( original character concept for Ahopiana months before game release )
Hope of-the-Lady

Recently, Hope was possessed by the Lady herself. After touching a ring that contained the soul of one of the last descendant of Vol, Hope became possessed by the ring's soul. Through an exorcism, the soul of the ring was removed, but the Lady's pressance slipped in.
Hope did have some of the Lady's powers; namely, the ability to cast Lightning Bolt once per day. She also channeled a little of this electrical power unconsciously through her sword, which was forged for the Lady and then given to Hope just for this purpose. All damage that was dealt by the sword while being welded by Hope did an extra 1d6 electrical damage.
Hope had also gained the Lady's extreme Will and Fortitude; granting Hope a +4 to all her Will and Fortitude Saving Throws. These effects remained until she was no longer possessed by the Lady.
A Little History:
 |
Remembering only that as a child, she had come to be with the-Lady and her “servants”; Hope of-the-Lady had blacked-out a traumatic series of unfortunate events involving her parents and why she could no longer be with them. Raised unknowingly as the heir to the Matriarch of an ancient secrete society plagued with treasonous usurpers, Hope of-the-Lady, along with the Fellowship of the Golden Night, will one day fulfill her destiny and quench her unconscious lust for vengeance. |
< following stats are of initial creation before game release >
Female [ Human Bard ]
Abilities:
|
Strength |
14 |
(+2) |
|
Dexterity |
14 |
(+2) |
|
Constitution |
12 |
(+1) |
|
Intelligence |
14 |
(+2) |
|
Wisdom |
8 |
(-1) |
|
Charisma |
14 |
(+2) |
|
|
Size: |
Medium |
|
Height: |
5' 11" |
|
Weight: |
145 lb |
|
Skin: |
Pale |
|
Eyes: |
Gray |
|
Hair: |
White; Wavy |
|
Level: 3 Hit Points: 30 Speed: 30 feet
Armor Class: 18 = 10 +4 [chain shirt] +2 [tumble] +2 [dexterity]
Touch AC: 14
Flat-footed: 14
|
Initiative modifier:
|
+2
|
= +2 [dexterity]
|
|
Fortitude save: |
+1 |
= 1 [base] +1 [constitution] |
|
Reflex save: |
+6 |
= 4 [base] +2 [dexterity] |
|
Will save: |
+4 |
= 4 [base] -1 [wisdom] |
|
Attack (handheld):
|
+5
|
= 3 [base] +2 [strength]
|
|
Attack (unarmed): |
+5 |
= 3 [base] +2 [strength] |
|
Attack (missile): |
+5 |
= 3 [base] +2 [dexterity] |
|
Grapple check: |
+5 |
= 3 [base] +2 [strength] |
Weapon / Armor Stats:
the Lady's Bastardsword [masterworked 1d8, crit 19-20/x2, 4 lb, slashing]
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]
Sap [1d6 nonlethal, crit x2., 2 lb., light, bludgeoning]
Chain shirt [light; +5 AC; max dex +4; check penalty -2; 25 lb.]; arcane spell failure 5%
Zero-Level Bard Spells: 3 per day
First-Level Bard Spells: 4 (3+1) per day
Second-Level Bard Spells: 2 (1+1) per day
Feats:
Skills:
# Ranks at Current Level: 8
|
Skill Name |
Key Ability |
Skill Modifier |
Ability Modifier |
Ranks |
Misc.** Modifier |
|
Appraise |
Int |
2 = |
+2 |
|
|
|
Balance |
Dex* |
4 = |
+2 |
|
+2 [tumble] |
|
Bluff |
Cha |
7 = |
+2 |
+5 |
|
|
Climb |
Str* |
2 = |
+2 |
|
|
|
Concentration |
Con |
8 = |
+1 |
+7 |
|
|
Craft_1 |
Int |
2 = |
+2 |
|
|
|
Craft_2 |
Int |
2 = |
+2 |
|
|
|
Craft_3 |
Int |
2 = |
+2 |
|
|
|
Decipher Script |
Int |
7 = |
+2 |
+5 |
|
|
Diplomacy |
Cha |
12 = |
+2 |
+8 |
+2 [bluff] |
|
Disguise |
Cha |
2 = |
+2 |
|
|
|
Escape Artist |
Dex* |
5 = |
+2 |
+3 |
|
|
Forgery |
Int |
2 = |
+2 |
|
|
|
Gather Information |
Cha |
5 = |
+2 |
+3 |
|
|
Heal |
Wis |
-1 = |
-1 |
|
|
|
Hide |
Dex* |
2 = |
+2 |
|
|
|
Intimidate |
Cha |
4 = |
+2 |
|
+2 [bluff] |
|
Jump |
Str* |
9 = |
+2 |
+5 |
+2 [tumble] |
|
Knowledge (local) |
Int |
2 = |
+2 |
|
|
|
Knowledge (nobility) |
Int |
2 = |
+2 |
|
|
|
Listen |
Wis |
-1 = |
-1 |
|
|
|
Move Silently |
Dex* |
2 = |
+2 |
|
|
|
Perform_1 |
Cha |
10 = |
+2 |
+8 |
|
|
Perform_2 |
Cha |
2 = |
+2 |
|
|
|
Perform_3 |
Cha |
2 = |
+2 |
|
|
|
Perform_4 |
Cha |
2 = |
+2 |
|
|
|
Perform_5 |
Cha |
2 = |
+2 |
|
|
|
Ride |
Dex |
2 = |
+2 |
|
|
|
Search |
Int |
2 = |
+2 |
|
|
|
Sense Motive |
Wis |
-1 = |
-1 |
|
|
|
Sleight Of Hand |
Dex* |
12 = |
+2 |
+8 |
+2 [bluff] |
|
Spellcraft |
Int |
7 = |
+2 |
+5 |
|
|
Spot |
Wis |
-1 = |
-1 |
|
|
|
Survival |
Wis |
-1 = |
-1 |
|
|
|
Swim |
Str* |
2 = |
+2 |
|
|
|
Tumble |
Dex* |
10 = |
+2 |
+6 |
+2 [jump] |
|
Use Magic Device |
Cha |
10 = |
+2 |
+8 |
|
|
Use Rope |
Dex |
2 = |
+2 |
|
|
* = check penalty -2 (wearing armor)
**= Misc. Modifiers: 5 or more Ranks in the following:
Bluff: +2 on disguise checks to act in character.
Decipher Script: +2 on use magic device checks involving scrolls.
Spellcraftt: +2 on use magic device checks on scrolls.
Use Magic Device: +2 on spellcraft checks to decipher scrolls.
Equipment:
|
32 lb 5 lb 1 lb
2 lb 1 lb
1 lb 1 lb
1 lb 1 lb 2 lb _____ 47 lb |
Weapons / Armor (from above) Sling bullets (group of 10) x1 Case (for map or scroll) Ink vial Ink pen Manacles x1 Mirror Paper sheets x6 Pouch x1 Sacks x1 Sewing needle Vial (for ink or potions) x1 Whetstone Spell component pouch
Total |
|
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: |
58 lb. or less 59-116 lb. 117-175 lb. 175 lb. 350 lb. 875 lb. |