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Open Beta!
Kerjak
, Jan 12, 10 11:09 PM
Roster Wipe!
Kerjak
, Dec 19, 09 8:58 AM
Fleet Overhaul
Kerjak
, Dec 18, 09 10:49 PM
STO Launch!
Kerjak
, Nov 24, 09 3:48 PM
Path story update!
Kerjak
, Sep 11, 09 1:38 PM
Information
Fleet Roleplay Guide 1.0
Rank Strucure
Sector Map
Timeline of Events
Shout!
Recent Shouts
TDRdr
: "No! My monitor is in black and white!"
- 2/8/2010 2:42 AM
TDRdr
: "I can't get on STO even when servers are up. "You are not allowed to access server this time" Blah blah fooey!..."
- 2/7/2010 10:25 AM
Mandash Grim
: "Gratz Ardrikk! I was messing around with a new Escort when the server went kablooie again."
- 2/6/2010 4:37 AM
Ardrikk
: "I *finally* made Lt. Commander last night; after my friend left from trying the game out. :)"
- 2/5/2010 6:25 PM
NickMueh
: "you can find me IG as Nick Muehlenthaler@kktama"
- 2/2/2010 9:34 PM
Welcome
------------------------------------------------------
Now for the OOC greeting! Welcome to our fleet site. Epsilon Fleet is a heavy roleplaying Federation Fleet for the upcoming
Star Trek Online
MMORPG by Cryptic studios. Our goal is to establish ourselves upon launch as one of the forerunners for rp and to earn that respect through IC action and quality roleplay. We will also aim to ally and network with other Klingon and Federation RP groups in IC and an OOC sense in order to hopefully help establish and foster a strong tight knit community.
The fleet itself will take the form of a fleet tasked to carry out the primary mission of the Federation. That being exploration and first contact. However they have a dual purpose as a special ops fleet on detatched assignment for tasks where plausable deniabilty is a must! We feel that mix will make for some interesting roleplay. Our main focus is to ensure our fleet members have a stable and enjoyable roleplay experience and have a fleet they can see as a virtual home, where they have a say in direction and story and where they can always feel welcome.
Things are expected to be slow going for now, launch is a ways away, but spending the time in between to flesh out fleet details, story, lore character history and to get to know each other, as well as hopefully grow over the months will ensure that come launch we'll be ready to hit the ground running! We have been going for nearly a year now, formerly under the guise of a Klingon fleet before our conversion so already we have most of the kinks ironed out. While we will do pvp now and again we're here for the RP...players will also never be required to play certain times nor take part in pvp if they do not wish to. It should be an enjoyable experience! and we're going to make sure it's just that!
Thanks for the interest!
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Open Beta!
Kerjak
, Jan 12, 10 11:09 PM.
Well home stretch it is folks! Open Beta has begun, abd we are less than a month away from launch! so for all members please be sure to visit the site for news and updates, and post you in game experiences good and bad on the GD board. Also make sure you bug report! we want to help make the game better to play after all :)
Roster Wipe!
Kerjak
, Dec 19, 09 8:58 AM.
The roster has been stored, and a clean slate made for Federation characters. All our Klingon characters, medals and such are safely tucked away in the database, so they are not lost! All members are asked to please go to the roster and put up your Federation character. Thank you
Fleet Overhaul
Kerjak
, Dec 18, 09 10:49 PM.
Well the voting Majority came in with days, and so with the realization that Klingons will be a shallow pvp faction we have gone to where our vision of RP lies. The Federation. The site has been revamped, we have a new purpose and please report any bugs!
STO Launch!
Kerjak
, Nov 24, 09 3:48 PM.
Been slack with the news! Open Beta starts Jan! and launch is Feb 02!!
check out all the updates, vids and stories over at STO!
Path story update!
Kerjak
, Sep 11, 09 1:38 PM.
PATH STORY
It's war!
Service Updates
GuildPortal Updates :
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February 15th Maintenance
GuildPortal Change Log Entry
2/9/2010 2:34 PM
Due to rampant zombie infestation of the current data center, there will be an 8 hour service window beginning February 15th at 11:00 PM EST, during which there will be a data center migration of servers, switchgear, and associated IT equipment from the current facility to a new data center.
All attempts were made to fight off the zombies, including liberal use of fire, shotguns, Ving Rhames, and just about everything you can find inside a sporting goods store.
Downtime will likely not take the full 8 hours. Estimated downtime is calculated as follows:
10 minutes - fit armored vehicle with weaponry
30 minutes - shutdown of servers and un-rack
15 minutes - load time
30 minutes - transport
15 minutes - unload time
60 minutes - re-rack of servers
15 minutes - buffer time for overruns
4.9 minutes - check for zombie bites
.1 minutes - whack any zombie bite victims
The migration has been planned extensively over the past 6 months and we anticipate a limited amount of downtime. This procedure has been rehearsed with test equipment and live ammunition in a wide array of scenarios, such as:
Zombie attacks on the armored convoy while en-route.
Zombie ambush at new facility.
Zombie development of the ability to run (usually only the UK versions do this, but one can never be too careful).
Zombie conversion (via bite) of IT personnel while servers are being handled (IT personnel are expendable and will be sacrificed).
In order to avoid encountering yet more zombies, we have planned our route to steer clear of the following types of areas: malls, farm houses, high schools, colleges, places of work, places with people, military installations, amusement parks, golf courses, highways, and London.
CSS Additions now Live!
GuildPortal Change Log Entry
2/2/2010 4:26 PM
Prior to today's push, you had two options: 1) go with the stylesheet output that was based upon the settings in the control panel, or 2) supply a complete CSS replacement of your own.
Now, you have a third option; you can specify CSS Additions. These take the standard output from option 1 above, and add new rules you supply. They can be entirely new, perhaps for custom elements you use in something like a free-form HTML widget, or they can be used to override only specific elements from the default output.
The interface for working with CSS Additions is in your Control Panel, under Custom HTML and Script. Click Custom CSS, and then select the "CSS Additions to Standard" tab. Further information is provided there.
Last week, we ninja-patched in a new feature that can be accessed from the Custom HTML and Custom CSS sections of the Control Panel. A link is available that lists the current, standard GuildPortal CSS classes. It provides a pop-up window that you can keep open while you're working with your custom CSS or HTML, and clicking on most of the listed CSS classes provides a brief explanation of what they are used for. It's there to make custom CSS authoring a little easier.
Some may have noticed that the editor has also had an update. Many issues with the previous version are ironed out with the new one.
Finally, aside from bug fixes (in response to support tickets) in this update, the Control Panel's left pane is now collapsible -- using the slider bar's arrow -- so that whatever section of the Control Panel you're working in can be expanded further, giving you more room.
New Silverlight Gallery and Future Plans Revealed!
GuildPortal Change Log Entry
1/27/2010 5:52 PM
There's a new Silverlight-based gallery for your guild images available. You can get to it from any gallery widget on your sites by clicking Open Gallery. This opens the existing gallery, but in the top, right-hand corner is a new link to open the Silverlight version. If you don't have the Silverlight plug-in, you'll be prompted to install it.
It's in "beta" for the moment. One notable feature is missing -- the ability to comment on images. We wanted to get it out there in order to get some feedback on how people feel about taking a more RIA approach when it comes to future features and enhancements. While RIA (rich internet applications) can be, at the lowest level, simply Ajax-based (as GuildPortal is now), the frontier "Web 3.0" world looks to be populated with technologies like Silverlight and Adobe AIR/Flex.
If this is received well, we can put more emphasis on developing these kinds of richer (even occasionally disconnected!) features for your guild sites, moving from web sites to richer, more fully-featured guild management applications with more responsive and attractive interfaces. Of course, our stamp on the world of guild hosting has always been customizability, and that would move to the new platform, too!
It's important to emphasize that we've no plans to abandon the web-page side of things. All of this would be complimentary and fully integrated. Nor is building bigger and better always the way to go. For example, we also have plans for a fully-featured mobile client (based on standards, not for any specific device).
So if you've got a moment, pay a visit to the GuildPortal Admin Community and let us know what you think.
Guild Chat and Control Panel Goodies
GuildPortal Change Log Entry
1/21/2010 8:48 PM
Because it was being a pesky, quirky thing, Guild Chat has been completely rewritten. Aside from everything working the way it should, it has had some niceties added:
Notification by "System" when a user enters or leaves the room.
Sound Effects (which can be disabled using the checkbox to the lower right) when new chat comes across.
No longer brings itself to the front of all other browser windows. We had a long talk with it, gently explaining that it might not be the most important thing you're doing on the web at any given moment.
Allows the playing of a (currently) small list of available sound effects using the /sound sound_name_here command. Current list includes things like machine_gun, kiss, phone_ringing, rifle_shot, baby_cry_1, baby_laugh (to cheer up the kid from baby_cry_1), and, of course, flushing_toilet. Some sort of listing system for available commands and sounds will be coming.
Also, the Control Panel has had some issues addressed, informally, with a crowbar to the back of the neck.
3 weeks, 6 days ago
GuildPortal Change Log Entry
1/13/2010 7:42 PM
New domains going live with tonight's code push, along with some tweaking for text alignment bugs introduced in the last patch.
New guilds are now able to select a sub-domain to start with, so that inviting people to your site will no longer require that you rattle off (or remember) a long string of numbers. In addition, new
primary domains
are available to all. We've gathered up quite a few to get started with, so you will have more options when it comes to the full addresses of your site (and maybe get around some of those pesky firewall restrictions "The Man" is imposing on you during your lunch break).
For new guilds, the list of available primary domains is displayed when you create your site. For existing guilds, you are able to change your existing sub-domains and primary domains through the Control Panel, under Subscription Services.
4 weeks ago
GuildPortal Change Log Entry
1/12/2010 12:33 PM
Links now show underlining by default, but it can be disabled in the Control Panel under Style Tools > General Style Settings > Text > Disable Link Underlining.
Tooltips have been removed from certain site elements where they were only serving to clutter, and where the purpose of the item they were "tipping" the function of was obvious. For example, "Click to visit the Forums page" would previously appear over the tab for "Forums."
Member links -- instead of showing an ever-growing collection of icons before them for interacting with the member -- now simply display a link that opens a profile viewer. From there, you can visit the member's blog, wall, send a message, and view other details.
4 weeks, 5 days ago
GuildPortal Change Log Entry
1/7/2010 8:48 PM
The World of Warcraft Add-On (GPHelper) has had a couple of changes made: 1) the add-on itself has been marked for the latest version of WoW, and 2) guild bank item imports now work.
To get the latest version, open your Control Panel, click WoW Integration, and then click the download link. Instructions for installation are also on that page, in case you haven't done it before. Instructions are also given on how to use the add-on in-game, and finally, on how to upload the data the add-on collects to your site.
Now, as functionality such as blogging, walls, mail and one-on-one chat have been added to GuildPortal, you've probably noticed the icons stacking up next to user names on your sites. Though they can be disabled, once you do, the functionality that goes along with them is lost to you.
We're almost ready to push a change in how that works. Basically, user names will appear on the site as simple links, with no icons next to them (except in the forums). When clicked, a window will open up where you will be able to view the person's most recent blog entries, memberships and titles, and characters. It's there where you will have the ability to send them web-based mail, visit their blog/wall, or open up a one-on-one chat.
This will significantly de-clutter you guild pages, without sacrificing features. Expect that sometime next week, and as always, thank you for choosing GuildPortal!
4 weeks, 8 days ago
GuildPortal Change Log Entry
1/4/2010 6:18 PM
Members viewing the calendar using IE8 would sometimes need to hit the next/previous arrows in order for the list to show up. This has been fixed.
In addition, admins can now find previous events more easily in the control panel by using the new search box.
Aside from these items, other bug fixes addressing support tickets have been pushed.
Game News
STO Tops the U.K. Charts
Friday Article Roundup
Star Trek Online Guinness World Record Attempt
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