does not count toward raid formation priority. If there is a tie between players with a medal or no one has a medal, then use the 6th priority rule.
  • Raid Formation Priority (6th): Players may bid Kin Points (KP) for their spot. The Raid leader will post, "Tank Spot" and the remaining players with that class can then bid. The Raid leader will type "1x, 2x, 3x" before typing "sold" to the highest bidder. If there are no bids or bids tie, then those players may roll. The raid leader types, "roll."
  • When a raid composition has a miscellaneous spot as part of the raid composition any player that was filtered out by the above priority rules can then compete for the miscellaneous spot using the same priority rules. In other words, the miscellaneous spot is open to all classes.
  • Guaranteed Spots: A player who won a spot in the Raid formation that decides to give up their spot so that another player can go is given a Guaranteed Spot on the first night of that same raid on the following week it is posted. If the Guaranteed Spot is not used the at the next posted raid, the Guaranteed Spot is lost. It must be used at the very next week's posting of that raid. It cannot be used to earn a spot in a subsequent night of that raid, it must be used for the same raid on the first night or the following week's posting.
  • If an event has multiple event nights, players who earned a raid lock (not inherited) have priority over other attendees or other players signed-up. When the raid leader is forming the group, however, those with earned locks must still meet group composition and compete for those spots before other attendees or other players sign-up. If there are still spots in the group composition that cannot be filled by a player with an earned lock, then other signed-up players are taken through the formation rules to fill spots. If no signed-up player can fill a composition spot, then any player with earned locks or any player signed-up may compete for that spot (i.e. medals>bid>roll.)
  • Always check the event for updates including the event comments.

Farm and Non-Farm Status

  • Some events are designated as farm status. These are determined by the officers and are listed below. When an event is ran as a "farm" it uses the following rules.
  • "Farm" means:
    1. It does not have to be posted on the event calendar for the required 2 day minimum.
    2. It is organized in place of a different posted event or as a pick up in game.
    3. If scheduled it must be organized and led by a EC, trainer, or officer.
    4. It cannot be ran on "Farm' if that same event is scheduled on the calendar before locks expire (applicable if it has locks).
    5. It must be advertised in Kin Chat and then can be advertised in Inks Chat.
    6. If unscheduled, the player organizing will take the first 12 that respond or that were signed up for the event it replaced.
    7. If unscheduled, it does not follow KP rules. It must use RNG (no sub loot rules can be used or invented).
  • Eligible Farm Events: Rift, Vile Maw, Dar Narbugud, Filikul, Barad Guldur, Ost Dunhoth, Draigoch, Tower of Orthanc, Erebor T1, and any Skirmish or non-raids.
  • Ineligible Farm Events: Tower of Orthanc: Saruman T2C, Erebor T2

Event Specific Requirements

  • A character has to meet the requirement specified to even sign-up for the event. Only the Kin Leader or Event Director can change these requirements.
  • In Raid events, a player may not sign-up as "Available," or "Tentative" if they have negative KP. They can sign-up as "Alternate."
  • The Kin Leader or Event Director may at times specify a raid to a certain medal requirement. This is rare and its purpose would be in discovery or trying a strategy.
  • Rift:
    1. Level: 50+
    2. Medals: None
    3. Equipment: tactical Mitigation, Warding Scrolls, Battle Scrolls, 5 Hope Tokens, Consumables of every potion type
    4. Damage Type: Beleriand, Fire, or Light
    5. Minimum Morale : TBD for tier
    6. Class Composition: Able to fill one of the spots below (to be completed at by raid leader)
  • Helegrod:
    1. Level: 50+(depending on scaled raid)
    2. Medals: None
    3. Equipment: Warding Scrolls, Battle Scrolls, 5 Hope Tokens, Consumables of every potion type
    4. Damage Type: Ancient Dwarf, Fire, or Light
    5. Minimum Morale : TBD for tier
    6. Class Composition: Able to fill one of the spots below (to be completed at by raid leader)
  • Filikul:
    1. Level: 60+
    2. Medals: None
    3. Equipment: Food
    4. Damage Type: Fire, or Any
    5. Minimum Morale : TBD for tier
    6. Class Composition: Able to fill one of the spots below (to be completed at by raid leader)
  • Vile Maw:
    1. Level: 60+
    2. Medals: Aptitude highly encouraged
    3. Equipment: Tactical Mitigation, Warding Scrolls, Battle Scrolls, 1 Hope Token, Consumables, Poison Resist food
    4. Damage Type: Beleriand, Fire, or Light
    5. Minimum Morale : TBD for tier
    6. Class Composition: Able to fill one of the spots below (to be completed at by raid leader)
  • Dar Narbugud:
    1. Level: 60+
    2. Medals: Aptitude highly encouraged
    3. Equipment: Tactical Mitigation, Resistance, Warding Scrolls, Battle Scrolls, 3 Hope Tokens, Consumables of every potion type
    4. Damage Type: Beleriand (include shield spikes), Fire, or Light
    5. Minimum Morale : TBD for tier
    6. Class Composition: Able to fill one of the spots below (to be completed at by raid leader)
  • Barad Guldur:
    1. Level: 65+
    2. Medals: Excellence highly encouraged
    3. Equipment: Tactical Mitigation, Resistances, Warding Scrolls, Battle Scrolls, 3 Hope Tokens, Consumables of every potion type, fear resist food.
    4. Damage Type: Westernesse, Fire, or Light
    5. Minimum Morale : TBD for tier
    6. Class Composition: Able to fill one of the spots below (to be completed at by raid leader)
  • Ost Dunhoth:
    1. Level: 65+
    2. Medals: Excellence highly encouraged, Minimum 5000 Morale
    3. Equipment: Tactical Mitigation, Resistance, Warding Scrolls, Battle Scrolls, 3 Hope Tokens, Consumables of every potion type, food.
    4. Damage Type; Westernesse, Dead, Giant, Fire, Light (depending on wing)
    5. Minimum Morale : TBD for tier
    6. Class Composition: Able to fill one of the spots below (to be completed by raid leader)
  • Draigoch:
    1. Level: 75+
    2. Medals: Aptitude encourage, Minimum 5000 Morale
    3. Equipment: Physical Mitigation, Warding Scrolls, Battle Scrolls, Morale and Power consumables.
    4. Damage Type: Common and Drake
    5. Minimum Morale : TBD for tier
    6. Class Composition: Able to fill one of the spots below (to be completed by raid leader)
  • Tower of Orthanc:
    1. Level: 75+
    2. Medals: Excellence encourage, Minimum 5500 Morale
    3. Equipment: Physical Mitigation, Tactical Mitigation, Warding Scrolls, Battle Scrolls, Tokens, Morale and Power consumables.
    4. Damage Type: Beleriand, Fire, Light. Giant, Troll, Orc is also good.
    5. Minimum Morale : TBD for tier
    6. Class Composition: Able to fill one of the spots below (to be completed by raid leader)
  • Erebor:
    1. Level: 85+
    2. Medals: Excellence encourage, Minimum 6500 Morale
    3. Equipment: Physical Mitigation, Tactical Mitigation, Warding Scrolls, Battle Scrolls, Tokens, Morale and Power consumables.
    4. Damage Type: Westernesse, Fire, Light. Giant, Troll, is also good.
    5. Minimum Morale : TBD for tier
    6. Class Composition: Able to fill one of the spots below (to be completed by raid leader)

Ettenmoors (PvMP)

Fight Club

  • Ranking your creep or freep through organized fight clubs are not allowed unless there is a rare specified kin event.

Ghosting

  • Do not jump into a vent channel or dual box to get into a in-game chat channel to learn where freeps or creeps are in the zone.

Etiquette

  • Have Fun!

AFK

  • Raid leader will announce these and take no more than the allotted time. If you need a AFK, let the leader know and come back on time or you will be removed from group. If you get removed, do not take it personal.

Ventrillo

  • Download and get in the raid vent channel.
  • Do not talk over the raid leader.

Loot Chests

  • Do not ever loot a chest unless directed by the group leader.

Kin Points (KP)

Earning

  • KP is the kin's way of recognizing contributions and participation by its members and recognized relationships. There are several ways to earn KP, but generally speaking it is earned through helping others where you receive little to no benefit. Highly involved questing, leveling, deeds, major instances scheduled on the event calendar, assistance in obtained rare loot, crafting items, medals, sponsoring a recruit or becoming a member are all examples of events that can earn KP.
  • Extended details and rules governing KP are located on KP page.

Awards

  • Eligible for events hosted by The Inklings
  • Eligible for Associates, Allies, Recruits, Members, and Officers.
  • Given per account. A player shares their KP for all of their characters.
  • Cannot be earned incrementally while dual boxing.
  • Since won and declared loot effects KP awards, only KP listed on the table is available to a player at a given time.

Penalties

  • Declaring Loot on the loot list. KP calculator has the details.
  • Monthly Dues (members only).
  • Zero Sum: Only Associates go to Zero and do so every exapnsion.
  • Winning Loot on the loot list. Sets your KP for the event to zero except for bonus KP.
  • Violating RoE: Can range from -1KP to having your entire balance all set to zero.
  • You overbid on an item (even if you don't win it) by posting more than you have on the table (-10KP per 1 pt over spent).

Balances

  • Are kept on the KP table on the KP page. It also tracks KP that is spent, dues paid, when medals were awarded and which alternates a player has redeemed for leveling KP.
    Whatever balance shows on the KP table is the amount you have. KP earned is not considered part of your balance until it is converted. KP spent should be calculated into what you can spend if not yet converted. If you believe there is an error on the KP table, then contact an officer.
  • Members cannot carry negative balances for more than one month doing so will lose "Membership" status with the kin.

Spending

Eligibility

  • You must be an associate, ally, recruit, member or officer with The Inklings to spend KP.
  • Players are allotted to spend any amount they have listed on the KP table. Players ought to consider recently spent KP that has not yet been converted.
  • KP can be spent on Loot, Kin Gold, or to buy a spot on a Raid. KP is only spent in scheduled events.
  • A player may spend KP on any item they declare or if no player has declared an item. Players are not required to declare loot in raids.

How bidding works

  • There is not limit to the amount or number of items a player can bid on.
  • Do not ever over bid.
  • After the group leader has master looted, the leader will drop items into chat channel and state, "X is open for bids.' Players type the amount they want to spend in the group chat channel and can bid up and over other players as long and as high as they want. Once the bids slow, the group leader will state the present bid/bids and type in chat channel, "1x, 2x, 3x, sold/roll." If a player types a new bid in prior to the words, "sold" or "roll," then the bidding continues and the group leader will restart the count down. "Sold" is used when there is a high bidder, "roll" is used when the highest bids are tied. Once the leader types "roll," players that had the tying bids may /roll. High roll is the winner.
  • It is a best practice for the group leader to type in chat channel, the item won, the winner's name, and the KP amount spent.

Dues

  • Players with a status of Member and beyond pay month kin dues with KP
  • It is deducted around the 1st of the month from the player's KP bank after all KP tickets are converted
  • Officer's may vote that on a given month dues may not be deducted due scheduled kin event frequency
  • There no dues if the Kin is in a "hibernation" status
  • Dues Amounts
    • Officer/Founder: 60
    • Trainer/Histeward - 70
    • Event Coordinator - 80
    • Member - 100

Submitting a Ticket

  • Group leaders assign to collect or collect the information about the event and submit a ticket that states all the KP earned and spent with any necessary commentary. See the KP page or "KP Request" section of the RoE for more details.

Kinship House

Upkeep

  • 285 silver a week is what it currently costs to pay for the kin house upkeep. The kinship no longer has member dues. However, if the kin bank is depleted of resources to pay for the kin house upkeep, then members will be required to contribute. An officer will send a mail and provide instructions on how to send upkeep.

Decoration

  • Any member is permitted to decorate the kin house and is encouraged to do so. Avoid moving other players' items or sending them to escrow. Work out on the forums if necessary suggested changes.

Chests

  • The chests in the kin house were purchased by the kin founders. They are kept locked. Please see the "Vault" section under the "Kinship Request" Chapter for details. Donations are most often welcome. Stale items (items that reside in the vault for too long) are sold by the Kin Leader and earnings are placed in the Kin Bank for events and kin house upkeep.

Training Hall

Purpose

  • The training hall exists to provide information on what can be achieved through game play of a certain class. It houses guides, tips, strategies for encounters, and medal requirements.
  • The training hall lists medal requirements that give players an idea of personal goals to set for themselves. There are two types of medal requirements. There are the Training Hall general requirements that must be met and then there are the class specific medal requirements. Both must be earned to qualify for the medal. See the training hall page for more specifics.

Class Guides

  • Class guides provide an array of information. Some chapters trainers are required to have while others are recommended.

Required Chapters

  • End game stats: Aptitude, Excellence, Renown stats as numerical goals. The stats correspond to the latest level cap and should focus on class relevance. A class shouldn't have stats for every type of stat unless really needed for success.
  • Medal Requirements: Listed by Aptitude, Excellence, and Renown. These can list any number of requirements or feats of knowledge checks beyond the corresponding stat goals.
  • Change Log: Tracks changes to the guide and medal requirements. Material changes should not occur unless there is a level cap change. The log should denote the reason for the change. Material changes will reset medals, which means anyone with a medal loses it and has the ability to earn it again including the reward for the medal.

Recommended Chapters

  • Intro: LotRO intro or anything about the class the trainer wants to highlight.
  • Forum Links: Links to kin threads, official LotRO threads or other useful threads/forums relevant to the class.
  • Gear Suggestions: Links to gear that the players of that class tend to gravitate toward to maximize their stats/effectiveness.
  • Legendary Items: Guide on what should be sought or suggestions on how to organize/maximize for the class.
  • Traits: Lists ranks of required and recommended traits.
  • Game Play: Suggestions for situations or even specific encounters. A guide on how to be successful/effective in various situations.
  • Raid Requirements: Any specific requirements or slot make-up that trainer wants the players to have for specific encounters.
  • Tips: Suggestions or additional tips that may expand beyond general game play.

Other Guides

  • The training hall has other guides to help players in raids, crafting, game mechanics, or strategies.

Medal Lists

  • The log that lists which characters have obtained which medals.

Medals

Purpose

  • The kin rewards medals that signify player accomplishment. They come in various forms and have corresponding benefits.

Aptitude

Description

  • Awarded to a player who has met the aptitude requirements for their class. It represents that the players has a good understanding of the how to play the class, has demonstrated effective playing, and has achieved good statistics that assist in group or solo play.

Award

  • 150 KP

Benefits

  • In Raid formation, the character has priority over any other players of that class whom do not have a medal of aptitude.

Eligibility

  • Associate, Recruit, Member, or Officer. Must meet the medal requirements outlined for that class.

How Awarded?

  • Submit a request to the class trainer. The trainer will meet with the player. The player can then submit a KP ticket for their medal. Once it is approved by the trainer, it is converted to the KP table, the medal is awarded, and the medal log is updated.

Excellence

Description

  • Awarded to a player who has met the excellence requirements for their class. It represents that the players has an excellent understanding of the how to play the class, has demonstrated outstanding playing, and has achieved excellent statistics that assist in group or solo play.

Award

  • 300 KP

Benefits

  • In Raid formation, the character has priority over any other players of that class whom do not have a medal of excellence.

Eligibility

  • Associate, Recruit, Member, or Officer. Must meet the medal requirements outlined for that class.

How Awarded?

  • Submit a request to the class trainer. The trainer will meet with the player. The player can then submit a KP ticket for their medal. Once it is approved by the trainer, it is converted to the KP table, the medal is awarded, and the medal log is updated.

Renown

Description

  • Awarded to a player who has met the renown requirements for their class. It represents that the players has a near perfect understanding of the how to play the class, has demonstrated superb playing, and has achieved statistics that are near or are the best for which the game currently allows.

Award

  • 600 KP
  • Benefits Bragging rights, confidence, and general community renown.

Eligibility

  • Associate, Recruit, Member, or Officer. Must meet the medal requirements outlined for that class.

How Awarded?

  • Submit a request to the class trainer. The trainer will meet with the player. The player can then submit a KP ticket for their medal. Once it is approved by the trainer, it is converted to the KP table, the medal is awarded, and the medal log is updated.

Member of the Month

Description

  • Awarded to a player who has been nominated by members and approved by the majority of the officers. It is a recognition of contribution or any specifics the nominating players communicate.

Award

  • 100 KP

Benefits

  • Community recognition

Eligibility

  • Must be a member of the kin for at least 3 months.

How Awarded?

  • The community promoter sends an inquiry or members may send a recommendation to the community promoter. Players can vote on the Kin Accomplishment Page. Officers approve by majority and the community promoter posts the KP request. Once it is converted, the medal is awarded.

Event Coordinator

Description

  • Awarded to a player who is an event coordinator.

Award

  • 20 KP discount to KP dues.

Benefits

  • Community Recognition

Eligibility

  • A player willing to schedule one event a month and attend one raid a month.

How Awarded?

  • The Event Director will submit a KP Medal request.

Raid Leader Certification

Description

  • Awarded to Event Coordinators, Histewards, Trainers, Officers
    • - Helegrod
    • - Filikul
    • - Vile Maw
    • - Dar Narbugud
    • - Barad Guldur
    • - Ost Dunhoth
    • - Draigoch
    • - Tower of Orthanc

Award

  • KP = The total amount for that Raid.

Benefits

  • Allowed to schedule and lead the corresponding raid if not on Farm status, earns raid leader bonus KP on that raid from boss defeats when you lead it, and guarantees a spot in the raid when you lead it.

Eligibility

  • Must be an Event Coordinator (EC), Histeward, Trainer or Officer. Must have attended the event successfully with the kin and led the kin successfully through the encounter and met the raid certification.
  • In order to become certified for a Farm Raid (see current list above), the EC just needs to meet with the Event Director and pass a knowledge check.

How Awarded?

  • Notify the Event Director or Kin Leader prior to the next raid for which you seek certification. Once you form, lead, and complete the raid, you can submit your medal. There may be knowledge checks that accompany the medal. The kin leader or Event Director will approve the request, convert the ticket to the table, award the medal, and update the Raid Certification table.

Craft Lead

Description

  • Awarded to kin members who fill an open spot as a craft lead.

Award

  • Medal

Benefits

  • It is a good step in the direction of seeking further kinship responsibilities. Can use Kin Gold to access crafting resources for the kin.

Eligibility

  • Kin Members that are active.
  • How Awarded? Apply when a position opens to the Kin Leader or Community Promoter. The Community Promoter will review and approve appropriately. The Kin Leader or Community Promoter will award the medal.

Class Trainer

Description

  • Awarded to kin members who fill an open position for class trainer.

Award

  • Medal
  • 30KP discount to KP dues.

Benefits

  • Part of the kin council. Priority in kin discovery events where there may be exclusive attendance with officers.

Eligibility

  • Must be an active member. Must have earned the medal of excellence. Must attend at least 1 raid and 1 non-raid event per month.

How Awarded?

  • Apply when a position opens to the Kin Leader or Community Promoter. The Community Promoter will review and approve appropriately. Officers will also review the application and may have some questions for the applicant. The Kin Leader or Community Promoter will award the medal.

Special Event

Description

  •  
  • Awarded for placing in special events held by the Kin. The kin often holds special events that are both competitive and fun. Part of the rewards are often trophies.

Award

  • Medal and corresponding rewards relative to the medal and the event.

Benefits

  • Bragging right and GLORY!

Eligibility

  • Participants in the events. Usually they are in a relationship with the kin that is equal to or greater than Associate status.

How Awarded?

  • An event coordinator will submit the medal request. Once it is approved, it is converted, and the medal is awarded.

RoE Changes

Change Request

How to?

  • Post a suggestion on the RoE thread or send a GP mail to an officer.

Approval Process

  • Suggestions are subject to discussion and approval by the officers. Any rule addition, deletion or edit is decide upon at an officer meeting.

Approved Changes

  • Recently changesd sections of the RoE will have a "" next to it. The icon will stay for one month. In addition, a post is made in the RoE thread notifying the kin an update has occurred. All players that have a defined relationship with the kin are responsible for reading changes.
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