Hope of-the-Lady

Hypertext Descriptions

Posted 7/29/2005 1:44 PM by MasonJar4. 1002 reads. Share:

( original character concept for Ahopiana  months before game release )

Hope of-the-Lady

Recently, Hope was possessed by the Lady herself. After touching a ring that contained the soul of one of the last descendant of Vol, Hope became possessed by the ring's soul. Through an exorcism, the soul of the ring was removed, but the  Lady's pressance slipped in.
   Hope did have some of the Lady's powers; namely, the ability to cast Lightning Bolt once per day. She also channeled a little of this electrical power unconsciously through her sword, which was forged for the Lady and then given to Hope just for this purpose. All damage that was dealt by the sword while being welded by Hope did an extra 1d6 electrical damage. 
   Hope had also gained the Lady's extreme Will and Fortitude; granting Hope a +4 to all her Will and Fortitude Saving Throws. These effects remained until she was no longer possessed by the Lady.

 


A Little History:

Remembering only that as a child, she had come to be with the-Lady and her “servants”; Hope of-the-Lady had blacked-out a traumatic series of unfortunate events involving her parents and why she could no longer be with them.  Raised unknowingly as the heir to the Matriarch of an ancient secrete society plagued with treasonous usurpers, Hope of-the-Lady, along with the Fellowship of the Golden Night, will one day fulfill her destiny and quench her unconscious lust for vengeance.


< following stats are of initial creation before game release >

Female
 
[ Human  Bard ] 


Abilities:

Strength

14

(+2)

Dexterity

14

(+2)

Constitution

12

(+1)

Intelligence

14

(+2)

Wisdom

8

(-1)

Charisma

14

(+2)

Size:

Medium

Height:

5' 11"

Weight:

145 lb

Skin:

Pale

Eyes:

Gray

Hair:

White; Wavy

Level: 3    Hit Points: 30    Speed: 30 feet

Armor Class: 18 = 10 +4 [chain shirt] +2 [tumble] +2 [dexterity]

Touch AC: 14
Flat-footed: 14


Initiative modifier:


+2


= +2 [dexterity]

Fortitude save:

+1

= 1 [base] +1 [constitution]

Reflex save:

+6

= 4 [base] +2 [dexterity]

Will save:

+4

= 4 [base] -1 [wisdom]


Attack (handheld):


+5


= 3 [base] +2 [strength]

Attack (unarmed):

+5

= 3 [base] +2 [strength]

Attack (missile):

+5

= 3 [base] +2 [dexterity]

Grapple check:

+5

= 3 [base] +2 [strength]

 


Weapon / Armor Stats:

   the Lady's Bastardsword [masterworked 1d8, crit 19-20/x2, 4 lb, slashing] 

   Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

   Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]

   Sap [1d6 nonlethal, crit x2., 2 lb., light, bludgeoning] 
   
   Chain shirt [light; +5 AC; max dex +4; check penalty -2; 25 lb.]; arcane spell failure 5%


Zero-Level Bard Spells: 3 per day


First-Level Bard Spells: 4 (3+1) per day


Second-Level Bard Spells: 2 (1+1) per day


Feats:

Combat Casting

Exotic Weapon Proficiency

 

Cursed Song: Just like Bard Song but negative effects to opponents.

 


Skills:
             # Ranks at Current Level: 8

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.**
Modifier

Appraise

Int

2 =

+2

 

 

Balance

Dex*

4 =

+2

 

+2 [tumble]

Bluff

Cha

7 =

+2

+5

 

Climb

Str*

2 =

+2

 

 

Concentration

Con

8 =

+1

+7

 

Craft_1

Int

2 =

+2

 

 

Craft_2

Int

2 =

+2

 

 

Craft_3

Int

2 =

+2

 

 

Decipher Script

Int

7 =

+2

+5

 

Diplomacy

Cha

12 =

+2

+8

+2 [bluff]

Disguise

Cha

2 =

+2

 

 

Escape Artist

Dex*

5 =

+2

+3

 

Forgery

Int

2 =

+2

 

 

Gather Information

Cha

5 =

+2

+3

 

Heal

Wis

-1 =

-1

 

 

Hide

Dex*

2 =

+2

 

 

Intimidate

Cha

4 =

+2

 

+2 [bluff]

Jump

Str*

9 =

+2

+5

+2 [tumble]

Knowledge (local)

Int

2 =

+2

 

 

Knowledge (nobility)

Int

2 =

+2

 

 

Listen

Wis

-1 =

-1

 

 

Move Silently

Dex*

2 =

+2

 

 

Perform_1

Cha

10 =

+2

+8

 

Perform_2

Cha

2 =

+2

 

 

Perform_3

Cha

2 =

+2

 

 

Perform_4

Cha

2 =

+2

 

 

Perform_5

Cha

2 =

+2

 

 

Ride

Dex

2 =

+2

 

 

Search

Int

2 =

+2

 

 

Sense Motive

Wis

-1 =

-1

 

 

Sleight Of Hand

Dex*

12 =

+2

+8

+2 [bluff]

Spellcraft

Int

7 =

+2

+5

 

Spot

Wis

-1 =

-1

 

 

Survival

Wis

-1 =

-1

 

 

Swim

Str*

2 =

+2

 

 

Tumble

Dex*

10 =

+2

+6

+2 [jump]

Use Magic Device

Cha

10 =

+2

+8

 

Use Rope

Dex

2 =

+2

 

 

* = check penalty -2 (wearing armor)

**= Misc. Modifiers: 5 or more Ranks in the following:

Bluff
: +2 on disguise checks to act in character.

Decipher Script
: +2 on use magic device checks involving scrolls.

Spellcraftt
: +2 on use magic device checks on scrolls.

Use Magic Device
: +2 on spellcraft checks to decipher scrolls.

 


Equipment:

32 lb
5 lb
1 lb


2 lb
1 lb

1 lb
1 lb

1 lb
1 lb
2 lb
_____
47 lb

Weapons / Armor (from above)
Sling bullets (group of 10) x1
Case (for map or scroll)
Ink vial
Ink pen
Manacles x1
Mirror
Paper sheets x6
Pouch x1
Sacks x1
Sewing needle
Vial (for ink or potions) x1
Whetstone
Spell component pouch

Total

 

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:

58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.