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Guild Admission Rules
In order to run a successful guild in World of Warcraft, one needs a set of rules and expectations, In general, there are a few types of rules any guild need to set to ensure stability and order.
-Depending on whether you want an all adult group or a mix bag, age limit is important. I suggest an age limit of 18 but will consider those who are 16 and older.
I strongly believe that uber guilds are functional because its members treat it seriously, and with respect, and age plays a big factor in this. From experience, you will find great players of any age from 16 to 50+. However, the ones who are the most active and have the most spare
time to dedicate to the guild are those from age 21 to 35.
-Depending on what expertise you are looking for, level requirement may be important. Whatever you choose, you should try to have a guild of similar level so that you can
perform similar missions and tasks together. One of the worst experience as a player is when you are level 5 and everyone in the guild is level 50. Not only will you isolate your members but there is lack of teamwork and play. I recommend recruiting members of similar level and when its large enough, expand into wider ranges. If your MMORPG allows you to form multiple guilds, one can form a guild of lower level characters and another for higher, graduating the lower character into the higher guild when appropriate.
This is not very important because diversity is key in a MMORPG guild. However, if your MMORPG guild is theme-based or are short in a certain archetype, recruitment for those types should be emphasized. I see a lot of all female character guilds or specific archetype guilds that are very effective when grouped together (example - debuffing archetypes or pet summoning archetypes).
There may be some who believe playing among people in the same time zone is better and there are some who believe in diversification and playing with players all over the world. Keep in mind there are advantages and barriers to both styles from language to culture to planning events for all to attend.
This is a personal decision and there is no wrong or correct answer. However, if you are just starting out, you should probably try to keep it one or two time zone away from your own.
This is a key issue in my opinion. Like any work or job, who you get along with is vital to effective teamwork and happiness. As the head of a guild, you will have to tolerate a wide range of personalities. From those who are always Militaristic to always Cheerful to Bossy to Sarcastic and to those who are always Quiet. My recommendations are to avoid Drama Queens and Grievers at all cost. Those can destroy a guild from within very easily in a short period of time. I would also avoid those with short attention spans and bandwagon hoppers.
There are many reasons why people play in a MMOPRG. There is a wide range from the pure gamers to the social butterflies. My take on this is that you need a wide variety of each. Having gamers will enhance your guild with knowledge of the game. They tend to know a lot about missions, items and techniques. Having social butterflies are also important. They are the chatty ones and tend to improve morale, provide laughter, conversation and joy in playing this game. Don’t forget that the pure role-playing members can add creativity and uniqueness to your guild.
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