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2/10/2012
TGIF
2/8/2012
BOO ehehheeh
1/28/2012
sunday Fun Day tommrow grab a beer and grab a toon lets rvr!
11/14/2011
WEEEEEEEEEEEEEEE
10/9/2011
nice classics icons btw Dev
10/9/2011
First post
9/23/2011
those pics are awesome!!
9/3/2011
Added a hot tub shot and legion shot from the MNM DF event few weeks ago


Recruiting    
Dark Knights of Camelot is continously recruiting new players. We are mostly an RvR guild but are members of a diverse Alliance so all types of players are welcome. We are happy to have any class in the game, however are always short of clerics and minstrels.

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Acknowledgements    
to Luvly for letting me have some fun with trying different things here

to all the Dark Knights who come here and make me feel my time spent was worthwhile

The look and feel of this site, and especially the active content were made possible by the generosity of several other Guild Portal admins who were willing to share there knowledge, experience and especially their code!  I borrowed bits and pieces from various sites and then (learning a lot along the way) modified it to hopefully make it unique to us.  My thanks to Arilou of the Dark Knights who had done much work for active content on the BDP website and who inspired me to try my hand at it .  Cicalla of the Hibernian Guard on Kay, Genny Smidsmater of Metalsmiths of Thor on Nimue, Clan Ironclaw and probably dozens of others that I stumbled across and found great ideas.

And finally, I can't possibly make acknowledgements without thanking my husband, Hawke, who always encourages and supports me in things I want to try even if he thinks I'm nuts.

--Starre

Welcome Aboard    
Hello !

If you do not have a GuildPortal account,
sign-up now!
Please register using your main's name if possible.
Note: even if you are a member of the guild in-game,
you will need to register here for member access.

Once you have requested access,
send a tell in-game to Luvly
so that she will know it was you that registered.
Once confirmed,
Luvly will grant access
and you'll see all the cool, hidden, member-only stuff!


News    
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PHOTO SECTION ON THE WEBSITE
Luvly, Nov 14, 11 1:35 AM.

Hi Guys and Gals!!

We are getting a lot of screen shots and real life pictures on our website now and it's getting difficult to tell which ones are new and which ones have been up for a while.  Sooooo, I have added a section at the top called ADD NEW SCREENSHOTS/PICTURES (I will be changing the date of this every few weeks). 

I would like everyone to put any new photos/screenies into that area, so that people can tell there are some new ones to look at.  After a week or two I will move them into the other sub-categories underneath.

Hopefully this way we wont miss any new stuff! 

And everyone - please check out the screenshots of jeffer's son under real life halloween pics.  He is dressed up like a Dark Knight complete with guild emblem!!

****************DKOC ALLIANCE BATTLEGROUP RULES**********
Luvly, Aug 11, 11 7:43 PM.

Now that our alliance is in full swing and we get going in RvR pretty quick every nite, I thought I would AGAIN post what the requirements are to run in our battlegroup each nite.  Make sure your toon meets the FOLLOWING CRITERIA and is ready to go BEFORE RvR each nite.  There are reasons for these requirements and if you have a new toon not ready to meet them, both Rescu-ywain7 and Kzar-ywain5 run public battlegroups with no requirements.

1.  Level 50 non-stealthing toon (Minstrels are welcome).   Toons below level 50 attract aggro and slow down the BG.  Generally speaking people that play stealthers are off doing their own thing and do not play in a group friendly style. 

2.  Decent RvR template.  Templates don't need to be perfect, but running without adequate protection will make it difficult for your healing classes to keep you alive and be no fun for you.

3.  Long Wind 1.  This costs 1 realm point and is a MUST for our BG.  We always sprint when moving.

4.  Improved draught of invigoration - Multiple pots on all RvR toons. - You need this to be able to sprint.  Having a pally in your group does not negate this requirement as that person may not be with you, be out of range, be dead or go link dead.

5.  Greater Neried Potion - Multiple pots on all RvR toons.  Having a sojourner in your group does not negate this requirement as the person may not be with you or go link dead.

6.  All the siege you can carry without being encumbered if you lose your buffs.  If you lose buffs and are glued to the ground - you die.

7.  You must use VENTRILO - you only need to be able to listen.

8.  All Minstrels should be ML 10 SOJOURNERS.  I have been making every effort to get a minstrel in each group and there is nothing more satisfying than knowing when you are outnumbered you can simply port out of the situation.  A minstrel warlord in our BG is not useful. If we need to port out the entire group that has a warlord minstrel cannot port out.  This is a big disadvange to that group.  Nobody wants to have 2 minstrels in a group because one is a warlord.  Our tanks should really be the warlords.

9. FRIARS - do your best to get Static Tempest as soon as possible.

10. WARLORDS - you have to be able to DEPLOY siege.  While I appreciate people making warlords since we are often short, if you can't deploy it makes it very time consuming to have someone else drop the siege, nobody load the ram, switching around drivers etc.  Also, although minstrels and clerics can be a warlord this will adversely affect a group.  Make sure your group knows that you are a warlord and will accept the consequences.

11.  CONVOKERS - Classes that can have pets or people that MOSTLY PLAY OPEN FIELD should be convokers.

12.  STORMLORDS - All ice wizards should always spec as stormlords.  Also, classes that don't have a need for an ML 10 pet, such as a body sorc or a theurgist can spec either way depending on play style.

A few of other things that have come up:

A.  If you need buffs find your clerics.  Clerics CANNOT heal and move or buff and move, so in order to keep people alive they have to stand still.

B.  CLERICS - you must get toons buffed asap, even if it's aoe buffs.  Casters require both dexes and brain and melee types require strength, con and str/con to be of any use whatsoever.  Also always cast your resists when running from place to place.  That way they don't generally drop during a fight.

C.  MINSTRELS - cast your water breath OFTEN.  Anytime you see water, cast it.  You may have forgotten that a person in your group was not with the group or had died in a fight and no longer has water breath.  Don't wait for your timer to be up before you cast water breath.

D.  ALL PLAYERS - if people in your group have died recently, don't run out and take a ton of damage.  It's very likely your clerics are trying to buff and cure rez sickness on these players and can't do everything.

LASTLY:

If you are watching TV, taking care of your kids, cooking dinner, picking the lint out of your belly button, or shaving your back hair, please go and do that, disband and leave the battlegroup.  It is extremely UNFAIR to make 25 - 30 people either wait, loop or literally come back to die because you were not paying attention, don't have pots or didn't listen to what was being said in vent.   We have been bleeding good players to other guilds because we are too nice and too lienient.  The better players want to be in groups where people are paying attention and doing their best.  We want our alliance to be full of those people.

The Guild has a New Address!
System, Aug 24, 10 2:48 PM.

The domain name has been changed to a new one , and the site can now be reached directly by going to dkoc.guildportal.com. Please note that there is no WWW in front of the address!

Thank you for choosing GuildPortal as your guild's home on the web!
Alliance Rules Reminder
Luvly, May 20, 05 6:21 PM.

Just a friendly reminder as to what the alliance rules are.  They have been expanded and revised and updated and are as follows:

 Rules

1. This alliance is representative of a diverse group of players. As a member of this alliance it is your duty to respect the freedom of choice that the game offers and to accept the fact that what you wish to do on any given day may be different from the wishes of another alliance member.

 2. Alliance Channel - There will be no obscenities, racial slurs, inflamatory remarks or inappropriate discussions held in the alliance chat channel

3. If you are asked to cease a discussion that someone finds offensive, cease, don't argue or name call. All such requests will be made in private tells and not in the alliance channel. If you do not comply with any GM asking you to stop, then /as privileges may be revoked.

4. The alliance channel will be used as a method of communication between guilds. If a discussion starts to become too involved or intense between just a few people, please make a chat group to continue.

5. All guilds applying to this alliance will be reviewed by the existing alliance Guild Masters. A vote will be taken and the decision to invite a guild will be made based on the vote.

 


These rules are found on our homepage in the General Information section under the About DKoC heading.  If anything changes you will see the changes there.

Please review these rules and make sure that you are abiding by them.

Thanks!!


 

 

How to Become a Member of this Guild and Register for These Boards
Luvly, Mar 18, 05 5:22 PM.

In order to join the Dark Knights of Camelot, you must first register on this website.  Once you have done that please go into the game and contact any member of DKOC and we will get you into the guild.

Here is the explanation of how to gain access to these pages. 

1.  The first step is to go to
http://www.guildportal.com/NewUser.aspx 
and create a LOGIN  ID using a name that is either your main in game name or as close as you can get so we can recognize you. 

NOTE - COOKIES MUST BE ENABLED FOR YOU TO BE ABLE TO DO ALL THIS!! 

2.  Then return to this board and at the top left you will see a section that says JOIN THE DARK KNIGHTS OF CAMELOT.  Click there and follow the steps. 

3.  After that you come into the game and contact Luvly (if you don't see her online send a tell to any member of the Dark Knights of Camelot and they will forward your request to her).

Only then can you be approved for these boards.

It may seem like a lot of steps but we are doing our best to keep these boards secure. 




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