Patch Day Blues
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Boss Strats and Dungeon Info
> Malygos - Eye of Eternity 10 and 25man
5/7/2011 9:44 AM EST
Malygos - Eye of Eternity 10 and 25man
The fight against
consists of three phases. Phase 1 is only slightly more than a tank 'n' spank fight. The tank needs to have Malygos faced away from the raid to avoid the others being damaged by Arcane Breath. Throughout the phase,
spawn off star light at the edges of the room and attempt to slowly approach Malygos. The best thing is killing them in a 5-10 yards distance to Malygos, so melee and ranged DPS get advantage of the damage increasing buff which otherwise would have been granted to the boss, stackingly increasing his damage. Crowd Control is an awesome tool. At least 20k health is needed to survive the vortices cast throughout the fight. Players will only be able to cast instant spells and suffer periodical damage. While in a vortex, players spin around the transform, being slowly dragged to it and fall.
Phase 2 begins when Malygos has lost 50% of his health. Slowly shifting in the air, players have approximately 10 seconds time to DPS him. In this Phase, two different NPC groups will spawn, namely
Scions of Eternity
repeatedly spawn and become smaller over time so raid members are forced to move when they get small. They decrease Arcane damage taken by the players inside them. Flying Nexus Lords need to be tanked while standing in the bubbles. Once a Lord is dead, his
will drop and a raid member can hop on it and kill the flying Scions of Eternity, whose discs also can pick up other players. Ranged DPS should focus on Scions. While standing on a disc, players do take damage, therefore they should fly high to avoid Malygos' Deep Breaths, also known as Arcane Pulse. This should be repeated until all NPCs are dead.
Once all NPCs are dead, Phase 3, a vehicle phase, will begin. Players are sent out flying on dragons, using special abilities. The raid needs to stack to get advantage of the healers' AoE heals which is pretty much the only thing to do. The dragons you will be riding have Rogue-like abilities. The optimal rotation for DPS is having two combo points and then use a finishing move, for healers using the lesser heals five times and then blow off the big one. Note that combo points earned through Flame Spikes cannot be used for the Burst of Life and respectively Revivify combo points not for Engulf in Flames. Malygos will occasionally cast Surge of Power, which will kill the player if no heals occur. Due to the group stacking this will not be a difficult problem. Static Fields occur throughout Phase 3 and the raid should move to one side to stay in group. Phase 3 can be practised through the daily quest
- Deals 18,850 to 21,150 (
: 28,275 to 31,725
) Acrane damage to enemies in front of the caster. Also causes the affected targets to explode after 5 seconds, dealing 9,425 to 10,575 (
: 18,850 to 21,150
) Arcane damage to nearby allies.
- Causes the raid to spin around the platform, constantly dealing Arcane damage to them. At this point, players should use damage-reducing cooldowns. They will be dragged in a spiral-like motion towards the platform, land there and suffer fall damage. Only instant spells and abilities work, as the vortex forces to move.
- Spawned throughout the fight and slowly shift towards Malygos. Once they reach him, they buff him with
, increasing the damage output by 50% for 10 seconds, stacking multiplicatively. If killed, they instead grant players in proximity the same buff,
, which especially is a great buff for melee players close to Malygos.
- They fly on discs and use
, causing 9,425 to 10,575 (
: 14,138 to 15,862
) Arcane damage. Also use
, increasing their attack, casting and movement speed by 100% for 15 seconds. After killed, they drop off their discs which can be used by players to kill remaining NPCs.
Scion of Eternity
- They also fly on discs, using
, dealing Arcane damage.
- Inflicts 28,275 to 31,725 Arcane damage to enemies within 30 yards, cast every 0.5 to 1 second. Preceded by a raid warning "
Malygos takes a deep breath...
- Inflicts 9,425 to 10,575 (
: 11,782 to 13,218
) Arcane damage upon hitting them with missiles.
Each player's dragon has 75,000 base health.
- Randomly summoned throughout Phase 3, dealing 9,425 to 10,575 Arcane damage every second to players within 30 yards of the field. The raid should move to one side in order to stay in group.
Surge of Power
- Inflicts 5,000 (
: 12,000 for 3 seconds
) Arcane damage to nearby allies per second, for 5 seconds. Those targeted receive a raid warning.
5/7/2011 9:45 AM EST
RE: Malygos - Eye of Eternity 10 and 25man
During Phase One, Malygos is tanked in the center of the room by one tank.
His attacks hit hard, but the attack speed is slow. He does arcane breaths for X damage.
Throughout the fight, power sparks come out of portals outside of the platform, they slowly move to Malygos, and if they hit him his next arcane breath does a VERY HIGH amount of damage, most likely one-shotting your tank. It's important that they are killed before they hit him. When the power sparks are killed, they drop a small aura on the ground that increases your damage done. The aura stacks, so if they all die in that same location, you can get very high hits off.
Trick: The sparks can be "pulled" to your DPS with Death Grip, so it advisable to have a pre-assigned stack location for your raid, and have a Death Knight pull the sparks to that spot. Once pulled they are rootable to keep them in place while you kill them.
Malygos also uses a cyclone ability that will pull the entire raid into the air and spin them around. He will not attack your tank during this ability, however power sparks will continue to move toward him, make sure you kill them if they are going to get too close to him. Once this ability ends, Malygos will be facing in a random direction and your tank will also be in a random location, so it is vital to move intelligently at this point before he is once again facing your tank, as his breath will one-shot any dps or healers unlucky enough to be in the wrong place.
Note: Once Malygos reaches 50%, he will slowly take off, however he remains targetable until he reaches his max height, so burn him as best you can while he is taking off.
Phase Two begins at 50%.
Malygos himself is not targetable during this phase, it will end when the adds he spawns are all killed. However, he does continue to play a part in the encounter.
During this phase he drops anti-magic zones onto the ground the raid MUST stand inside of, it reduces magical damage taken by 50%. They shrink over time, so it's important that your raid moves to each new one he drops.
Throughout the phase, he will deep breath doing ~4k damage per second, unless you are standing inside of the anti-magic zone.
The way the fight works during this phase is there are NPCs riding around on disks in the room. There are two types of mobs, Lords and Scions. The Lords will move down onto the group, and need to be tanked (They will one-shot a non-tank). After they die, they drop a disk that a raid member can mount onto, which allows them to fly, to attack the Scions that do not come down to the ground. It is recommended to let melee take the first disks, then ranged. As those mobs die, they also drop disks, which allows the rest of your dps to get onto them. The Scions will continually cast Arcane Blast on random targets on the floor, which is mitigated by the anti-magic zones. While mounted on a disk, you will not take damage.
After all of the NPCs riding on the disks die, the players on the disks need to dismount as Phase 3 is about to begin.
Note: After all the Scions are dead, you will get a short burn period on Malygos before he breaks the floor. Use any DPS increase cooldowns that are available at this time, as you will not be able to use them once you mount your dragon. If executed well you can take an extra 5%-10% off his HP before you enter phase 3.
Phase Three begins when all of the Scions die (the Lords should be killed first, so they must be killed as well). Malygos destroys the floor of the room, and the raid falls onto dragons.
The dragons use combo points and energy sort of like a rogue. The combo points are used for special finishing moves.
Warning : You are now entering an unclear phase's description, where things may be wrong, and not the correct strategy.
During this phase Malygos does - In Melee Range... Heavy Melee Attacks and Cleaves RangedA high damage ranged ability (The focusing mentioned below)
The dragons have 6 abilities:
Damaging fire attack causing 943-1057 fire damage and awarding 1 combo point at the cost of 10 energy.
Engulf in Flames
Finishing move which launches a blast of flame igniting target for 1500 fire damage every 3 seconds. The effect can stack and will last longer per combo point up to 22 seconds. Costs 50 energy.
A HoT that lasts for 10 seconds healing 500 per second and awarding 1 combo point at the cost of 10 energy.
Huge healing finishing move which increases the casters healing done by 50% and lasts longer per combo point. Max combo points award a 15k heal over 25 seconds. Costs 50 energy.
Increases your drake's flight speed by 500%.
Finishing move to protect your drake. Shield surrounds you reducing all damage taken by 80% and lasting up to 6 seconds for max combo points. Costs 25 energy with a 30 second cooldown.
Though the strategy for this phase is still unclear, it is believed that each player should target themselves and stack up 5 revivifys granting 5 total combo points on themselves, and then they should use Life Burst. eEfore Revivify fades, the player should recast it on themselves, same deal with life burst, but switching targets clears the combo points, so you will need to cast 5 more heals on yourself then life burst before it fades.
In between keeping your Hots up you should be Flame Spike spamming malygos, after 5 combo points apply Engulf in Flames, then spam it more times.
Whenever he sets his "focus" to you, it's important that you have 5 combo points on him, and use your shield (hotkey 6). It is believed you can also use the sprint (hotkey 5) and outrange him before he begins channeling.
Note: Remember to save 25 energy at all times to use your shield. If you are at 0 energy and targeted, you may be killed before you regen enough to use your shield. This is important as threat seems strange for this portion of the encounter and you may be targeted at any time.
Then you just burn him until the end of the fight, where Alexstrasza enters and finishes the battle. The loot for the fight comes from Alexstrasza's Gift, the fight rewards two badges.
The exit portal respawns, and you can fly over to it. But the floor of the instance does not respawn.
* Lesser beings, intruding here! A shame that your excess courage does not compensate for your stupidity!
* None but the blue dragonflight are welcome here! Perhaps this is the work of Alexstrasza? Well then, she has sent you to your deaths.
* What could you hope to accomplish, to storm brassily into my domain? To employ MAGIC? Against ME? *Laughs*
* I am without limits here...the rules of your cherished reality do not apply...In this realm, I am in control...
* I give you one chance. Pledge loyalty to me, and perhaps I won't slaughter you for your insolence!
Aggro Phase 1:
* My patience has reached its limit, I WILL BE RID OF YOU!
Aggro Phase 2:
* Few have experienced the pain I will now inflict on you!
Aggro Phase 3:
End Phase 1:
* I had hoped to end your lives quickly, but you have proven more...resilient then I had anticipated. None the less, your efforts are in vain, it is you reckless, careless mortals who are to blame for this war! I do what I must...And if it means your...extinction...THEN SO
5/18/2011 7:13 PM EST
RE: Malygos - Eye of Eternity 10 and 25man
We should try to post this and attempt it again--sorry I was not on last SAT to sign up for the other one.
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