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chulong77 (Member) 7/8/2010 1:36 PM EST : The Pet Shop is Open

chulong77
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Ok, let's begin.  As you all know, I've spent roughly 4m in gold over the last few days in order to try and sort through the vast sea that is the creature types for the element based pets.  My current list is on mediafire (link below - the specials lists is sorted with the better pets on top) and has my current list of 97 creature types and all their abilities.  When looking at the spreadsheet keep a few things in mind.  First off, I assumed all pets with a physical base attack were on 10s CD (cooldowns) and it appears a few are 15s.  Please let me know of any corrections that need to be made for this or any other CD I might have wrong.  Also, unless stated all positive numbers are a gained bonus to pet's master (you) and all negative numbers are a debuff on the target.  PA = physical attack power, MA = magical attack power, all +dmg is both types.  I'm still trying to find a way to determine the Rune ghost abilities; I have both listed because I can't determine ahead of time.  Please note all rune ghosts I've seen have varied greatly in their special ability.  If you find a way to determine this, let me know.

Link for spreadsheets - http://www.mediafire.com/?sharekey=c6576112b90bdfc16e7203eb8736812954708898ec939464d6f20ee4ff677d52

Ok general info - All pet hunters can transport you to the "Ranch" to learn how to catch magic cavy.  All pet hunters will sell food and badges of trail bought potions.  Both repeatable quest in the "Ranch" have value - the milk is a good way to get food (favorite meal is rare but saves you 60k in loyalty food) and the chicken one can give you golden eggs.  Golden eggs are an exp food, trade in for some potions, and daily shot at another wolf for a guaranteed cavy (got a holy pet egg my first try).

Pets are arranged into seven elements = Earth, Fire, Wind, Water, Light, Dark, and Runic (none).
Earth is a tank/melee focus pet - Str, Stam, Dex in that order for priority.
Light is a tank/melee focus pet - Stam, Str, Wis in that order for priority.
Dark is a rogue/scout focus pet - Dex, Str, Stam in that order for priority.
Wind is a hybrid focus pet - Dex, Stam, Wis in that order for priority.
Fire is a mage focus pet - Int, Wis, Stam in that order for priority.
Water is a healer focus pet - Wis, Int, Stam in that order for priority.
Rune Ghost are a general high stat focus pet.   They are +all stats equally for growth, but are limited in abilities.
Since it seems every creature type can be found in every element, choose a match for your class combo.

The first reason pet choice matters are the abilities linked to a creature "type".  Look over the list and find a pet that will help you do what you want : tank, heal, dps, solo, or pvp.  The creature "type" will determine what it looks like and how it's abilities to assist you.  %5 wisdom boost from a Fruit Cactus won't help a rogue/scout even if they use a dark element version, but they still get the stat bonuses.  Even if the pet is ugly, be sure to make your main pet suit your class combo.  You can always get a 2nd pet to look cute or mean for show while afk at the AH.

The other reason pet choice matters are merging limits on the "element" types.  You can only merge a fire into another fire pet.  You can only merge a pet of the same or lower level of your main pet.  You can only merge into the same pet 3 times in a 24 hour period.  A rune ghost is a blank element pet and can be merged into ANY other element type; however, only a rune ghost can be merged into a rune ghost.  One trick to note here - if you wish to build off stats for your 2nd class or to be more rounded, use Rune pets or use badges to buy an element stripping potion.  The potion will let you turn a Light pet into a rune pet, for example.  You get the stats values of the light pet - Stam, Str, Wis - in that order to boost your other pet.

Let's look at some basic numbers the pets give us.  A pet essentially has 6 stats for merging and bonus purposes.  The 5 listed core stats and "Aptitude."  When ever you merge a pet, any greater value stat will grant a bonus to the "agent" pet(main pet you will be keeping).  You can't lose points, only gain.  The stat gain is the difference in stat divided by 4.  Your agent pet will also gain exp based on the levels of each pet.  Exp gain is equal to 1000 divided by the level of the agent minus the level of the reagent plus 1.  Ex: a level 1 merged with a level 1 = 1000 exp gained - 1000/((1-1)+1)= 1000/1 = 1000.  Ex: a level 1 merged into a level 5 = 200 exp gained - 1000/((5-1)+1) = 1000/5 = 200.

I'll cover some of the basic meaning behind the values in blue now.  Exp is simply how much until your pet levels up.  TrP are training points used to train your pet's passive skills.  Loyalty is directly related to the probability that your pet will use their skills in combat to aid you.  Nourishment (food) determines how much your pet can give you in stats as listed in your Assist column.  100 Nourishment means your pet is full and will give 100% stat value.  Training at the bottom of the list is used to convert into exp or TrP or aptitude using the potions from the pet hunters.  Aptitude reflects the multiplier value for the stats growth and value into Assist value.  The higher the aptitude, the more the assist raises.  The last thing that affects the Assist value for stats is your pet's level.  The higher level your pet is, the greater the stats Assist value will be.  A simple reminder here to also train up your pet's passive skills.  Every pet will come with 1000 TP, which is enough to train 2 skills once or 1 skill twice if level permits.

Pets can also be trained to do gathering for you.  This is a very expensive process, only work this up on your main pet.  Each attempt at gathering is actually done while your pet is put away ("return").  Each attempt cost 1 tool, each tool cost 100g, but each attempt WILL make an item.  You either get one of the gather items listed or a vendor item to cover the toll's cost.  There is a higher success rate to gain a skill point as you start each new bracket, and it will slow down skill ups as you level deep into a bracket.  There are two noticeable advantages.  One is your pet can gather while you are afk (I tested it, doesn't work offline).  The other advantage is your pet could eventually be gathering refined Thorn Apple Thicket for 100g each.  It will require an upfront cash investment to train your pet's skill up that high. Some of that cost can be recouped by selling the mats on AH as you level, and selling the junk back to a vendor.

I'll finish by covering a few tips on merging pets.  There are 3 main goals when merging pets - gain exp for leveling, gaining tp for training passive skills, and gain stats for assist bonus.  The first and second goal really go hand in hand.  Every merger will give you 50 training points for an element and 100 training points for rune pets.  The third goal doesn't matter what level the food pet is, even a level 1 pet can gives stats (especially aptitude) to your main pet.  Ex: my main pet has 60 aptitude at level 34 and I merged it with a level 1 pet with 80 aptitude resulting in my main pet with 65 aptitude.  However, it is harder to gain core stats from lower lvl pets unless they are a higher rarity.  If your first goal of leveling your pet up, your main focus is to make all 3 mergers per day of the same level as your main pet.  At the high levels the 1000exp per merge will matter more and you will still want to use exp food and potions to help it (golden eggs and badges potions).  To gain stats, you really want to focus on merging your main pet with higher rarity pets that have high growth values.  You really want to focus on getting your pet's aptitude up to at least 80.  Every point of Apt will add to the multiplier bonus, with 80 being a nice bracket increase.  Likewise, every point of Loyalty will increase your stat assist gain.

As I finish this off, I really hope it will help others to build killer pets without a lot of trail and error and loads of cash.  I really hope my work helps others and I will continue to update my spreadsheet with new creature types, and I'll continue to update this post with new information and corrections.  If you run on Osha, feel free to throw some cash at Lulong to continue my studies on pets

Now if only I could find a pet that gave +heal . . .

Already have 1 small update to files to add a few creatures. Of note, lava transporter for 10% agro and hammertooth sage for 8% cast spd.

Added several versions to the file share folder.

New updated Files 7-11-10.

Updated files again.  Also reworded a few paragraphs above.

To help people search AH with so many eggs up on AH, this might help:
Wild pet egg = White;  Natural pet egg = Green;  Amazing pet egg = Blue;  Magical pet egg = Purple;  Holy pet egg = Orange;  Rune pet egg = all Rune Ghost.

As of 9-21-10 I have yet to find any new pets to add to my list.  If any1 finds one not on my list, PLEASE send me a mail with it's abilities.
On the spreadsheet below, all pet who have a 2nd ability for acc, spd, and dmg, the ability is the pet only - not the owner.

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Duppy (Member) 7/8/2010 6:24 PM EST : RE: The Pet Shop is Open
GP User: DuppyX
DuppyX
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Could you upload your list in a plain text format also?  I'd prefer CSV (comma separated text), but something like XML, or HTML would be probably work too.  I don't use MS Office or Open Office, so I need something that I could read in an editor like Notepad or my web browser.  Thanks.
Characters: Duppy
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Duppy (Member) 7/9/2010 2:32 AM EST : RE: The Pet Shop is Open
GP User: DuppyX
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Thanks for uploading the other file formats.  I'll post the HTML one in here just to make it a little easier to access...

Pet Creature Name Base Attack Special Attack 1 Special Attack 2 Class Type
Ankylar 200% PA 15s +1s stun 10% pdef 30s/120s
general
Battle Boar 200% PA 10s 150% PA +knockdown 15s
general
Beaver Lookout 50.0 Water 15s 5% Max HP 90s/120s
general
Beetle 200% PA 10s 5% MA 30s/120s
caster
Big Kuma 250% PA 10s 10% PA 30s/120s 15% P att spd 15s/300s (pet only) melee
Black Boar 200% PA 10s 5% PA 30s/120s
melee
Blood-Soaked Revenant 50.0 Dark 15s -5% all stats 15s/120s -10% movement spd 10s/120s general
Boar 200% PA 10s 5% PA 30s/120s
melee
Budworm 200% PA 10s 10% mdef 15s/60s
caster
Bullfrog 50.0 Water 15s -10% aoe dmg 15s/120s
general
Burrow Cavy 50.0 Earth 15s -10% agro 15s/60s 50.0 M crit 30s/120s caster
Colorful Ostrich 200% PA 10s 20% movement spd < 50% hp 15s/60s
general
Cow Beetle 200% PA 10s 5% MA 30s/120s
caster
Crimson Hog 200% PA 10s 8% PA 30s/120
melee
Crow 200% PA 10s -5% all stats 15s/120s
general
Crystal Ball Grain 200% PA 10s +1s stun 8% att spd 15s/90s
melee
Dark Bat 200% PA 10s -5% pdef 15s/60s
melee
Deathtouch Iguana 200% PA 10s 8% MA 15s/60s
caster
Demonthorn Vine 200% PA 10s +1s stun -5% pdef 15s/60s
melee
Double-action Hornet 200% PA 10s -10% aoe dmg 15s/120s
general
Evil Balloon Monster 50.0 Dark 15s -5% all stats 15s/120s -10% cast spd 15s/90s general
Executioner Puppet 250% PA 10s 5% all stats 15s/120s 8% P att spd 15s/90s melee
Fanged Ankylar 250% PA 10s 50.0 M crit 30s/120s
caster
Fell Snake 250% PA 10s 10% PA 30s/120s -10% pdef 15s/60s melee
Fire-eyed Snow Ferret 50.0 Water 15s 15% heal if <50% hp 1s/60s 10% Dmg boost 30s/120s general
Floating Balloon Monster 50.0 Wind 15s 10% PA 30s/120s 10% Dmg boost 30s/120s melee
Flower Cactus 50.0 Water 15s 5% int for 30s/120s 10% heal if < 50% hp 1s/60s caster
Forest Fox 200% PA 10s 10% PA 30s/120s
melee
Forest Leopard 200% PA 10s 10% PA 30s/120s 10% Dmg boost 30s/120s melee
Four Winged Vulture 200% PA 10s -9% mdef 15s/60s
caster
Fruit Cactus 200% PA 10s +1s stun 5% wis 30s/120s 10% mdef 30s/120s healer
Fungus 200% PA 10s 5% MA 30s/120s
caster
Furious Dead 50.0 Dark 15s -5% all stats 15s/120s 8% MA 15s/60s caster
Giant Antler Reindeer 200% PA 10s +1s stun 20% movement spd < 50% hp 15s/60s
general
Giant Wasp 200% PA 10s -15% att spd 15s/90s 10% mana if <50% hp 1s/60s caster
Gluttonous Snail 50.0 Water 15s 5% MA 30s/120s
caster
Goblin Miner 200% PA 10s 5% MA 30s/120s
caster
Gold Strange Stem 200% PA 10s +1s stun 50.0 P crit 30s/120s
melee
Green Frog 50.0 Water 15s -10% agro 15s/60s 10% Dmg boost 30s/120s general
Green Lakoso 200% PA 10s 10% PA 30s/120s
melee
Green Spotted Fungus 200% PA 10s 5% MA 30s/120s
caster
Growling Hunting Dog 200% PA 10s 5% PA 30s/120s
melee
Hammertooth Roughneck 200% PA 10s +1s stun 5% PA 30s/120s
melee
Hammertooth Sage 50.0 Wind 15s 8% cast spd 15s/90s
caster
Hawk 200% PA 10s 5% dex 30s/120s 10% Dmg boost 30s/120s melee
Hidden Panther 200% PA 10s 10% PA 30s/120s
melee
Highland Sabertooth Tiger 200% PA 10s 5% agro 15s/60s
tank
Hill Bear Cub 200% PA 10s +1s stun 5% all stats 15s/120s 5% PA 30s/120s melee
Ice Lizard 200% PA 10s -15% P att spd 15s/90s
general
Ice Plain Sabertooth Tiger 200% PA 10s 10% Agro boost 15s/60s 10% PA 30s/120s melee
Jonesy 50.0 Light 15s Lowest Agro 15s/180s 2% hp /2s if <50% hp 20s/60s general
Jumping Grass 200% PA 10s 5% MA 30s/120s
caster
Jungle Lurker 200% PA 10s -10% pdef 15s/60s -8% MA 15s/60s tank
Kal Turok King Myrmex 200% PA 10s 5% str 30s/120s spd, acc, dmg boost 15s/300s melee
Kal Turok Termite 250% PA 10s Absorb next att if <50% hp 10s/60s 10% Dmg boost 30s/120s general
Kipos 250% PA 10s +1s stun 5% stam 30s/120s spd, acc, dmg boost 15s/300s melee
Kobold Scout 200% PA 1s? 5% PA 30s/120s
melee
Lava Transporter 50.0 Fire 15s 10% Agro boost 15s/60s
tank
Lurking Scalok 200% PA 10s -5% mdef 15s/60s
general
Mammoth Calf 200% PA 10s +1s stun 5% Max HP 90s/120s
general
Multicolored Skipper 200% PA 10s 10% MA 30s/120s
melee
Needle Cactus 200% PA 10s -15% P att spd 15s/90s
general
New Moon Ent 50.0 Earth 15s 8% MA 30s/120s -10% cast spd 15s/90s caster
Newt 200% PA 10s 10% MP if <50% hp 1s/60s
caster
Parrot 200% PA 10s 5% int for 30s/120s 10% MA 30s/120s caster
Pink Ball 50.0 Fire 15s 10% MA 30s/120s 10% Dmg boost 30s/120s caster
Poisonous Dragonfly 200% PA 10s 5% wis 30s/120s
healer
Rainbow Falcon 200% PA 10s 10% PA 30s/120s -10% movement spd 10s/120s melee
Rainforest Hunter 250% PA 10s 5% all stats 15s/120s 10% Dmg boost 30s/120s general
Red Frog 250% PA 10s 10% Agro boost 15s/60s 10% Dmg boost 30s/120s tank
Red Valley Hyena 200% PA 10s 10% PA 30s/120s
melee
Red-pincer Cave Crab 200% PA 10s -10% att spd 15s/90s
general
Rune Ghost Blue 50.0 Light 15s 2% heal /2s if <50% hp 20s/60s 2% mana /2s if <50% hp 1s/60s general
Rune Ghost Orange 50.0 Light 15s 15% heal if <50% hp 1s/60s 15% mana if <50% hp 1s/60s general
Rune Ghost Purple 50.0 Light 15s 10% heal if <50% hp 1s/60s 10% mana if <50% hp 1s/60s general
Sabinean Shaman 50.0 Water 15s 10% heal if <50% hp 1s/60s
general
Sabinean Warrior 200% PA 15s -5% MA 15s/60s
general
Sandbank Guardian 200% PA 15s +1s stun 10% pdef 30s/120s -8% PA 15s/60s tank
Savage Giant Wold 200% PA 10s 5% str 30s/120s 8% PA 15s/60s melee
Scaly Anteater 200% PA 10s 10% pdef 30s/120s
general
Sea of Snow Cyclops 200% PA 15s 5% stam 30s/120s 200 all resist 30s/60s general
Shaggy Snow Bear 200% PA 10s 10% Max MP 90s/120s 2% mana /2s if <50% hp 20s/60s caster
Silvermane Hound 200% PA 10s 5% PA 30s/120s
melee
Spore Guard 50.0 Light 15s -5% cast spd 15s/90s
general
Spotted Beetle 200% PA 10s 10% MA 30s/120s 200 all resist 30s/60s caster
Tagena Patrolman 200% PA 10s -5% PA 15s/60s
general
Tagena Wanderer 50.0 Wind 15s -5% mdef 15s/60s
caster
Thorn Spider 200% PA 10s -5% pdef 15s/60s
melee
Tsunami Scealok 200% PA 10s -8% MA 15s/60s
general
Tusk Spider 200% PA 10s -10% pdef 15s/60s
melee
Valley Marauder 200% PA 10s +1s stun 8% P att spd 15s/90s
melee
Valley Rock Scorpion 200% PA 15s -10% pdef 15s/60s
melee
Wasteland Skipper 200% PA 10s 5% MA 30s/120s
caster
Weeping Coast Horseshoe Crab 200% PA 10s 5% dex 30s/120s
melee
Weeping Coast Wild Ray 200% PA 10s -10% P att spd 15s/90s
general
White Cave Rabbit 50.0 Light 15s Lowest Agro 10s/180s 2% hp /2s if <50% hp 20s/60s general
White Mane Giant Wolf 200% PA 10s 5% PA 30s/120s
melee
Wild Behru 200% PA 10s 150% PA +knockdown 15s
general
Wild Giant Python 200% PA 10s -8% PA 15s/60s
general
Wild Spider 200% PA 10s -5% pdef 15s/60s
melee
Wild Springbok 200% PA 10s 5% MA 30s/120s
caster
Wilt-Leaf Bat 200% PA 10s -5% pdef 15s/60s
melee
Wolf 200% PA 10s 5% PA 30s/120s
melee
Wolf Cub 200% PA 10s 5% PA 30s/120s 5% MA 30s/120s general
Wretched Shadowmoon Sailor 200% PA 10s 50.0 Fire 15s 50.0 M crit 30s/120s caster
Young Bear 200% PA 10s +1s stun 5% PA 30s/120s
melee
Young SnowFox 200% PA 10s 10% mana if <50% hp 1s/60s
caster
Ystra Snow Ferret 50.0 Light 15s 10% Max HP 90s/120s 2% heal /2s if <50% hp 20s/60s general
Ystra Winter Spider 200% PA 10s -8% pdef 15s/60s
melee
Characters: Duppy
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Duppy (Member) 7/9/2010 5:03 PM EST : RE: The Pet Shop is Open
GP User: DuppyX
DuppyX
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Sorry for replying to myself twice in a row, but what do you think about sharing the spreadsheet on Google Docs and allowing other people to edit it?  Nanae was talking about that and I thought it was a good idea.  Just to test it out, I posted it on my account and set it to public access...anyone can modify it if they have the link to it (no account required):

http://spreadsheets.google.com/ccc?key=0AnvrtuPa41BTdGlYOGlCM2NUeHFJOG41aFhuWkxkN2c&hl=en&authkey=CJWriMIC

This would save you the hassle of uploading a new copy in different formats each time you make a change...not to mention more people working on it would make the list more complete and updated faster.  In the end, you save more time and RoM gold
Characters: Duppy
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Kithrong (Associate) 7/9/2010 8:52 PM EST : RE: The Pet Shop is Open

Kithrong
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lvl 30 earth epic, just to show how important loyalty is as well as nourishment...

also apti is just how much ur pet helps you during a fight, loyalty also plays a small roll in this.

also i "borrowed" this info for vengeance forums, hope that isnt a problem.

Characters: Kithrong
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Lutherlionheart (Member) 7/13/2010 2:05 AM EST : RE: The Pet Shop is Open

Lutherlionheart
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well shit son... if you don't use MS office or OO.org, then you are DEAD TO ME!  DO YOU HEAR ME!!!
lol        

Characters: LutherLionHeart
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Hollowmoon (Applicant) 8/10/2010 12:50 PM EST : RE: The Pet Shop is Open

Hollowmoon
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Is it possible for you to add a column. It needs a column that lists Dark, Wind, None, ect...
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chulong77 (Member) 9/28/2010 7:43 PM EST : RE: The Pet Shop is Open

chulong77
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Moon, I don't need to list element types, because those don't effect what a pet can do.  As i mentioned in the notes, EVERY pet type can be found in any ELEMENT.  So you can get a red frog with the abilities listed in the spreadsheet as fire, water, earth, dark, or light.  The element only determines what you can merge with it and what stats are the main focus.

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