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rectifypurist, Jan 13, 09 1:24 AM.

 

Server Update - All Servers 1/13/2009 PDF Print E-mail
Written by Warhammer Herald   
Monday, 12 January 2009
Greetings!

All North American servers will be coming offline at 7:05 AM EST for an update to improve server stability.  Oceanic downtime is expected to begin at 9:05 AM EST. At this time we anticipate that all North American servers will be back online by 11:00 AM EST with Oceanic servers following shortly thereafter by 1:00 PM EST.

As always, please check the Herald for updates regarding this downtime.

Read more at: Warhammer Online Herald Current News Feed

 
Server Maintenance - Dark Crag PDF Print E-mail
Written by Warhammer Herald   
Monday, 12 January 2009
Status: Maintenance Completed

Good afternoon!

We currently have an afternoon update for Dark Crag scheduled to begin at 4:00PM EST. This update is aimed to resolve issues with NPC's at Battlefield Objectives as well as work to improve server stability.

We anticipate the server to be online by 6:00PM EST. As always check the Herald for information and updates, thank you!

Update - 4:30PM EST: Dark Crag is now open, welcome back!

Update - 4:00PM EST:
Dark Crag is now offline to begin the maintenance.

Read more at: Warhammer Online Herald Current News Feed

 
Server Maintenance - Dark Crag PDF Print E-mail
Written by Warhammer Herald   
Monday, 12 January 2009
Good afternoon!

We currently have an afternoon update for Dark Crag scheduled to begin at 4:00PM EST. This update is aimed to resolve issues with NPC's at Battlefield Objectives as well as work to improve server stability.

We anticipate the server to be online by 6:00PM EST. As always check the Herald for information and updates, thank you!

Read more at: Warhammer Online Herald Current News Feed

 
Fortresses...and a little more! PDF Print E-mail
Written by Warhammer Herald   
Monday, 12 January 2009
Folks,

   The first step in improving the oRvR experience of fortress taking went LIVE across all servers last night.  The good news is that there were lots of fortresses captured and defended.  The even better news is that there were no fortress-related crashes last night while these battles raged and were completed by the players.  Performance in these battles was also improved, but still not where we want it to be of course.  While this is a good start, continuing to improve the mechanisms behind these battles remains one of our top priorities now and going forward.  Over the next few weeks, we will be working on a number of initiatives that I can now talk about.

   First, the team will tweak the settings for the Fortress Lords to make sure that their power is in line with the current numbers of players expected to participate in the siege.  Second, the team will continue working on optimizing the code’s performance in large-scale battles so we can increase the population cap over the next few weeks.  Third, the team is looking at additional tweaking of the pop cap to ensure that it is where it needs to be in order to allow these battles to be as well-balanced (from a design perspective) as they can be.  In the end, it is up to the players to decide to defend and/or attack a fortress but it is our job to make sure that the pop cap is set properly to ensure that the maximum number of defenders/attackers that can *choose* to participate is set up so that if the population hits max cap (and assuming that both sides are equally powerful), neither side has an advantage over the other.  Most importantly, the team will also be looking at moving the fortress areas out to their own zones to allow an even a greater of number of players to participate, while also maintaining a high level of performance.  While they are doing that, they will also be looking at ways to enhance the fortress areas to take advantage of having their own dedicated zone.  This might also allow us to get slightly lower-level players into the action, either directly in the fortress sieges, and/or in supporting roles around the main action.  However, we won’t move the sieges into their own zones unless we are sure that we can get either some design and/or performance improvements by doing so.

  As always, we appreciate your feedback, suggestions, patience, and participation as we continue to work on these issues and initiatives.  What we’ve done so far is only the first step and we have a lot more coming in the next few weeks.

  Oh, and expect a major announcement from us at the end of the month regarding our plans for the next few months and beyond.  It’s going to get even more interesting around these parts soon. :)

Mark

For more information on Tier 4 Fortress changes, click here.

Read more at: Warhammer Online Herald Current News Feed

 
Dark Crag Stability - 1/10/2009 PDF Print E-mail
Written by Warhammer Herald   
Sunday, 11 January 2009
We are aware of the intermittent stability issues effecting the Dark Crag server and are currently working towards a solution.

We apologize for the inconvenience this is causing and thank you for your continued patience as we work to resolve this.

Read more at: Warhammer Online Herald Current News Feed

 
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