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State of The Game
JustinSayne
, Oct 17, 08 7:29 AM
Web Site Live on GuildPortal!
Stormie W
, Oct 14, 08 7:28 AM
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State of The Game
JustinSayne
, Oct 17, 08 7:29 AM.
Folks,
After over three years of work and one of the smoothest launches in MMORPG history, WAR is moving quickly towards the end of its first month. This is a perfect time to take a look at where we were, where we are and where we are going. First, on behalf of everyone at Mythic, I would like to thank you for your interest in our game. While it is impossible for me to personally thank all 750K+ worldwide account holders, please know that we are grateful for your support to date and the support we hope you will show us in the future. It’s been a long road to get where we are today but it has been a worthwhile journey. While I might be tempted to say that the future’s so bright we have to wear shades, as you’ve seen from our podcasts, we’ll even wear those indoors.
So, as to where we are today, WAR is doing fabulously. We are one of, if not the, fastest selling MMORPG out of the blocks and we are also one of the most highly rated MMORPGs of all time. While the game is off to a great start, we still have a long way to go before we can declare WAR a major long-term success. That success will only come by being focused on making a great game even better. How we are going to accomplish this begins with our first major patch (1.1), the subject of this State of the Game message. While WAR is truly a glorious MMORPG, it is not perfect and over the last month our primary focus has been to correct bugs and tweak a few things here and there. We’ve stayed away from major feature or career changes until we’ve had plenty of time to gather and analyze the data from our players. Having done that, we can now move on to what we are going to do over the next couple of months, culminating with the release of patch 1.1 later this Fall.
Let’s start with what we know is some truly exciting news. I’m happy to announce that in December, the Black Guard and the Knight of the Blazing Sun will officially be part of WAR. We have very special plans around their appearance and in our next newsletter we will provide full details about that exciting and rather novel event. When they were cut from the game launch plans earlier this year, I said that the Black Guard and the Knight would be part of WAR only when they were great and deserved their place alongside all of WAR’s other compelling classes. I also said that we would not charge any additional fees for this new content or put it in a separate expansion pack; that’s not how we operate. We’ve kept to that plan and with the introduction of these two classes, Mythic shows that once again we are happy to keep giving players more value for their subscription dollars than any other MMORPG developer.
Creating an MMORPG, especially an RvR-focused MMORPG, which runs perfectly on all types of PCs, is one of the most challenging technical aspects of game development. While the performance of WAR is great on most higher spec machines, we know that we can improve its performance on lower spec machines. We’ve been working non-stop to improve that performance and we’ve got a number of things going into the game between now and 1.1 that we expect will help to address everything from crashes to desktops (CTDs) to stuttering. We have a number of other client changes that will improve things such as propagation and ghosting.
Thanks in part to WAR’s success; our mail system that worked well in Beta has been straining to keep up with the heavy demand placed on it. It’s functional and it works, but it can also be slow and cumbersome to use. In all fairness to the team, the system’s problems have been magnified by the demand of having so many servers and players using it at the same time. That’s not an excuse though and we are working hard on deploying a substantially improved mail system for this patch. We will continue to enhance WAR’s mail system until it is one of the best mail systems found in any MMORPG.
Moving on to some more good news for our RvR players; we have brought additional resources to bear on, and augment, our RvR gear and overall itemization. In 1.1 (and beyond) we will be doing a myriad of things for our RvR players, including improving gear drops, increasing drop rates, and implementing an RvR-influence system to compliment the current PvE-influence system. We will also be giving players more incentive to engage in open RvR by improving the rewards for both assaulting and defending in RvR. WAR is an RvR-centric game and we will continue to do whatever is necessary to encourage people to join in RvR and reward them when they do so.
Other changes for 1.1 include major additions to the chat system (item linking and more) as well as continued work on our targeting system, including adding Main Assist and Target of Target. In addition to the server balancing methods that have worked so well over the last week, we will also be offering the first server transfers to our players to continue to help even out the server populations. These transfers will be free of charge but they will be limited to moves off high-population servers to select mid-population servers or off of low-population servers to a selection of mid-population servers. Much like we are doing now, we will select certain mid-population servers and let people transfer there. Once they reach a certain population level, we’ll remove them from the list and give their spot to another server. We will publish the list ahead of time so players can plan their moves accordingly.
While that might seem like a lot for a month, we’re not done yet! We’ll also be adding more exciting content to the game, including fourteen entirely new quest chains, two new Lairs, and many more Tome of Knowledge unlocks! This is only the first of what will be our ongoing content updates to WAR and it is a great start.
So, that about wraps it up for this first annual State of the Game, so without further ado…
Okay, so I was joking, we’re still not done. Over the last month the team has been looking at all the careers and building up a list of issues/concerns to address. Almost every career is going to see some changes and love coming their way and there are very, very few changes that will be seen as reductions to a career’s abilities. The Combat and Careers team has spent the last month looking at the changes that they want to make with an eye towards making improvements and buffs, not removing or weakening abilities. I won’t go into details here but the vast majority of careers all have nothing but love coming their way. Of course, we will continue to monitor and track all the class data so expect, like every other MMORPG, changes to the careers to be an ongoing process.
Well, that just about wraps my first WAR State of the Game and I hope that it has given you some insight into what we are going to be doing over the next month or so. This is by no means a comprehensive list of everything we are working on and I won’t go anywhere near talking about general bug fixes. The items mentioned above are just some of the highlights of our first major patch and I hope you agree that there is a ton of good stuff coming down the pipeline.
As required by lawyers everywhere, here’s the usual disclaimer that this letter is a guide to what we hope to include in this upcoming patch and not a guarantee of any kind. We are working on many things right now and my letters, as always, are just the tip of the iceberg. Fellow WARriors, we have a lot more big surprises coming your way that I will address in my next State of the Game message and it’s going to be a doozie.
Once again, I thank you for your support, patronage and interest in WAR.
Mark Jacobs
VP, GM Mythic Entertainment
Web Site Live on GuildPortal!
Stormie W
, Oct 14, 08 7:28 AM.
This is a great place to keep members and visitors up to date on things of interest!
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February 15th Maintenance
GuildPortal Change Log Entry
2/9/2010 2:34 PM
Due to rampant zombie infestation of the current data center, there will be an 8 hour service window beginning February 15th at 11:00 PM EST, during which there will be a data center migration of servers, switchgear, and associated IT equipment from the current facility to a new data center.
All attempts were made to fight off the zombies, including liberal use of fire, shotguns, Ving Rhames, and just about everything you can find inside a sporting goods store.
Downtime will likely not take the full 8 hours. Estimated downtime is calculated as follows:
10 minutes - fit armored vehicle with weaponry
30 minutes - shutdown of servers and un-rack
15 minutes - load time
30 minutes - transport
15 minutes - unload time
60 minutes - re-rack of servers
15 minutes - buffer time for overruns
4.9 minutes - check for zombie bites
.1 minutes - whack any zombie bite victims
The migration has been planned extensively over the past 6 months and we anticipate a limited amount of downtime. This procedure has been rehearsed with test equipment and live ammunition in a wide array of scenarios, such as:
Zombie attacks on the armored convoy while en-route.
Zombie ambush at new facility.
Zombie development of the ability to run (usually only the UK versions do this, but one can never be too careful).
Zombie conversion (via bite) of IT personnel while servers are being handled (IT personnel are expendable and will be sacrificed).
In order to avoid encountering yet more zombies, we have planned our route to steer clear of the following types of areas: malls, farm houses, high schools, colleges, places of work, places with people, military installations, amusement parks, golf courses, highways, and London.
CSS Additions now Live!
GuildPortal Change Log Entry
2/2/2010 4:26 PM
Prior to today's push, you had two options: 1) go with the stylesheet output that was based upon the settings in the control panel, or 2) supply a complete CSS replacement of your own.
Now, you have a third option; you can specify CSS Additions. These take the standard output from option 1 above, and add new rules you supply. They can be entirely new, perhaps for custom elements you use in something like a free-form HTML widget, or they can be used to override only specific elements from the default output.
The interface for working with CSS Additions is in your Control Panel, under Custom HTML and Script. Click Custom CSS, and then select the "CSS Additions to Standard" tab. Further information is provided there.
Last week, we ninja-patched in a new feature that can be accessed from the Custom HTML and Custom CSS sections of the Control Panel. A link is available that lists the current, standard GuildPortal CSS classes. It provides a pop-up window that you can keep open while you're working with your custom CSS or HTML, and clicking on most of the listed CSS classes provides a brief explanation of what they are used for. It's there to make custom CSS authoring a little easier.
Some may have noticed that the editor has also had an update. Many issues with the previous version are ironed out with the new one.
Finally, aside from bug fixes (in response to support tickets) in this update, the Control Panel's left pane is now collapsible -- using the slider bar's arrow -- so that whatever section of the Control Panel you're working in can be expanded further, giving you more room.
New Silverlight Gallery and Future Plans Revealed!
GuildPortal Change Log Entry
1/27/2010 5:52 PM
There's a new Silverlight-based gallery for your guild images available. You can get to it from any gallery widget on your sites by clicking Open Gallery. This opens the existing gallery, but in the top, right-hand corner is a new link to open the Silverlight version. If you don't have the Silverlight plug-in, you'll be prompted to install it.
It's in "beta" for the moment. One notable feature is missing -- the ability to comment on images. We wanted to get it out there in order to get some feedback on how people feel about taking a more RIA approach when it comes to future features and enhancements. While RIA (rich internet applications) can be, at the lowest level, simply Ajax-based (as GuildPortal is now), the frontier "Web 3.0" world looks to be populated with technologies like Silverlight and Adobe AIR/Flex.
If this is received well, we can put more emphasis on developing these kinds of richer (even occasionally disconnected!) features for your guild sites, moving from web sites to richer, more fully-featured guild management applications with more responsive and attractive interfaces. Of course, our stamp on the world of guild hosting has always been customizability, and that would move to the new platform, too!
It's important to emphasize that we've no plans to abandon the web-page side of things. All of this would be complimentary and fully integrated. Nor is building bigger and better always the way to go. For example, we also have plans for a fully-featured mobile client (based on standards, not for any specific device).
So if you've got a moment, pay a visit to the GuildPortal Admin Community and let us know what you think.
Guild Chat and Control Panel Goodies
GuildPortal Change Log Entry
1/21/2010 8:48 PM
Because it was being a pesky, quirky thing, Guild Chat has been completely rewritten. Aside from everything working the way it should, it has had some niceties added:
Notification by "System" when a user enters or leaves the room.
Sound Effects (which can be disabled using the checkbox to the lower right) when new chat comes across.
No longer brings itself to the front of all other browser windows. We had a long talk with it, gently explaining that it might not be the most important thing you're doing on the web at any given moment.
Allows the playing of a (currently) small list of available sound effects using the /sound sound_name_here command. Current list includes things like machine_gun, kiss, phone_ringing, rifle_shot, baby_cry_1, baby_laugh (to cheer up the kid from baby_cry_1), and, of course, flushing_toilet. Some sort of listing system for available commands and sounds will be coming.
Also, the Control Panel has had some issues addressed, informally, with a crowbar to the back of the neck.
3 weeks, 6 days ago
GuildPortal Change Log Entry
1/13/2010 7:42 PM
New domains going live with tonight's code push, along with some tweaking for text alignment bugs introduced in the last patch.
New guilds are now able to select a sub-domain to start with, so that inviting people to your site will no longer require that you rattle off (or remember) a long string of numbers. In addition, new
primary domains
are available to all. We've gathered up quite a few to get started with, so you will have more options when it comes to the full addresses of your site (and maybe get around some of those pesky firewall restrictions "The Man" is imposing on you during your lunch break).
For new guilds, the list of available primary domains is displayed when you create your site. For existing guilds, you are able to change your existing sub-domains and primary domains through the Control Panel, under Subscription Services.
4 weeks ago
GuildPortal Change Log Entry
1/12/2010 12:33 PM
Links now show underlining by default, but it can be disabled in the Control Panel under Style Tools > General Style Settings > Text > Disable Link Underlining.
Tooltips have been removed from certain site elements where they were only serving to clutter, and where the purpose of the item they were "tipping" the function of was obvious. For example, "Click to visit the Forums page" would previously appear over the tab for "Forums."
Member links -- instead of showing an ever-growing collection of icons before them for interacting with the member -- now simply display a link that opens a profile viewer. From there, you can visit the member's blog, wall, send a message, and view other details.
4 weeks, 5 days ago
GuildPortal Change Log Entry
1/7/2010 8:48 PM
The World of Warcraft Add-On (GPHelper) has had a couple of changes made: 1) the add-on itself has been marked for the latest version of WoW, and 2) guild bank item imports now work.
To get the latest version, open your Control Panel, click WoW Integration, and then click the download link. Instructions for installation are also on that page, in case you haven't done it before. Instructions are also given on how to use the add-on in-game, and finally, on how to upload the data the add-on collects to your site.
Now, as functionality such as blogging, walls, mail and one-on-one chat have been added to GuildPortal, you've probably noticed the icons stacking up next to user names on your sites. Though they can be disabled, once you do, the functionality that goes along with them is lost to you.
We're almost ready to push a change in how that works. Basically, user names will appear on the site as simple links, with no icons next to them (except in the forums). When clicked, a window will open up where you will be able to view the person's most recent blog entries, memberships and titles, and characters. It's there where you will have the ability to send them web-based mail, visit their blog/wall, or open up a one-on-one chat.
This will significantly de-clutter you guild pages, without sacrificing features. Expect that sometime next week, and as always, thank you for choosing GuildPortal!
4 weeks, 8 days ago
GuildPortal Change Log Entry
1/4/2010 6:18 PM
Members viewing the calendar using IE8 would sometimes need to hit the next/previous arrows in order for the list to show up. This has been fixed.
In addition, admins can now find previous events more easily in the control panel by using the new search box.
Aside from these items, other bug fixes addressing support tickets have been pushed.
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