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Welcome to the Azeroth Office of Nobody's Fools!

In the market for an entertainer to take the edge off your next meeting in that dimly-lit, smoke-filled room?  Seeking a skilled leatherworker to reupholster the divan overlooking your frenzy tank?  In need of 'specialized' enchanting or alchemical services?

Nobody's Fools are here to solve your problems -- permanently!

Tired of waiting on jesters and craftsmen traveling to you from the big cities? 

Nobody's Fools
are your answer!  We can often be at your well-defended manor, isolated mountain chateau, or inaccessible skull-shaped volcanic island within hours of your contacting us!  Our highly-trained entertainers and artisans are also experienced adventurers, and are currently traveling all over the world -- chances are good that one of them is already right in your backyard, and you don't even know!

Give Nobody's Fools a call today -- and never want for anything, ever again!

Nobody's Fools -- Get What You Deserve!


Nobody’s Fools are an old, well-respected, and motley crew of traveling entertainers, craftsmen, and artisans who masquerade as shadowy agents bringing swift (and often banana cream-flavored) justice to the evil individuals and organizations who would plunge Azeroth into war yet again.

...Or maybe it's the other way around.

We are a roleplay-heavy guild.  Roleplaying and the promotion of roleplaying in the community are our chief purposes.  The flavor of Nobody’s Fools is focused on the elimination of the Scourge, the Burning Legion, the Twilight Hammer, and other threats to peace on Azeroth and Outland, as represented by the game’s PvE content, and we strive to be actively involved with that content.  Most of our operations involve small strike teams of five or fewer, but we have been known to participate in larger 10- and 25-strong forces with our many allied guilds.  We make extensive use of the AllianceOOC chat channel in game to coordinate these assaults.

We count the Horde as an ally on the whole, but consider the Defilers, Modas il Toralar, and the Warsong, Frostwolf, and Grim Maw clans to be dangerous splinter groups in need of elimination. Combat against these groups in the Battlegrounds and in the world at large is permissible, as is the defense of Alliance holdings and participation in arena exercises and competitions, but open aggression against Horde strongholds is strictly forbidden.

If you are interested in joining the Fools, contact Danse or Kalenleya.  Our guild is a small, tightly-knit, and friendly environment, and we like it that way. The most important thing about being a Fool is that you get on well with the other Fools. The second most important thing is that you are committed to our mission, as described above. We have an informal interview process and no probationary period – we find that it is easy to quickly determine who is a Fool at heart and who is not. Adventurers of all races, classes, and skill levels will be considered, but warlocks will be subjected to a rigorous background check and probationary period. Paladins are welcome, although it is an unusual paladin indeed who fits in with our business. We are very few and very particular, but those who join us find a permanent and happy home here.

See you in Shattrath!


Recently Posted    
Post Title Poster Posted
RE: The Fools Errant - Open Warcraft-Spinoff Roleplay 539416685_Inactive 1/3/2008 3:20 AM
The Sleeper Must Not Awaken... ArcanumZero 1/24/2007 5:34 AM

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