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Forums : Boss Strats and Dungeon Info > Strat : Blackwing Descent (BwD)
Saguenay Wolf (Member) 3/6/2011 2:12 PM EST : Strat : Blackwing Descent (BwD)
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Hi guys,
So here's the strat for the 10 man regular version of BwD.
The entrance of the raid is located in the mountain behind Blackrock moutain. Accesible by flying only

The boss on the left is Magmaw, but before him 2 mini boss. Those 2 guys need to be tanked as far away as possible from eath other and DPS down evenly. They will charge the person the further away from them. We want this person to be the other tank. The DPS and healers are in the center.

MAGMAW

Raid composition : 1 Tank, 3 Healers, 6 DPS (at least 2 Mdps)
2 Possible Strat (that I know of)

1st

Healers : it's alot of raid healing, tank does not take that much dmg
DPS : 2 dps will be assigned to jump on Magmaw at some point
DPS : 1 dps will be assigned to be apart of the raid (usually a hunter with a frost trap under him)



10 -24 sec (in the video) = Positionning

31 sec = Pillar of Lame = AOE 25k dmg that summons ADDS
Those ADDs are Nasty : they infect you for 14k dmg, then you vomit them for 25k aoe dmg around you. So they need to be kill As Soon As Possible (ASAP). A hunter should frost traps the area, they can be Thunderstorm back or Typhoon back to prevent them from reatching DPS.

1:09 = Magmaw eat the tank  = Tank as to dps from the inside of the mouth to bring the beast down. The tank will have a 50% armor debuff, so carefull healers in that part.
While the tank is in the mouth, Magmar will stead Lava on 1/2 of the room, so dps and healer have to move, exect the 2 assigned dps that have to spam clic to get on Magmaw's head
1:25 = 2 dps will jump on Magmaw (like a vehicule) and use the vehicule option to target the spike.
1:32 = His head is expose, he will take 100% extra dmg, and it's a good time for healers to take back some mana

After the exposed head phase, the aggro table reset, so let 2-3 sec to the tank to get the aggro from him before starting DPSing.

Then just do all that until he dies.

2nd Strat.
The Range group is where the "hunter" in the video was to get the adds. All range move before the pillar of flame. They have to move together for this strat to work.
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Saguenay Wolf (Member) 3/6/2011 2:13 PM EST : RE: Strat : Blackwing Descent (BwD)
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Omnitron Defense System 's Video



(Plz move Got strat guide for this boss just above or below this video, so that ones that BWD's guide is finish, it will be a nice Sticky. Nice Work Got on the strat btw :-) )
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Saguenay Wolf (Member) 3/6/2011 2:14 PM EST : RE: Strat : Blackwing Descent (BwD)
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Maloriak
Raid composition : 2 tanks, 2-3 healers, 5-6 DPS

Specific role :
Main Tank : keep the Boss at the cauldron, except in the green vial phase, witch he need to be drag to the other end of the room
Off-tank : Grab all the adds and burn all the CD needed to survive. The adds need to be taken away from the boss and kite. Otherwise they give him 20% extra dmg and dmg taken are reduce by 20%
Healers : Alot of aoe heals are needed during the red vial phase and P2, and alot of heals are needed by the off-tank
DPS : Always DPS the boss, exept during the green vial phase when you need to kill the adds
Rdps : Kill the Ice tomb people in the Blue vial phase
One specific DPS : One DPS will be responsible of keeping the boss slowed so that Arcane storm will be easily interrupted

The Fight is divide in 2 phases : above 25% health and below 25% health.

1st Phase (P1) is subdivide into 3 repeatable phases. Those phases depends on what vial the boss throw into the cauldron : Blue, Red or Green. The order can be Blue, Red, Green OR Red, Blue, Green.
During all the fight, 18 abberations and 2 prime subjet will spawn. During P1, we want the 18 abberations to spawn into 2 groups of 9. During the 1st Blue, red, green period, we kill 9 adds, after that another period starts where we will kill the other 9 adds. If we do not kill those, the 18 of them and the 2 big adds will spawn at beginning of P2 and wipe us.

During P1 he will cast Release Aberration, witch spawn 3 abberation if not interrupted. So we need to let 3 set of those spawn, and kill them during the green phase vial. We have only have to interrupt 1 Release Aberration and let the others append.
During P1 he will Cast Arcane Storn, witch Deals 15k dmg to every member of the raid if not interrupt
  • Red Vial Phase: 
    • Stack up in front of him to soak his flamethrower. 1 random member will be affect by Consuming Flame (last 10 sec) witch deals 9k/sec dmg, any magic (exept heals) cast on the target will increases the dmg dealt by the effect by 25%. This target have to run away from the raid
    • He will cast 2 Release abberation during this phase
  • Blue Vial Phase : 
    • Raid has to spread out to avoid multiple people to get frozen (like in Sindragosa fight). The people in the ice need to be heal, cause they take an initial 50k dmg for being frozen, and another 50k when they get freed.
    • He will cast 2 Release abberation during this phase
  • Green Vial Phase : 
    • By this phase we should have the 9 adds. Those abberations have a staking debuff that increase their dmg by 10% by how many they are. So at the beginning of this green phase, they need to be aoe slowed and DPS down (AOE).
    • In this phase Debilitating slime will increase all dmg taken by everyone in the room and supress the effect the adds have on the boss.
    • It's really important that all the boss spell get interrupted since they will do 2x dmg. 
    • All realease aberation need to be interrupt too
    • The boss will cast Remedy on himself, witch heals him. So it needs to be Dispelled or spell stollen
BEFORE 25% health : get at least 2 green phases to kill the 18 adds

Phase 2 :
Off-tank need to tank the 2 big adds away from the raid. They will die as the boss dies. Kite them
Raid need to spread out
BLOODLUST
Be carefull of Ice Bombs on the ground


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Saguenay Wolf (Member) 3/6/2011 2:15 PM EST : RE: Strat : Blackwing Descent (BwD)
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Reserved for Atramedes's Strat
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Saguenay Wolf (Member) 3/6/2011 2:17 PM EST : RE: Strat : Blackwing Descent (BwD)
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Reserve for Chimaron's Strat
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Saguenay Wolf (Member) 3/6/2011 2:18 PM EST : RE: Strat : Blackwing Descent (BwD)
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Reserved for Nefarian's Strat
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Hellstryfe (Member) 3/9/2011 12:44 AM EST : RE: Strat : Blackwing Descent (BwD)
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10 Man Regular Strategy
by Cromar of TGN

Video (tank perspective):
Part 1Part 2

This is a fun encounter consisting of 4 golem bosses with a shared HP pool of 32M. You can stack them for extra damage from incidental AOEs, tank cleave, etc. The bosses do not do any cleaves, stacking buffs, or crazy AOEs that punish the tanks for this strategy. When the fight starts, only one golem is active. It has 100 stored energy, which starts draining as soon as you pull. Once the energy hits 50, another golem will "wake up" and join the fight. Once the first golem reaches 0, it shuts down, and a new one spawns. This continues in a cycle until you kill the boss.

Tanks: A "stream" from the back wall to the next golem will show you which one is spawning next. Get ready to pick that one up once your golem reaches about 3 or 4 energy. You will know what golem to expect based on the color of the stream. Don't stand in poison clouds, and don't let the boss stand in whirlpools.

Healers: When you see "Aquiring Target" go off, Magmatron's target is about to take a lot of damage. A helpful red beam points to whoever is being targeted. The tanks are eligible targets as well. Get ready with preventive healing/shielding. If you are running low on mana, stand in a whirlpool for some nice regen.

DPS: Stand in the whirlpools for a buff. Don't stand in the poison clouds. Kill any slimes that spawn (they spawn 3 at a time and you get a raid warning). If a slime is targeting you, kite it (especially if you are melee). Try to slow it, though I'm not 100% sure if that works. When a boss casts their "shield" ability (look for keywords Barrier, Shield, Shell, or Absorption) switch targets immediately, or bad things happen. Special note for melee: Your tank might get hit with the "Lightning Conductor" debuff. Watch out for this. If that happens, get away from the tank ASAP as they will be hitting you with a big aoe.

Everyone: Spread out as much as you can. Don't stand in the bad stuff, but do stand in the good stuff. If you are targeted by Magmatron's "Acquiring Target" spell, stand there and take it (use damage reduction cooldowns if you have them; it will save the healer a lot of trouble).

Boss abilities:

Magmatron
Incineration Security Measure - Shoots out jets of flame all over the room. Don't stand in the fire. If you are the tank, don't move or rotate the boss.
Aquiring Target - Targets one raid member and, after a few seconds, shoots a huge jet of flame straight at them. Get out of the way, and heal the target.
Barrier - Absorbs 300k damage and explodes to deal 75k damage to everyone. Don't attack the barrier.

Toxitron:
Poison Cloud - Causes anyone standing in it to gain a debuff that increases all damage taken by 50%, including the boss.
Poison Protocol - Summons 3 slow moving slimes that crawl towards a chosen target. Kill the slimes with ranged dps. If the slimes reach their target, they explode for about 100k and leave a pool of poison. Don't stand in that, and don't let a slime hit you; if you are being chased, kite it. Slimes are untauntable.
Poison Soaked Shell - When struck, the boss puts a stacking dot on the attacker. However, the dot has a benefit; when you attack with it, you deal a huge burst of nature damage (10k per stack). Try not to get it stacked too much, though, for the healers' sake.

Electron:
Lightning Conductor - Puts a debuff on one target that hits all nearby raid members for big damage. If you get this debuff as a healer or dps, run away from the group. If a tank gets the debuff, pay attention and move away from the tank.
Chain Lightning - Not sure about the name or how much damage you can expect, but he does a chain lightning, so spread out.
Unstable Shield - When struck, the boss lets out a very high damage AOE. Don't hit the boss when this is up.

Arcanotron: Pull him out of his whirlpool, but make sure he's close enough to it that melee can stand in it.
Whirlpool - Gives whoever is standing in it a big boost to damage and mana regen. Stand in the whirlpool, but make sure the boss isn't.
Arcane Annihilator - Short cast time, interruptable, does a lot of damage to one target. Buffed by Power Conversion.
Power Conversion - Causes the boss to generate a stacking damage buff whenever he is struck. Don't hit him when he has this up. The damage buff is stealable, so if you like living dangerously, a mage might want to try that.

Characters: Gotyousucka Zarria Cyssnei
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Vladracul (SuperAdmin) 3/13/2011 8:11 AM EST : RE: Strat : Blackwing Descent (BwD)
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Great post Sag and thanks for posting it and Got's also.  What section did you need me to move it into?  Sorry I think I misplaced it--I moved around some of my notes on my PC desk recently when I was cleaning-up.

Thanks,
Vlad
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Saguenay Wolf (Member) 3/13/2011 5:28 PM EST : RE: Strat : Blackwing Descent (BwD)
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Actually, I would need 2 moves
1 - In that section, just put Got's strat just after Magmaw strat.
2- The Strat for the throne of the four wind, just move it in the Boss Strat and Dungeon Info Section. Plz

Thx
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Vladracul (SuperAdmin) 3/13/2011 8:37 PM EST : RE: Strat : Blackwing Descent (BwD)
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Kk, I should be able to take care of it post-raid.

Thanks,
Vlad
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